Specter - Condition Scepter
This build was last updated on May 27, 2022 and is up to date for the October 8, 2024 patch.
Overview
A Scepter Specter condition build for PvP, centered around Wells.
Skill Bar
Scepter/Dagger
Sword/Pistol
Utility
Weapon Variant
Pistol instead of Dagger - more complicated play patterns and higher skill cap but better picks and kiting, area damage and healing, and as more useful off-hand skills. Take
in Deadly Arts and Sigil of Misery instead of Sigil of Intelligence. Shortbow is viable as the second weapon set for more map mobility and preventing enemy revives, thanks to and .
Slot Changes
Utility
Viable choices for the optional slot:
- - good for picks and area control, protecting downed allies, or preventing enemy revives.
- - defensive cooldown for blinding/blocking projectiles and a smoke combo field.
Template Code
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Specializations
Equipment
Scepter
Dagger
Sigil
Sigil
Sword
Pistol
Sigil
Sigil
Rune
Amulet
If using off-hand Pistol, switch Sigil of Intelligence for Sigil of Misery.
Usage
To be added
(spoilers: spam 3)
Top Streamers
- Twitch: Sindrener
- Twitch: Azzardome
- Twitch: Pain
Ratings
It's still good, but it can be very map dependant where it works well on maps with a lot of verticality, like temple of the silent storm, where as it struggles to escape on maps like capricorn due to the nature of its mobility coming from multiple shorter range shadowsteps from wells. It still does well in small fights like 1v1 or 2v2, but compared to other thieves it is easily focused due to lower stealth access, only really having more than s/d daredevil. Barrier share and the buff that makes ally attacks inflict torment can easily cause a foe to be overwhelmed, especially since scepter 3 inflicts multiple cover condis that can make its poison and torment harder to cleanse. Not bad but not competitively viable outside of ranked, the only person still playing this in tournaments is Frae and even that is rare to see.
All I can say to the complainers: skill issue. There are better builds for damage and rotating but the supportive aspect of the build carries it. In 2v2s on sides especially the barrier sharing is invaluable, it's endless and almost free. You need to care for your team to get the full potential of this build which makes it more complex than your average thief build and I can see some people are having trouble adjusting.
I'm not an excellent pvp player and I certainly haven't exploited its full potential at all. But this spec seems really bad to me btw...
My first love of the expansion but good things never last. Shroud nerf slapped it hard and we never got anything to compensate. I still play it sometimes and it CAN be useful, it's not unviable but there are so many more OP things to play rn. I absolutely hate shortbow on thief and I loved that we could finally play without it. The support angle was very refreshing and a welcome addition to thief, the damage is kinda of good but the whole thing feels sluggish without quickness. Maybe instead of alacrity wells should give quickness? Or buff chrono rune.
Seems to be the #1 thief build after the last balance patch. Great damage, mobility and group utility.
this is the real "necro" with high speed good support help team . only specter can win blade 1v1
My favorite build atm - highly mobile, good damage, and strong utility. Really starts to shine once you get the hang of which shadowstep to use in a given situation and when to target allies with 3. I currently prefer Panic Strike since a surprise immobilize is nice for securing kills, and there might be an argument for pistol offhand with scepter (though the 3 is somewhat harder to use).
Comments
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