Reaper - Power Reaper
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Direct damage
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on April 25, 2022.
Overview
A durable build with boon corruption and burst melee damage.
- Disclaimer
No real reason to play this over the
build at any scale, just throwing the build here until that gets nerfed.
Skillbar
Axe/Focus
Staff
Utility
- Weapon Variants
- Staff ⇒ Greatsword is a good option for the utility of and
- Heal Variants
- extra life force, if needed
Traits
Variants
- Spite ⇒ Blood Magic massive survivability increase through at the cost of a small amount of damage/boon rip
Equipment
Head
Dragon
Dragon
Shoulders
Dragon
Dragon
Chest
Dragon
Dragon
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Dragon
Dragon
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Dragon
Dragon
Focus
Dragon
Dragon
Sigil
Sigil
Staff
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
-
- feast option with additional power and ferocity.
Usage
Overall Priorities
- High
- Wells
- Moderate
- Single target damage
- Sustained pressure
Surviving
- This build has high passive defense
- This build has low mobility skill access
- Make sure to drop your target when using for mobility
- This builds has low active defenses
- gives an unlisted 50% damage reduction
- Try not to use up all of your Life Force defensively, save enough for if possible
is an instant cast that should be used whenever entering shroud
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Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Immediately after placing both wells enter to activate and remain in shroud for the duration of the wells
Single target damage
- Use ⇒ ⇒ to pick off isolated players
Sustained pressure
- Start fights on Staff to maximize ranged uptime
- Use Weapon Swap and use it gain immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
immediately after - Enter
- Make sure not to put yourself out of position with , leaving shroud without casting it is fine
- Make sure to trigger the flip skill before the 6 second duration of ends
as often as possible in melee, particularly when is off cooldown
- Save
- Don't be afraid to drop form early if is being projectile blocked.
- Make sure to use while in lich form to activate
until and other projectile block is used up.
- Save to CC on your groups spikes
- Combo the blast of with the field of when possible
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Ratings
Reaper is a competitive DPS option that combines boon stripping with melee spike damage. Damage potential outside of reapers shroud is a bit lacking due to Axe being mostly single target and GS having slow attack speed. In terms of combining both damage and boon strips though, reaper has the best of both worlds whereas other boon strippers that seek to also fill a DPS spot tend to perform notably worse damage wise.
Downside is that Reaper needs a group which can consistently push melee in order to shine. Durability is high thanks to the damage reduction inherent in Reaper's Shroud as well as Shroud skill #3 adding an additional 20% damage reduction on top. The blood magic traitline if taken makes the build exceptionally resilient.
A traditional build offering great damage potential and boon strip
Comments
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