Harbinger - Power Harbinger
This is a test build. You may comment and rate it.
Focused on: Power damage and Boon removal
Designed for: PvP Conquest
Overview
First draft of a high damage PvP Harbinger power build.
Skill Bar
Slot Changes
Utility
- can replace Flesh Wurm, generally Well of Darkness is one of the most Meta skills for Necromancer right now. The blindness pulse can really mess up any player.
- Great to combo with your elixrs to cause your opponent to have high Vulnerability allowing for intense bursts. You could potentially drop multiple players with this but that's all situational.
Template Code
Specializations
Variants
- is a powerful burst option.
Variants
- is also a viable option.
Specialization Variants
For more sustain you could try replacing Spite with Either Blood Magic or Death Magic:
Equipment
Equipment Variants
Amulets
- - A still high bursty Amulet with much more vitality, with Shroud Traits such as , a high crit isn't needed as much although makes you reliant on that chance of a critical. If you use , you should have no problem generally gaining a critical strike. Thanks to , you'll gain extra Ferocity on Vitality. (Although it's not very much, it's still a neat bonus).
- - A true glass canon Amulet as Berserker usually is, this requires a lot more teamwork, and cautious decision making. Although this one will guarantee your power, it can also just as easily guarantee your demise.
'Sigils
- - If you choose to add an additional Exposure, its best to either replace your other energy, or flip, and have both exposures replace intelligence instead of Energy if you prefer that bonus endurance.
Usage
As a Harbinger, you're gonna wanna drop your elixirs onto your enemies for that quick 10 stacks of Vulnerability, the best way to do this is either when you use , that way when you use , you can drop a power 10K - 11K Critical Strike. This will be your most powerful burst. can also be used allowing for a possible of 6k - 8k critical strike, depending on the total amount of Vulnerability stacks.
Your first thing generally to do will be build up some life force, but unlike Reaper and Core Necromancer, Harbinger will automatically gain a certain amount of Lifeforce when entering, so generally having around 25% - 33% Lifeforce built up is more than enough to get your stuff down.
Ratings
Comments
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