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Vindicator - Greatsword Shiro

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Sustain

Designed for: PvP Conquest

Difficulty:
TBD
This build was last updated on October 13, 2022 and is up to date for the October 8, 2024 patch.

Overview

A PvP Vindicator power build with high damage and sustain/group utility, making it suitable for anything from 1v1s to teamfights.


Skill Bar

Greatsword
Staff
Utility
Utility

Skill Variants

Legends

  • Legendary Dwarf Stance over Legendary Alliance Stance - both legends are perfectly fine and offer a good mix of pressure and sustain, with Dwarf (Jalis) being more on the defensive side. Jalis is also more beginner friendly in general as there's 1 less legend to worry about.


Weapons

  • Sword/Sword over Staff - more burst damage, worse sustain.


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Specializations

Variants

  • Versed in Stone is also a viable option and offers better sustain.


Equipment

Greatsword
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet


Usage

General

  • Invoking a legend resets energy to 50 (ideally 60, more on that later), removes 1 condition, and procs Song of the Mists. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse. As the CD on legend swap is 10 seconds you want to plan ahead with your energy pool accordingly.
  • Legendary Alliance Stance Vindicators have access to 3 legends in a way, but swapping between the Kurzick legend Saint Viktor and the Luxon legend Archemorus does not proc legend swap related traits and class mechanics.
    • You can swap between the two with Alliance Tatics (F3 by default).
  • Rapid Flow allows for permanent Swiftness Swiftness uptime. The easiest way to trigger this is to turn either Impossible Odds or Vengeful Hammers (if you chose Jalis) on and off every 5 seconds.
  • The build works just fine from 1v1s to teamfights, although you can make certain tweaks to specialize in a given role.


Shiro

Damage, mobility, CC, minor sustain through evasion and condition cleansing

  • Enchanted Daggers is a skill with life steal, which means the damage it deals bypasses any damage mitigation including Protection Protection or even Endure Pain. That being said it still can't go through evasion or invulnerabilities such as Distortion. It's not a great healing skill, so most of the time it'll be used to boost your burst damage.
  • Impossible Odds can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave.
    • Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
  • Phase Traversal is great for initiating fights from range and immediately starting off with Quickness Quickness coupled with unblockable attacks. Quickness Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain.
  • Jade Winds won't be used often because it exhausts most of your energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.


Weapons and damage

  • Greatsword is the set you'll be using to pressure targets, but it does have some defensive capabilities too.
  • Imperial Guard is great for blocking attacks under pressure and Phantom's Onslaught could be used not only as a gap closer but also a gap builder (just make sure you don't have an enemy targeted). These are not purely defensive skills though, their damage shouldn't be underestimated either.
  • Mist Unleashed and Eternity's Requiem are great AoE skills, but the latter deals more damage against single targets.
  • Archemorus adds a bit of reach to an otherwise very melee focused build with Spear of Archemorus and Scavenger Burst. Use these to poke from a safe distance if you don't want to go melee for some reason. The Spear has a huge delay so you could even precast it in a fight and line it up with other damage sources for burst damage.
    • Swapping legends doesn't cancel Spear of Archemorus.
    • These skills have value in any fight not just in ranged scenarios. When your offensive weapon skills are on CD these will help you keep the target pressured.


Ranged burst combo example:

  1. Enchanted Daggers
  2. Phase Traversal
  3. Impossible Odds
  4. Mist Unleashed


Sustain/Support

  • Staff is the defensive set in the build, offering ways to avoid damage via Surge of the Mists and Warding Rift or AoE cleanse conditions through Renewing Wave.
  • While Archemorus is an offensive legend with plenty of damage, most of the time you'll be swapping to Legendary Alliance Stance because either you or an ally is under pressure and you need Saint Viktor's help. In teamfights you're more than just a damage dealer, keep an eye on allies too as you have some tools for helping them.
  • Tree Song is an excellent source of AoE condition cleansing, something the build otherwise desperately lacks. Your best way of dealing with conditions is not getting hit by them, luckily the build has plenty of block/evade frames.
    • Tip: if you need to cleanse a lot of conditions and you're on Shiro, try to use Riposting Shadows first. This way you'll potentially get rid of a few non-damaging conditions, increasing the chance of Tree Song cleansing the damaging ones.
  • Both Shiro and Saint Viktor have tools for evading attacks, these are Riposting Shadows and Battle Dance. With only 1 dodge bar these will come in handy, along with the block from Imperial Guard.
  • Vassals of the Empire transforms your dodge into a source of AoE boon application, try to land on top of as many allies as possible to share it with them.


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
4 stars
Goon gave this build 4 stars • February 2023
The most recent nerfs have reduced both your sustain and kill pressure. The build still has amazing sustain but will struggle to get kills against good players. Still a solid choice for trolling far until you get a plus, though I would argue the devastation - dps/roamer variant is more valuable to a team.
5 stars
Hanz gave this build 5 stars • October 2022
Gained a surge in popularity after the October patch gave Vindis a second dodge. Got about a dozens nerfs in a week since then but it's still great, lots of dodges and crazy boon uptime plus decent damage. Probably the easiest revenant build out there right now.
5 stars
Dec3mber gave this build 5 stars • March 2022
This build provides us an easier way with more sustain, more defense and more mobility than power herald. It can win almost 1v1 fights against almost specs. However, still can be cc to death if you join combat carelessly. I prefer using Dwarf and Alliance for more survivablity. The Assassin Stance costs a bit more energy and has bad heal plus no condi cleaner
4 stars
Hardin015 gave this build 4 stars • March 2022
A very powerful build, the evade traits for sustain is super powerful, it's like another heal, you get 3k+ barrier + 3k+ healing, to you AND Allies. Plus still some pretty insane dps, the only reason I give it 4 stars is because the chances of you getting to do all that and dealing any damage is most likely not gonna happen realistically. Realistically, Power Herald is far more practical and viable. It's got a great combination of defense, offense, utility AND isn't 100% braindead, it's a well balanced build without trying to be something really stupid.

Comments

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