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Harbinger - Power Harbinger

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Focused on: Power damage and Boon removal

Designed for: PvP Conquest

Difficulty:
TBD

Overview

First draft of a high damage PvP Harbinger power build.


Skill Bar

Axe/Focus
Staff
Utility

Slot Changes

Utility

Well of Darkness - can replace Flesh Wurm, generally Well of Darkness is one of the most Meta skills for Necromancer right now. The blindness pulse can really mess up any player.

Well of Suffering - Great to combo with your elixrs to cause your opponent to have high Vulnerability allowing for intense bursts. You could potentially drop multiple players with this but that's all situational.

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Specializations

Variants

  • Close to Death is a powerful burst option.

Variants

  • Wicked Corruption is also a viable option.


Specialization Variants

For more sustain you could try replacing Spite with Either Blood Magic or Death Magic:


Equipment

Axe
Focus
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet


Equipment Variants

Amulets

  • - A still high bursty Amulet with much more vitality, with Shroud Traits such as Death Perception, a high crit isn't needed as much although makes you reliant on that chance of a critical. If you use Rune of Eagle, you should have no problem generally gaining a critical strike. Thanks to Implacable Foe, you'll gain extra Ferocity on Vitality. (Although it's not very much, it's still a neat bonus).
  • - A true glass canon Amulet as Berserker usually is, this requires a lot more teamwork, and cautious decision making. Although this one will guarantee your power, it can also just as easily guarantee your demise.

'Sigils

  • Sigil of Exposure - If you choose to add an additional Exposure, its best to either replace your other energy, or flip, and have both exposures replace intelligence instead of Energy if you prefer that bonus endurance.

Usage

As a Harbinger, you're gonna wanna drop your elixirs onto your enemies for that quick 10 stacks of Vulnerability Vulnerability, the best way to do this is either when you use Vital Draw, that way when you use Voracious Arc, you can drop a power 10K - 11K Critical Strike. This will be your most powerful burst. Devouring Cut can also be used allowing for a possible of 6k - 8k critical strike, depending on the total amount of Vulnerability stacks.

Your first thing generally to do will be build up some life force, but unlike Reaper and Core Necromancer, Harbinger will automatically gain a certain amount of Lifeforce when entering, so generally having around 25% - 33% Lifeforce built up is more than enough to get your stuff down.


Ratings

This build has a rating of 4 stars based on 6 votes.
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4 stars
Ethan gave this build 4 stars • October 2024
Power harb is denitely one of the most fun necro builds to play, having extremely high mobility baked in plus the sword 3 and worm with spectral walk. Boon corrupts and spike damage, with AoE weakness procs thanks to curses and high amounts of cleansing with decent barrier generation. I wonder if warhorn over sword with relic of speed over fireworks might be viable to enable a better rune like Holosmith to avoid wasted stats, burst would go down but consistency goes way up. Marauder amulet is definitely better than demolisher aswell since it works better against both damage types and has synergy with shrouds life force pool. Also tried the original Lynx version with the relic that buffs life steal (forgot what it's called) and that can be good to make bigger barriers using blood bank. Additionally you could also drop curses for death magic making you way tankier and gaining alittle bit of damage but you loose weakness on shroud and booncorrupts on shroud 2. One of the reasons this build is so fun is because there are almost endless possibilities when it comes to trait choice and gear, pick what feels best, and tweak as you go, although I will say taking spite or soul reaping isn't necessary at all, you have extremely high damage as is and taking either of these lines makes you extremely reliant on support for survival, hitting harder doesn't matter if they kill you before the hit lands.
5 stars
Yerloq gave this build 5 stars • August 2024
Put swords on instead of axe focus and with demo amulet you get a much tankier more viable build with blood bank. The health taken from swords is too good to pass up and the recent sustain buff to harbinger shroud really makes this an excellent pick. Elixir of bliss for added condi/boon removal also does wonders. If this isn't meta now, spear will definitely bring it to the top if blood bank isn't getting nerfed.
3 stars
Hanz gave this build 3 stars • June 2024
The damage is off the charts but the sustain is nonexistent. Mobility tries to make up for it but that only goes so far. Has potential, but kinda feels like a PvE build sometimes. There's a reason Harb isn't very popular anymore, but I'll admit it's a lot of fun to play. So if you're just chasing big numbers and not high ratings, you might enjoy this and it's certainly not the worst thing you could play.
4 stars
Goon gave this build 4 stars • July 2023
Extremely fun build with suprisingly high damage. Absolutely excels when you're left to autoattack the enemy to death but can be heavily shutdown by reflects and focus. You need very good positioning and awareness to play this build and not get farmed.
4 stars
Zhekka gave this build 4 stars • April 2022
High damage with good escape potential. Very important to having positioning just right and be able to get vuln stacks before trying to burst. I've been using Rune of Vampirism which can come in handy when you are cleaving bodies down faster than you could finish them. Whenever there is anti projectile you have to be careful not to stay harb shroud too long and switch to axe after using your non-projectile shroud skills. I haven't had much difficulty fighting reapers and this feels stronger as a power build to me.
4 stars
Hardin015 gave this build 4 stars • March 2022
Four Stars. Incredibly Bursty and Insane Damage, but lack of sustain causes it to be 4 stars, especially since if you wanna fix that you have to lose a good chunk of DPS. Valkyrie kinda fixes this problem, you lose alot less damage than before with just it, and gain a good amount of sustain. You can possibly two foes assuming you can group your vulnerability stacks with them, but even so. Overall, Reaper is still the Meta. But I love this, some range and a lot more fun with a powerful AOE Stun

Comments

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