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Scourge - Power Scourge

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDpsBurst and Boonrip

Designed for: WvW Zerg

Difficulty:
TBD
This build was last updated on January 19, 2022 and is up to date for the February 11, 2025 patch.


Overview

A build designed to strip boons and lay down high area damage.

Skill Bar

Scourge-skillbar-bg.png
Axe/Focus
Scepter/Dagger
Utility

Skill Variants

Template Code

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Specializations

slighly higher overall dps.

Variants

Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Axe
Marauder
Focus
Marauder
Sigil
Sigil
Scepter
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6


Equipment Variants

  • increased damage
  • Best rune against incoming condition pressure.
  • Best rune against power based damage.
  • High damage and better might uptime, strong if not using Dumplings.
  • If fury and boons are an issue.

Consumables

feast option with additional power and ferocity.

Usage

Elite especialization basics

  • This is how the shade mechanic works: if you have no active shade () in the world, all your F2-F5 skills will proc around you. If you do have an active shade, all your shade skills, and related traits, will only affect the active shade area, not you.
  • Therefore, depending on you group playstyle, you may not want to place a shade at all, and behave yourself like a mobile shade, doing damage while in melee, and benefiting from the barrier and cleanse. However, being able to 900-range spike can be superior if coordinating shade cooldowns, and knowing when and where to place your . The self support aspect of the shade skills is mostly irrelevant, since you run with dedicated supports in WvW zergs.

Shroud

General

Scourge brings strong damage through his shade skills, barrier access and boonrip.

  • Positioning, reacting fast and timing your dodges well are key. You don't have evade skills nor immunities like other classes, and your support classes won't be able to babysit you all the time.
  • and are a significant part of your damage and boonrip outside of weapon skills. Place then on top of the enemy group, along friendly and your team pressure. Using your wells at the same time as the other Necromancers in your group is an enormous damage spike.
  • will be used for the group barrier share before and during extended engages.
  • is going to be dropped if the enemy is hard committing into a melee push, to panic disrupt then. Can also be used offensively on melee, to stack AoE fields on top of the enemy stack and lock then down through corrupts and conditions.
    • can be used offensively, the same way as Breach, but you should save it to use as stunbreak if you feel pressured during fights.

Scepter

  • is your most important skill and one of the reasons why you run the Curses spec. Try to keep it on cooldown when you are in range. You can pre-cast it in 1,200-range, while moving towards the enemy, to avoid downtime.
    • Since it has a 10s cooldown, you should be able to cast it twice per weapon swap rotation, as your opener and finisher. It also is one of your main sources of life force in the build.
  • provides good AoE damage and should be used constantly to maintain AoE pressure.

Axe

  • is one of your most powerful melee skills, try to use it as often as possible for AoE boon corruption and extra damage on low targets.
  • a strong life force generator and high single target damage skill. Useful for a quick downed cleave.
  • is a rather strong filler for single target damage.

Dagger, Focus and Torch

  • decent for melee damage and cleave as well as life force generator.
  • single target CC. Use it to snare escaping players or interrupt channeled skills.
  • for the extra AoE Weakness Weakness and corrupt. Bear in mind the cast and animation time.
  • deals even more damage on targets with boons. Try to land it on squish foes, like weavers and scourges. It's also a boonrip, not a corrupt skill.
  • and won't prioritized, being only projectile filler skills. Try to land on downed bodies, to ensure the projectile will connect, granting some life force and Vulnerability Vulnerability stack. Use whenever you might need some condi clear.

Staff

  • Staff auto attacks are low impact and its abilities relatively long cooldowns, so the best use of the weapon is to use its cooldown skills then swap out as soon as possible.
  • Use and to build area condi stacks.
  • and usage should be more careful, don't be afraid to leave them off cooldown when swapping back to S/D.
    • is one of your limited anti-condition skills so use it carefully.
    • Interrupt key skills with the fear of .

Weapon skills combos

Videos


Ratings

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