Harbinger - Power Quick Harbinger
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A relatively simple to play strike damage based Harbinger build for general open world play focused on quickly clearing enemies with strong self- Might/ Vulnerability generation and AoE Quickness. Not recommended for soloing harder content as your sustain is limited.
Template Code
Skill Bar
Specializations
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Dragon
Dragon
Dragon
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Consumables
Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
Utility
- (and variants) - farming
- , - DPS
Usage
Usage Section Pending ...
Variants
Skill Variants
Healing Skills
- - For minion builds.
Utility Skills
- - Pulls in enemies.
- - Stunbreak + Life force and defense vs strike damage.
- - Stunbreak + Life force and defense vs conditions.
- - For minion builds.
- Blind and Damage. - AoE
- - Passive movement speed while in combat and damage/heal/boon-rip when activated
Elite Skills
- - For minion builds.
Trait Variants
- - More damage if not using signets.
- - Extra HP and self/incoming healing.
Variant Equipment
Stats
Depending on what equipment pieces are available to you, it is possible shuffle the armour stats to suit your needs (with the aim of having ~47% critical chance without buffs/shroud):
- Berserker - Highest damage.
- Assassin - More crit chance without increasing HP.
- Marauder - Defensive option which also increases crit chance and reduces ferocity.
- 24px Dragon - Defensive option which decreases crit chance and increases ferocity.
- Diviner - More boon duration.
Runes
- - More reliable damage modifier and an extra summon to distract enemies (which also can gain quickness from your shroud aura)
Sigils
Replace
with:- - defense
Ratings
Comments
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