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Tempest - Frontline Aurashare

The community gave this build a rating, making it top-tier: Great

Focused on: ControlSupportHealing and Condition cleanse

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on January 19, 2022 and is up to date for the October 8, 2024 patch.


Overview

Aurashare provides massive outgoing condition cleanse with strong boon, aura support and healing.

Template Code

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Skill Bar

Dagger/Focus
Dagger/Focus
Utility

Skill Variants

Utility

You can switch any equipped shout for the utilities below, just figure which skill will bring more value for your group.
  • "Feel the Burn!" additional access to Fire Aura Fire Aura
  • "Eye of the Storm!" for a stunbreak and AOE superspeed.

Specializations

Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Dagger
Minstrel
Focus
Minstrel
Sigil
Sigil
Dagger
Minstrel
Focus
Minstrel
Sigil
Sigil
Rune
x6


Consumables

feast option with additional concentration

Variants

Sigils

  1. Swap Sigil of Superior Sigil of Renewal for:
  • Sigil of Superior Sigil of Energy
  • Sigil of Superior Sigil of Cleansing

Runes

  • Rune of Superior Rune of the Monk a modest healing increase at a significant loss of conditions cleansed.

Usage

Settings

  • Under General Options / User Interface check "Always show squad health bars" and "Always show party health bars". These will make it much easier to keep track of who needs your support. "Thick squad health bars" and "Thick party health bars" are useful for seeing low allies.
  • Under "Squad Options" uncheck "View as a grid". This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.

General

  • Unlike most builds in WvW, the Dagger/Focus aurashare tempest can be played optimally with a skill rotation. The goal is to provide all of your unique buffs as quickly as possible whilst cleansing as many conditions as possible. As such, this build will explain the goals we are trying to achieve with our skills.
  • The following rotation allows for us to continuously cleanse incoming conditions by using a combination of Smothering Auras and Powerful Aura. We get the majority of our auras to share from Sunspot and Unstable Conduit.
  • Overloading every attunement you enter (besides fire) will give your Transmute Fire enough time to recharge. You want to bounce in and out of Fire Attunement as quickly as possible to share fire aura, detonate it and leave. The rest of these skills are just for damage which is not your role or your setup.
    • Do not ever Overload Fire. This will stop you from being able to bounce in and out of fire and will massively limit your condition cleanse over time.

Rotation

  • Start the fight in Air Attunement
  • Shocking Aura -> Transmute Lightning
  • Fire Attunement
    • Transmute Fire
    • Fire Shield
  • Water Attunement
    • Use skills 2 through 5 as needed until-
    • Overload Water
  • Fire Attunement
    • Transmute Fire
  • Earth Attunement
    • Use skills 2 through 5 as needed until-
    • Overload Earth
  • Fire Attunement
    • Transmute Fire
    • Fire Shield If available
  • Air Attunement
    • Shocking Aura -> Transmute Lightning
    • Use skills 2,4 and 5 until-
    • Overload Air
  • Fire Attunement
    • Transmute Fire
  • Continue repeating from step 6.
    • If at any stage your group is not engaged or is standing back, not needing to be cleansed or healed, simply pause and pick up again when you resume pushing or being pushed. If you have plenty of downtime, you can start from Air again.

Shouts

  • Use your shouts to cleanse a burst of incoming conditions whilst maintaining your usual rotation. Some of your shouts also fill unique roles. Shouts hit 5 targets with their effects and with Rune of Superior Rune of the Trooper.
    • "Wash the Pain Away!" allows you to heal yourself and allies for a large amount on demand.
    • "Eye of the Storm!" is a group stunbreak with superspeed, use it in enemy winds or when desperate for a stunbreak.
    • "Rebound!" Can catch low health allies and prevent them from entering downstate. Use it when you think your group is under heavy pressure.

Counters and Weaknesses

  • Heavily reliant on group support for stability


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Tyroxin gave this build 4 stars • June 2022
Can fill the cleanse slot of a Scrapper, but falls a bit short in the parameters relevant for public level play. Compared directly, aura utility is used much less than the stealth a Scrapper brings.
5 stars
Ryuk gave this build 5 stars • June 2022
Great construction can be used as a scraper replacement when not available

Comments

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