Spellbreaker - Self Quickness Hammer
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: Open World
Overview
A Power Spellbreaker build focusing on Strong CC, Self-Healing and Damage. This build features heavy emphasis on CC to activate many useful traits that grant Quickness, Stability and 24px Adrenaline.
Template
Skill Bar
Weapon Variants
Make sure to never replace hammer
- Off-hand Dagger - Trades Quickness uptime for sustain increase with
- Shield - Trades Damage for additional CC and survivability
Skill Variants
Specialization
- Might - Great for open world metas were you don't need to self-generate
Equipment
Ascended gear and stat infusions are not mandatory; exotic gear will work great
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Assassin
Berserker
Berserker
x6
Equipment Variants
Gear
- Full Berserker Gear works great too
- Knight Trinkets - Dps loss for Toughness
Runes
- Might uptime - Cheap Dps runes that helps with
- - Expensive Dps runes commonly used in Raid & Strike builds
Sigils
- - Defense rune for higher Dodge uptime
- - Cheaper Dps alternative
- - More expensive Dps Alternative used in Raid & Strike Builds
- - Condition Removal
- Might uptime -
Consumables
Food
- Ascended food in general, prioritizing power food like or
- - Power + Precision
- - Cheap Large stat increases on kill
- , - Cheap Crit + Lifesteal on crit
- - Farming Food
- 24px Feast of Delectable Birthday Cake - Works fine if available
Utility
- , , - For Dps increase
- , , - For Farming
Usage
Damage
- Use and off cooldown
- Prioritize Burst skills for damage/damage increase from , healing from and CC/Boon Removal
- General Damage Priority:
- Using or to CC and activate
- - immediately after landing a CC
- , ,
- Auto-attacks
CC is part of the damage rotation to maintain stacks and activate , and
Defense
- Stability, endurance and activates - Incredibly strong defensive tool that not only negates damage but deals damage, CC's, grants
- Large amount of CC
- High Weakness uptime from and
- Dodging and Side-stepping
Sustain
- Passive Healing from
- Burst Skill healing from
- If using off-hand dagger, healing from
Crowd Control
Ratings
Comments
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