Catalyst - Support Catalyst (GvG)
This is a test build. You may comment and rate it.
Focused on: Control, Support and Condition cleanse
Designed for: WvW GvG
Difficulty:
TBD
This build was last updated on May 30, 2022.
Overview
Catalyst provides massive outgoing condition cleanse with strong boon, aura support and utility.
Skill Bar
Dagger/Dagger
Utility
Skill Variants
- Utilities
- Elite
- to give the dropped sword to a DPS player
Specializations
Template Code
Missing template code
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Dagger
Minstrel
Minstrel
Dagger
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
- Rune Variants
- viable replacement
Consumables
Usage
General
- To generate energy for Catalyst's Jade Sphere abilities make sure to hit enemies with skills that have a high number of hits:
Overall Priorities
- High
- Condition clear/Aurashare
- Moderate
- Boon share
- CC
- Low
- Burst Healing
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- This builds has moderate active defenses
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Detailed Explanations
Glyph of Renewal
- Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
- Use
- If you can't be in a good position, don't cast in
in on single players and on multiple players
- Under General Options / Combat/Movement turn on Allow Skill Retargeting and set Ground Targeting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targeted
- Most of your condition clear is reliant on
- Prioritize for burst condition clear
- You can start casting a blast in one attunement then swap to a different attunement before the cast ends to proc
- Prioritize getting auras from , for
has a per-attunement cooldown
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- Prioritize
- If you have spare energy use
and
- Make sure to land the Jade Sphere cast on top of allies for the boons from
- Immobilize with the Resistance from can be used to save allies caught with
- Place your spheres so that one edge is on your allied group and the other edge is where your group is moving to
- Optimally leave it somewhere your group is regrouping
CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
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Burst Healing
- Catalyst healing is very limited, but significant enough to save people if comboed
- ⇒ ( )
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Comments
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