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ScourgeMan/RenegadoAlac


Presentación

Build de renegado celestial, que ofrece apoyo y utilidad mediante las habilidades de enano y demonio, además de acceso sustancial a Alacrity Alacrity, con un daño aceptable y buena supervivencia. No sustituye a nuestra build principal de heraldo, pero funciona mejor que ésta contra enemigos hostigadores, roamers y que abusan de condiciones y buffs.

Incluye al final la alternativa centrada en el daño directo y a distancia, pero que ofrece al grupo esencialmente la mismas utilidades.

Código de la Build

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Skills

Shortbow
Staff
Utility
Utility

Variantes de armas

  • Si se desea tener mayor daño en melee, se puede cambiar el bastón por maza y hacha.
  • Si se requiere más alcance, se puede plantear cambiar el bastón por martillo. Echar un vistazo a la variante power más abajo que utiliza esta configuración de armas.


Traits

  • Permeating Pestilence ayuda a controlar las condis inflingidas repartiéndolas de 2 en 2 (cada 10 seg) entre enemigos a quienes golpeamos con Invoke Torment.
    • Diabolic Inferno es mucho mejor si queremos aumentar nuestro daño a rango corto con Embrace the Darkness.
    • Fiendish Tenacity es una opción si nos encontramos bajo mucha presión. Otorgándonos regeneración y uptime de Resistance Resistance adicional.
  • Fiendish Tenacity es una alternativa si dependemos principalmente del arco y queremos mejorar nuestro daño.
  • Bold Reversal es una opción si por contra no utilizamos mucho el arco y nos vemos en situación de abusar de Pain Absorption contra CC.

Equipamiento

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Shortbow
Celestial
Sigil
Sigil
Staff
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18

Alternativas

  • Si tenemos otro reve en el grupo que cubre los buffs que proporciona Rune of Superior Rune of the Pack podemos optar por:
    • Rune of Superior Rune of the Elementalist si queremos aumentar nuestro daño.
    • Rune of Superior Rune of Leadership o Rune of Superior Rune of the Traveler que nos dan más atributos de celestial y aumentan la duración de Alacrity Alacrity y Resistance Resistance.
  • Sigil of Superior Sigil of Bloodlust (o incluso Sigil of Superior Sigil of Corruption) pueden usarse en el arma de melee a cambio de cualquiera de los otros sellos.
  • Sigil of Superior Sigil of Cleansing es otra buena opción para el bastón cuando se juega contra enemigos que abusan de condis.
  • Las infusiones de Poder de WvW son perfectamente útiles aquí también.



Alternativa Power

Template Code

[&DQkDNg8mPzXcEQAAAAAAAAAAAAAAAAAAyhEAAAADAAArEgYS1BEAAAAAAAA=]
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Skillbar

Shortbow
Staff
Utility
Utility


Weapon Variants

Hammer is an option over Staff for larger scale fights


Traits


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Shortbow
Celestial
Sigil
Sigil
Staff
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18


Variants

Stats

  • Diviner stats Diviner stats can be used to add boon duration and damage in exchange for survivability
    • Keep in mind only 78% Boon Duration is needed for permanent Alacrity Alacrity uptime as long as you press Orders from Above off cooldown, assuming the boon doesn't get stripped/removed.


Sigils

  • Sigil of Superior Sigil of Concentration trades some boon rip for more Alacrity Alacrity uptime


Consumables


Usage

General

  • Always try to swap legends when off cooldown to refresh energy
    • Make sure to be under 10 energy when swapping legends to activate Charged Mists
    • Vengeful Hammers and Heroic Command are both useful for dumping energy quickly


Priorities

High
  • Boon rip
  • Alacrity
Moderate
  • CC
  • Support
Low
  • Damage


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
    • Don't cast Surge of the Mists into Line of Warding or similar effects if you don't have Stability Stability
    • Use Call to Anguish only when desperate for mobility, the energy is better spent on other things
  • This builds has moderate active defenses
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf and Pain Absorption break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority
  • Rite of the Great Dwarf/Pain Absorption - for stunbreaking
  • Vengeful Hammers
  • Soothing Stone - for Immobilize Immobilize
  • Dodge
  • Warding Rift
  • Surge of the Mists
  • Rite of the Great Dwarf - general use
  • Soothing Stone/Empowering Misery - general use


Detailed Explanations

Boon rip

  • Banish Enchantment is your highest priority in Legendary Demon Stance, only prioritize other skills once your target is out of boons
  • Try to target players behind or inside their group, to maximize hits with Banish Enchantment


Alacrity

  • Try to cast Orders from Above off cooldown, you may need to delay it in Legendary Demon Stance to boonrip instead


CC

  • Use CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Only prioritize CC against enemies lacking Stability Stability, make sure to watch enemy buff bars
  • Don't cast Forced Engagement into projectile block or reflect
CC priority
  • Scorchrazor
  • Forced Engagement
  • Surge of the Mists
  • Call to Anguish


Support

  • Use Heroic Command on spikes if your group doesn't have 25 stacks of Might Might
  • Try to land Inspiring Reinforcement over your groups path
  • Cast Rite of the Great Dwarf just before engaging or while engaged in melee


Damage

  • Don't cast Sevenshot into projectile block or reflect
  • Never use Citadel Bombardment for damage, the cost is too high and the damage too low
Skill priority
  • Sevenshot - single target
  • Spiritcrush
  • Inspiring Reinforcement
  • Sevenshot - general use
  • Mender's Rebuke
  • Vengeful Hammers
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