Mesmer - Core Power Mesmer
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World, Open World General and Open World Core
Difficulty:
TBD
This build was last updated on July 14, 2022 and is up to date for the October 8, 2024 patch.
Overview
Core Power Mesmer open world build that has moderate damage and is a good introduction to the Mesmer class as a whole, needing to rely on its clone generation and shatters to succeed.
Template Code
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Skill Bar
Sword/Sword
Greatsword
Utility
Weapon Variants
- Focus - CC and area damage / vuln
Skill Variants
- - phantasm that taunts
- - an incredibly powerful tool available to Mesmers. Use it to transport others to places they might not normally be able to reach or to shorten distances when looping back to areas.
- - if having trouble with projectiles.
- - if you need multiple successive stun breaks.
- - if fighting champions or bounties with defiance bars.
Specializations
- - for better clone generation
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses the same gear as Build:Virtuoso - Power DPS, making it good for general PVE. This is because it is simply not worth it to get a gear set optimised for core mesmer.
Head
Assassin
Assassin
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Dagger
Berserker
Berserker
Sword
Berserker
Berserker
Sigil
Sigil
Greatsword
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x12
x12
Infusion
x6
x6
- This set uses the same gear as Build:Virtuoso - Power DPS, making it good for general PVE. This is because it is simply not worth it to get a gear set optimised for core mesmer. It relies on virtuoso's trait to reach 100% critical chance.
- If you do not have stat infusions, switch your legs to Assassin stats.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Burst Opener
- from range
- Weapon swap before entering combat
- Weapon swap
- in melee
- Auto attack. Most of the auto attack damage comes from the third skill,
Rotation
- Begin with the Burst Opener denoted in the above section.
- until is available again.
- - interrupt autoattack chain
- Weapon swap
- and and until is ready
- Weapon swap
- Repeat from step 1.
- Notes:
- Cast with 3 clones.
- Cast with 3 clones if is on cooldown and you know that you will again have 3 clones when Mind Wrack comes off cooldown.
- Cast off cooldown
Crowd Control
- ⇒
Ratings
Core mesmer has one of the highest damage capabilities of all core classes, and this build perfectly allows you to reach that potential. Generally speaking, mesmer is easy to play but hard to master, but this build will work great regardless of your level of skill. The perfect build to level a mesmer to 80 and start unlocking elite specializations.
Solid build that is impressively strong for core. Can get you to the elite specs quickly and easily, soloing nearly every hero point (can just kite with greatsword if you have issues).
My only real issue is the emphasis on shattering traits, as I've found them unnecessary in the vast majority of cases.
Instead I would recommend:
- Domination t1 - Bountiful Blades: makes it so Greatsword 4 and 2 massacre most things without needing to do anything else
- Domination t3 - Vicious Expression: straightforward damage boost on most enemies, especially given you have a lot of built in boon removal
- Illusions t1 - Persistence of Memory: this has great synergy with the rest of the build. Extra quickness uptime, insane fury duration, and some other shenanigans (see below).
There's a very powerful interaction with Persistence of Memory and Rune of the Pack here. If you use GS4 to open combat at close-mid range, your phantasm(s) will gain the Rune buff, and then transfer it to you. With Bountiful Blades creating 2 phantasms, they each get the buff, vaulting you to 20+ might stacks (without Mantra of Pain!) almost immediately. Overall, this synergy not only boosts your damage significantly, but also your swiftness uptime when chaining kills. With these changes, Phantasmal Disenchanter is a good option over Mantra of Pain, especially if you're like me and only rarely end up charging Mantra in open world anyway.
This build is very good for core content it's very easy and fun, I use it and it works great for me
Comments
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