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Tempest - Condi Tempest

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Defense

Designed for: Open World, [[|]], [[|]] and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on March 12, 2022 and is up to date for the October 8, 2024 patch.

Overview

A high-DPS, high-Defense Elementalist build that is relatively easy to begin learning. This build relies heavily on its very high Burning Burning output and its personal Might Might generation. It has considerable amounts of area damage which results in excellent cleave. It has both melee and ranged DPS options, and several viable build variants that allow the build to reach high levels of versatility and offer a multitude of playstyles.

This build is recommended for new players due to its ease of use, though they may struggle with the class's low HP and active playstyle at first.


Template Code

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Skill Bar

Dagger/Warhorn
Utility


Specializations


Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
  • This set uses gear similar to this build's instanced PVE counterpart and works well for general PVE. Viper offers the highest damage, but no defense or sustain. Consult the variants below for defensive options.
Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Dagger
Viper
Warhorn
Viper
Sigil
Sigil
scepter
Viper
Sigil
Sigil
Rune
x6



Consumables

Prioritize ascended food over everything else; steak (power) and flatbread (conditions). Using cheap/budget food is perfectly acceptable in open world.

Damage

For damage, run and . Budget options are with . Run if running high toughness builds.

Defense

Use for more dodges.

Farming

Run and (or its other variants) when trying to maximize gold per hour.


Usage

  • Glyph of Elementals can provide a high damage elemental in Fire or excellent defensive options in Earth or Water.
  • Use blast finishers like Frozen Burst and Sand Squall over Fire Fields to grant Might Might.
  • Use Heat Sync at 15+ might
  • It can be beneficial to use Glyph of Elemental Power just before leaving Air Attunement for added Vulnerability Vulnerability application.

Damage

  • Don't interrupt Drake's Breath. Attunement swapping will not interrupt it.
  • Activate Signet of Fire and "Feel the Burn!" off cooldown.
  • Your primary damage skills are:
  • Warhorn
    • Wildfire
    • Lightning Orb
    • Dust Storm (against large targets or groups)
  • Dagger
    • Drake's Breath
    • Ring of Earth
    • Burning Speed
    • Convergence
    • Earthen Rush (If using Strength of Stone)
  • Scepter
    • Dragon's Tooth
    • Phoenix
    • Lightning Strike
    • Rock Barrier Hurl
    • Shatterstone (only if you need to go to water for healing)
  • Fill gaps in cooldowns with basic attacks.


Zerg Support

  • It is possible to play this build as an extremely effective boon support in large zergs by casting Heat Sync any time you have 25 might.
  • See the skill/trait variants listed below for more zerg support options.
  • Overload Water is a strong AOE cleanse and heal for yourself and allies.

Defense

  • Constantly spam skills to get the benefit from Signet of Restoration
  • Water Attunement Overload Water is a powerful defensive skill. Combine this with Tidal Surge and Water Globe for additional healing.
    • While in Water, you can Frozen Burst on a Fire field for Might Might or inside your Water Globe for more burst healing.
  • Sand Squall grants Protection Protection in addition to projectile hate and increasing the duration of your existing boons.
  • Dust Storm is a useful blind, very strong against groups of trash mobs.
  • Your overloads break stun.
  • When taking the Arcane traitline, dodging in Water attunement will cleanse conditions and provide a significant heal. Additionally, it is recommended you attunement swap often to benefit from Arcane Restoration

CC

  • Overload Air / Overload Earth
  • Earthen Rush
  • Frozen Burst
  • Tidal Surge
  • Cyclone
  • Shocking Aura Transmute Lightning


Variants

Weapon Variants

  • Scepter - Ranged alternative to mainhand dagger.
  • Staff - Use in zergs for ranged AOE damage, CC and healing
  • Dagger (offhand) - Lower DPS but more mobility than warhorn


Skill Variants

Healing

  • Glyph of Elemental Harmony - burst heal
  • Arcane Brilliance - blast finisher
  • "Wash the Pain Away!" - Group healing/cleanse

Utilities

  • Glyph of Lesser Elementals - Provides powerful pets that can be buffed by your boons.
  • "Flash-Freeze!" or "Aftershock!" - More defense and support for nearby allies.
  • Glyph of Storms - AOE burst damage from Firestorm (Glyph of Storms) or pulsing blind with Sandstorm.
  • Arcane Shield - Breaks stun and blocks attacks.
  • Lightning Flash - For mobility.

Elites

  • Conjure Fiery Greatsword - High AOE damage on a long cooldown, mobility.
  • "Rebound!" - Strong defensive/support elite

Trait Variants

  • Pyromancer's Puissance - extra Might Might generation for self and allies if needed. Be aware that you will lose up to 10 might every time you cast Overload Fire or leave Fire Attunement.
  • Blinding Ashes - more Blind Blind if having trouble with trash mobs.
  • Gale Song - passive defensive stunbreak; very valuable in groups
  • Invigorating Torrents and Elemental Bastion - For more healing oriented variants using stats like Celestial Celestial

Arcane

It is possible run Arcane over Earth for an increase to sustain.

  • Renewing Stamina - More Vigor Vigor uptime.
  • Elemental Lockdown - Extra boons.
  • Arcane Resurrection - Improved revival power in groups.

Water

Water can be used if running a more supportive oriented build (only recommended if using stat sets with healing power - e.g. Celestial Celestial)

  • Soothing Ice - Passive defense option.
  • Powerful Aura - Allows you to share your self-only auras with allies.
  • Stop, Drop, and Roll, Cleansing Wave and Cleansing Water - More Cleanse support if needed.


Gear Variants

Budget

  • Dire Dire + Rune of Balthazar + Sigil of Smoldering - a cheap gearset that performs well when camping fire
  • Apothecary Apothecary/Shaman Shaman/24px Settler mix + Rune of Balthazar + Sigil of Smoldering - Healing oriented version of above and a budget option for celestial.

Defense

  • Trailblazer Trailblazer + Rune of Superior Rune of the Nightmare - A tanky gearset for soloing difficult content.
  • Celestial Celestial - A powerful gearset with increased boon duration and healing, increasing survivability and group support.
  • Sigil of Energy - drastic increase to defense, replace Sigil of Superior Sigil of Bursting


Video Examples

Scepter Tempest vs Chak Lobber


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • June 2023
With the June 27 changes, Tempest is in an incredible spot for the first time in a very long time. It brings very high damage, plenty of AOE, and even large amounts of group support through boon share with Heat Sync. In farm zergs, this build has excellent damage at range and good group support. Solo, it has very high DPS and good defense thanks to the enhanced protection. Condi Tempest is incredibly well rounded and has come out as one of the strongest solo builds of the patch.

Comments

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