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Harbinger - Condi DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids and Fractals

Difficulty:
TBD
This build was last updated on May 05, 2022 and is up to date for the October 8, 2024 patch.

Overview

A condition DPS build for Harbinger.


Skill Bar

Pistol/Dagger
Scepter/Dagger
Utility


Weapon Variants

  • If extra CC is needed, you can run a Warhorn on the Scepter set for theoretically no DPS loss.


Skill Variants

  • Elixir of Anguish can be replaced with any of the 25s-cooldown elixirs, depending on which boons you think you might lack.
  • Summon Shadow Fiend can be replaced by Signet of Undeath if the minion might die, or there are long periods where there's nothing to hit for life force.
  • If you have an excess of life force, you can swap Summon Shadow Fiend out for another elixir. This would enable you to use Devouring Cut and/or Voracious Arc in Harbinger Shroud and then quickly regain the lost blight.


Template Code

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Specializations


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Pistol
Viper
Dagger
Viper
Sigil
Sigil
Scepter
Viper
Sigil
Rune
x6
Infusion
x18
  • This assumes no power core from the jade bot. As you get higher tiers of power core, you can swap Spiteful infusions for Malign ones.


Consumables

Food:


Utility:


Usage

Rotation

The rotation assumes use of Elixir of Risk and Elixir of Anguish, but either could be replaced with Elixir of Bliss if it is deemed more valuable. See the General Tips section if you are not running 3 elixirs.

Opener

  1. Throw Elixir of Promise, Elixir of Risk and Elixir of Anguish at your feet to quickly build Blight stacks.
  2. Plaguelands
  3. Devouring Darkness
  4. Weapon Swap Weapon Swap
  5. Weeping Shots
  6. Blood Is Power
  7. Harbinger Shroud

Note: This opener should leave you with one stack of Poison Poison. However, if you do not have the buff from Banner of Strength, you will instead be left with Bleeding Bleeding, because reasons. This is a fairly notable DPS loss as you want to transfer it to your target. As such, if you are playing without a warrior you may wish to use Deathly Swarm immediately after Plaguelands in the opener.


Shroud Loop

  1. Dark Barrage
  2. Voracious Arc
  3. Devouring Cut
  4. Tainted Bolts until Dark Barrage is off cooldown
  5. Dark Barrage
  6. Tainted Bolts until Voracious Arc is off cooldown
  7. Voracious Arc
  8. Devouring Cut
  9. Dark Barrage
  10. Exit Harbinger Shroud


Pistol-to-Scepter Loop

  1. Weeping Shots
  2. Vile Blast
  3. Enfeebling Blood, Plaguelands and Blood Is Power, if available - if you used either of the last two skills, immediately transfer your conditions to your target with Deathly Swarm
  4. Elixir of Promise, Elixir of Risk and Elixir of Anguish - try to hit both yourself and your target so you deal damage as well as gaining Blight
  5. Weeping Shots
  6. Weapon Swap Weapon Swap
  7. Devouring Darkness and Grasping Dead
  8. Blood Is Power
  9. Harbinger Shroud
  10. Repeat the Shroud Loop, then when you exit proceed to the Scepter-to-Pistol Loop below


Scepter-to-Pistol Loop

  1. Devouring Darkness and Grasping Dead
  2. Weapon Swap Weapon Swap
  3. Weeping Shots
  4. Vile Blast
  5. Enfeebling Blood, Plaguelands and Blood Is Power, if available - if you used either of the last two skills, immediately transfer your conditions to your target with Deathly Swarm
  6. Elixir of Promise, Elixir of Risk and Elixir of Anguish - try to hit both yourself and your target so you deal damage as well as gaining Blight
  7. Weeping Shots
  8. Blood Is Power
  9. Harbinger Shroud
  10. Repeat the Shroud Loop, then when you exit proceed to the Pistol-to-Scepter Loop


Rotation Example


Utility

CC

  • Voracious Arc
  • Vital Draw
  • Vile Blast
  • Wail of Doom - if running Warhorn


General Tips

  • When running three elixirs, the rotation above is not sustainable (you use more life force than you gain each loop). Many encounters have extra sources of life force gain, or are short enough that you don't run out of life force, but if you need to you can adjust in the following ways:
    • Using Vital Draw during step 4 or 6 of the shroud loop gains you the equivalent of ~2 more seconds in shroud.
    • Swapping one of your elixirs out for an extra source of life force will make the rotation much easier.
  • More tips coming soon!


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • July 2023
Strong ranged damage and a decent amount of CC. Elixirs add a little bit of self-buffing and the majority of damage can be performed at range, which makes it relatively good at handling mechanics. If needed it can also bring some of necro's excellent utility skills.
5 stars
Appo gave this build 5 stars • July 2022
better with tourment cause more damage minion is not usefull

Comments

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