Arete
WiP stuff
Usage
General
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This builds has low active defenses
- Be conservative with , it is your only stunbreak
- Save to clear movement imparing conditions
- Use your three barrier skills in the following order if needed to survive once you run out of endurance to Dodge:
- Don't use if the cast is likely to be interrupted
Overall Priorities
High
- Wells
- Boon rip
Moderate
- Shades
- Sustained damage
- Single target damage
Low
- Support
Specific Priorities
Skill priority
- + - always together, on call
Axe
- - only on signle target
- + - procs
- - only if low on Life Force
Scepter
- + - procs
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use when the enemy group is pushing towards you or your group is in melee
- +
Shade spike
- Never use your final charge of when there is 15 seconds or less left on 's cooldown
- Your shade spike consists of casting before casting + +
Single target damage
- Use ⇒ ⇒ pick off isolated players
Sustained damage
- Start fights on Scepter/Dagger to maximize ranged uptime
- Use Weapon Swap and use them again immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
and immediately after
Support
- Barrier lasts 5 seconds after application before decaying
- Use and before pushes and during extended engages
- Pay attention to allies with
- begins flashing on the buff bar at 5 seconds remaining
used on them, apply barrier before the buff times out
- Use as a desperation condition clear if you have no other options
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