ScourgeMan/RenegadoAlac
Presentación
Build de renegado celestial, que ofrece apoyo y utilidad mediante las habilidades de enano y demonio, además de acceso sustancial a Alacrity, con un daño aceptable y buena supervivencia. No sustituye a nuestra build principal de heraldo, pero funciona mejor que ésta contra enemigos hostigadores, roamers y que abusan de condiciones y buffs.
Incluye al final la alternativa centrada en el daño directo y a distancia, pero que ofrece al grupo esencialmente la mismas utilidades.
Código de la Build
[&DQkDNg8mPzXcEQAAAAAAAAAAAAAAAAAAyhEAAAADAAArEgYS1BEAAAAAAAA=]
Skills
Shortbow
Staff
Utility
Utility
Variantes de armas
- Si se desea tener mayor daño en melee, se puede cambiar el bastón por maza y hacha.
- Si se requiere más alcance, se puede plantear cambiar el bastón por martillo. Echar un vistazo a la variante power más abajo que utiliza esta configuración de armas.
Traits
- es mucho mejor si queremos aumentar nuestro daño a rango corto con .
- Resistance adicional. es una opción si nos encontramos bajo mucha presión. Otorgándonos regeneración y uptime de
ayuda a controlar las condis inflingidas repartiéndolas de 2 en 2 (cada 10 seg) entre enemigos a quienes golpeamos con .
- es una alternativa si dependemos principalmente del arco y queremos mejorar nuestro daño.
- es una opción si por contra no utilizamos mucho el arco y nos vemos en situación de abusar de contra CC.
Equipamiento
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Shortbow
Celestial
Celestial
Sigil
Sigil
Staff
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Alternativas
- Si tenemos otro reve en el grupo que cubre los buffs que proporciona
- si queremos aumentar nuestro daño.
- Alacrity y Resistance. o que nos dan más atributos de celestial y aumentan la duración de
podemos optar por:
- (o incluso ) pueden usarse en el arma de melee a cambio de cualquiera de los otros sellos.
- es otra buena opción para el bastón cuando se juega contra enemigos que abusan de condis.
- Las infusiones de Poder de WvW son perfectamente útiles aquí también.
Alternativa Power
Template Code
[&DQkDNg8mPzXcEQAAAAAAAAAAAAAAAAAAyhEAAAADAAArEgYS1BEAAAAAAAA=]
Skillbar
Shortbow
Staff
Utility
Utility
Weapon Variants
Hammer is an option over Staff for larger scale fights
Traits
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Shortbow
Celestial
Celestial
Sigil
Sigil
Staff
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Variants
Stats
- Diviner stats can be used to add boon duration and damage in exchange for survivability
- Keep in mind only 78% Boon Duration is needed for permanent Alacrity uptime as long as you press off cooldown, assuming the boon doesn't get stripped/removed.
Sigils
- Alacrity uptime trades some boon rip for more
Consumables
Usage
General
- Always try to swap legends when off cooldown to refresh energy
- Make sure to be under 10 energy when swapping legends to activate
- and are both useful for dumping energy quickly
Priorities
- High
- Boon rip
- Alacrity
- Moderate
- CC
- Support
- Low
- Damage
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- Don't cast Stability into or similar effects if you don't have
- Use only when desperate for mobility, the energy is better spent on other things
- This builds has moderate active defenses
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- and break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
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Detailed Explanations
Boon rip
- is your highest priority in , only prioritize other skills once your target is out of boons
- Try to target players behind or inside their group, to maximize hits with
Alacrity
- Try to cast off cooldown, you may need to delay it in to boonrip instead
CC
- Use CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Only prioritize CC against enemies lacking Stability, make sure to watch enemy buff bars
- Don't cast into projectile block or reflect
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Support
- Use Might on spikes if your group doesn't have 25 stacks of
- Try to land over your groups path
- Cast just before engaging or while engaged in melee
Damage
- Don't cast into projectile block or reflect
- Never use for damage, the cost is too high and the damage too low
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