Vindicator - Power Vindicator
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide Stability for 5 allies when using as well permanent Protection and 10 stacks of Might, plus extended durations on all boons boons on allies when using instead of . It is also technically capable of sharing Alacrity when using 24px Legendary Centaur Stance together with the Salvation specialization. While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where triggers frequently.
Template Code
Skill Bar
Skill Variants
Legendary Alliance Stance
- Quickness, additional Might, Fury, Regeneration, 24px Resultion and Protection) and higher single-target damage, but is more diffult to execute well compared to . provides you with a larger toolkit through the flip mechanic (sources of
Specializations
- For some additional survivability, you can use Vulnerability. is not as strong as it used to be, but still a very easy-going way to increase your survivability. and ; many of your abilities (including dodge with ) apply stacks of
- For a strong boost to group utlity and personal survivability at the cost of a good chunk of your damage, Protection and Might can be used to increase the duration of all boons on allies as well as permanent area
Retribution
- Retribution increases your survivability versus harder enemies noticeably.
- Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with Vigor and .
- It also increases Vigor uptime through evading while dodging and provides a good amout of passive healing through 24px Steadfast Rejuvenation.
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Staff can be used for large amounts of CC damage through as well as some area healing and an additional block through .
- The Vigor and Fury as well as overall boon duration at the cost of some damage. is not required (you can use as well), but it increases your uptime on
- The triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience froms its death.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - this food offers a very significant damage and defense boost. budget options are available.
- Utility
- (and variants) - farming
- - dps
Usage
Damage/CC
- Your main sources of damage are your dodges and greatsword skills. Priority is placed on and dodges, while and are used as fillers in between auto attacks. If in Shiro, keep up and when in Jalis, maintain .
- For CC, using a Staff and is the best option, combined with . Those two skills combined break most CC bars easily.
Survivability
- Stability can be used to provide area
- is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either or .
- Both elite skills should only be used as a last resort when other sources of CC or defense are not available.
Ratings
Comments
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