Necromancer - Core Power Curses
This is a test build. You may comment and rate it.
Focused on: Strike damage, Dps, Burst and Boonrip
Designed for: WvW Zerg
Expansions required:
Difficulty:
TBD
"Core" is not in the list (Tempest, Chronomancer, Reaper, Druid, Scrapper, Daredevil, Dragonhunter, Berserker, Herald, Weaver, ...) of allowed values for the "Is for elite specialization" property.
This build was last updated on March 18, 2022.
Overview
A build designed to strip boons and lay down high area damage.
Skill Bar
Axe/Focus
Scepter/Dagger
Utility
Template Code
[&DQg1PSc6MicoDwAAgQAAAHYBAABzAQAAegEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
Scepter
Marauder
Marauder
Dagger
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Stats
- Use Berserker stats if you want more offensive stats
Sigils
- increased damage
Runes
- defensive option
Consumables
-
- personal food option
Usage
Overall Priorities
- High
- Wells
- Boon rip
- Moderate
- Shroud
- Sustained pressure
- Single target damage
- Low
- Lich Form
Surviving
- This build has little passive defense, meaning you will have to rely on dedicated supports and your awareness to play it. Prioritize using your Dodge
- This builds has low active defenses
- Be mindful you can use to face tank some damage, as the life force replaces your health and, while in shroud, you take less damage.
- can be used to clear movement impairing conditions thanks to
- Use your heal skill whenever you are in need. There is no need to save it to mark targets for the extra lifesteal damage all the time.
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Right after both wells are placed, try to go into
- , and
- to proc , and
to enable traits and use shroud skills that enhance your boonrip and damage spike.
Boon rip
- Use
- Overall, prioritize using the utility skill before going into , as it allows the utility skill cooldown to come back faster due to
when the enemy group is pushing towards you or your group is in melee
- Since has such short cooldown (10 seconds), use it to proc , press ( ) and leave.
- Rotating between weapon skills maintains the boonrip pressure.
Shroud
- Your shroud spike consists of casting in order:
- Enter
- Some of the skills require melee range, so save then for the situations where they are best suited. Don't be afraid to leave shroud with its skills available.
- Worth mentioning does a considerable amount of damage and can be used to cleave targets whenever there aren't enemy reflects.
Sustained pressure
- Start fights on Scepter/Dagger to maximize ranged uptime
- Use Weapon Swap and use them again immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
and immediately after
|
Single target damage
- Use ⇒ ⇒ pick off isolated players
Lich Form
- Can be replaced with if you feel the skill isn't being effective
- Spam and on isolated targets and avoid enemy reflects.
- Use for the extra damage and vitality
Ratings
Very cool and based. Can easily compete with scourge in strips due to Death Shroud/Dark Path/Path of Corruption spam and Signet of the Locust, while also adding shroud skills that are actually useful compared to scourge's shades in WvW currently
Comments
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