Vindicator - Support Vindicator
The community gave this build a rating, making it second-tier: Good
Focused on: Support, Healing and Condition cleanse
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on October 07, 2022 and is up to date for the October 8, 2024 patch.
Overview
This build provides condition cleanse, extreme burst and sustained healing
Skill Bar
Staff
Staff
Utility
Utility
Template Code
[&DQkMPwMnRT7cEQAABhIAANQRAAArEgAAyhEAAAcGAAArEgYS1BEAAAAAAAA=]
Specializations
- Variants
Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Staff
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
-
- personal option
Usage
General
- Always try to swap legends when off cooldown to refresh energy
- Make sure to be under 10 energy when swapping legends to activate
- can be useful to keep yourself under the energy threshold
- Make sure to be under 10 energy when swapping legends to activate
- Use any time your group is lacking projectile block
Overall Priorities
- High
- Healing
- Moderate
- Condition clear
- Low
- CC
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- This builds has high active defenses
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Detailed Explanations
Healing
- Use and Weapon Swap as often as possible to recharge your dodge for
- Alliance
- Aim
- It can be worth delaying slightly if your ally hasn't taken damage yet
to hit focus targets or allies caught in spikes
- Other than your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
- Use just before leaving Alliance or at any point you are being pressured/targeted
should be activated as soon as you enter Alliance
- Ventari
- In general your energy should be spent on , swapping to if cleanse is needed or for CC if your group is spiking and support isn't needed
- Using to empower your tablet is not worth it compared to spending the energy on the other tablet skills
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Condition clear
- Alliance
- Your condition clear mainly comes attached to Immobilize on players caught in enemy spikes , use it to to clear
- Use Immobilize when you don't have time to cast , such as when crossing through the enemy or if it is on cooldown to clear
- Ventari
- is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing
CC
- Only prioritize CC against enemies lacking Stability, make sure to watch enemy buff bars
- Be careful not to knock enemies out of spikes with
- Use as your group crosses through the enemy or to disrupt rezzes
- is worth casting on spikes but only if your group is not in need of healing/cleanse
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.
Ratings
Has insane barrier output, the best burst healing in the game and respectable cleanse output. Pretty easy to use but has a decent skill cap with Tree Song. Easily outclasses every other healer in output when considering the barrier application. Compared to ventari version it gives some stability and damage reduction, but not enough to make up for the loss in cleanse and healing imo.
Comments
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