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Necromancer - Core Power Curses

This is a test build. You may comment and rate it.

Focused on: Strike damageDpsBurst and Boonrip

Designed for: WvW Zerg

Expansions required:

Difficulty:
TBD

"Core" is not in the list (Tempest, Chronomancer, Reaper, Druid, Scrapper, Daredevil, Dragonhunter, Berserker, Herald, Weaver, ...) of allowed values for the "Is for elite specialization" property.

This build was last updated on March 18, 2022.

Overview

A build designed to strip boons and lay down high area damage.


Skill Bar

Axe/Focus
Scepter/Dagger
Utility


Template Code

[&DQg1PSc6MicoDwAAgQAAAHYBAABzAQAAegEAAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Axe
Marauder
Focus
Marauder
Sigil
Sigil
Scepter
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats

Sigils

  • Sigil of Superior Sigil of Force increased damage

Runes

  • Rune of Superior Rune of Durability defensive option


Consumables

    • personal food option


Usage

Overall Priorities

High
  • Wells
  • Boon rip
Moderate
  • Shroud
  • Sustained pressure
  • Single target damage
Low
  • Lich Form

Surviving

  • This build has little passive defense, meaning you will have to rely on dedicated supports and your awareness to play it. Prioritize using your Dodge
  • This builds has low active defenses
    • Be mindful you can use Death Shroud to face tank some damage, as the life force replaces your health and, while in shroud, you take less damage.
    • Death Shroud can be used to clear movement impairing conditions thanks to Speed of Shadows
    • Use your heal skill Signet of Vampirism whenever you are in need. There is no need to save it to mark targets for the extra lifesteal damage all the time.

Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast Well of Corruption before Well of Suffering, due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like Well of Corruption or Well of Suffering, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Right after both wells are placed, try to go into Death Shroud to enable traits and use shroud skills that enhance your boonrip and damage spike.
    • Spiteful Spirit, Death Perception and Soul Barbs
    • Dark Path to proc Path of Corruption, Tainted Shackles and Life Transfer


Boon rip

  • Use Signet of the Locust when the enemy group is pushing towards you or your group is in melee
    • Overall, prioritize using the utility skill before going into Death Shroud, as it allows the utility skill cooldown to come back faster due to Signets of Suffering
  • Since Death Shroud has such short cooldown (10 seconds), use it to proc Spiteful Spirit, press Dark Path (Path of Corruption) and leave.
  • Rotating between weapon skills maintains the boonrip pressure.


Shroud

  • Your shroud spike consists of casting in order:
    • Enter Death Shroud
    • Dark Path
    • Tainted Shackles
    • Life Transfer
  • Some of the skills require melee range, so save then for the situations where they are best suited. Don't be afraid to leave shroud with its skills available.
  • Worth mentioning Life Blast does a considerable amount of damage and can be used to cleave targets whenever there aren't enemy reflects.


Sustained pressure

  • Start fights on Scepter/Dagger to maximize ranged uptime
  • Use Unholy Feast and Devouring Darkness immediately after Weapon Swap Weapon Swap and use them again immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
Skill priority
  • Well of Corruption + Well of Suffering - always together, on commander's call
  • Signet of the Locust
  • Death Shroud
Axe
  • Unholy Feast
  • Death Shroud + Dark Path - procs Path of Corruption
  • Spinal Shivers - only on single target
  • Ghastly Claws
  • Soul Grasp - only if low on Life Force
Scepter
  • Devouring Darkness
  • Enfeebling Blood
  • Death Shroud + Dark Path - procs Path of Corruption
  • Grasping Dead


Single target damage

  • Use Spinal Shivers Ghastly Claws Rending Claws pick off isolated players

Lich Form

  • Can be replaced with Plaguelands if you feel the skill isn't being effective
  • Spam Deathly Claws and Lich's Gaze on isolated targets and avoid enemy reflects.
  • Use Grim Specter for the extra damage and vitality


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Jaukk gave this build 4 stars • March 2022
Very cool and based. Can easily compete with scourge in strips due to Death Shroud/Dark Path/Path of Corruption spam and Signet of the Locust, while also adding shroud skills that are actually useful compared to scourge's shades in WvW currently

Comments

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