Vindicator - Retribution Greatsword Roamer
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage and Sustain
Designed for: WvW Roaming
Difficulty:
TBD
This build was last updated on October 17, 2022 and is up to date for the October 8, 2024 patch.
Overview
A Vindicator build with a healthy mix of sustain and damage for WvW Roaming.
Skill Bar
Greatsword
Sword/Sword
Utility
Utility
Skill Bar Variants
Weapons
- Staff over Sword/Sword - much better sustain and some extra CC, but we only recommend this against enemies with low sustain. Giving up the Sword set makes it way harder to win against tanky opponents, your damage might not be enough with Staff.
Template Code
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Specializations
Variants
- is also a viable option.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Diviner
Diviner
Accessory
Diviner
Diviner
Amulet
Diviner
Diviner
Ring
Diviner
Diviner
Ring
Diviner
Diviner
Greatsword
Marauder
Marauder
Sigil
Sigil
Sword
Marauder
Marauder
Sword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Stats
- Replacing all the Diviner pieces with Berserker stats is also a viable option if you're willing to give up sustain for more damage, or you already have a Berserker set and don't want to get Diviner. Both are fine, but right now we recommend Diviner because the build has access to plenty of strong boons and good Might stacking and Vigor + Resolution uptime is important.
Runes
- - higher mobility to help you build (or close) the gap between you and the enemy, decent defensive stats.
Consumables
Food
- - great stats all around and some damage mitigation.
- - this and other oyster consumables are decent (and cheap) defensive options if you can't afford the ascended feast.
- - cheap non-ascended option.
Utility
- or , whichever is cheaper.
Usage
General
- Invoking a legend resets energy to 50, removes 1 condition, procs and could even proc the sigils of your current weapon set. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse. As the CD on legend swap is 10 seconds you want to plan ahead with your energy pool accordingly.
- You can swap between the two with (F3 by default).
Vindicators have access to 3 legends in a way, but swapping between the Kurzick legend Saint Viktor and the Luxon legend Archemorus does not proc legend swap related traits and class mechanics.
- Swiftness uptime. The easiest way to trigger this is to turn either or (if you chose Jalis) on and off every 5 seconds. allows for permanent
- The build works just fine from 1v1s to teamfights, although you can make certain tweaks to specialize in a given role.
Shiro
Damage, mobility, CC, minor sustain through evasion and condition cleansing
- Protection or even . That being said it still can't go through evasion or invulnerabilities such as . It's not a great healing skill, so most of the time it'll be used to boost your burst damage. is a skill with life steal, which means the damage it deals bypasses any damage mitigation including
- Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave.
- Quickness coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. is great for initiating fights from range and immediately starting off with
- won't be used often because it exhausts most of your energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.
Weapons and damage
- Greatsword is the set you'll be using to pressure targets, but it does have some defensive capabilities too.
- is great for blocking attacks under pressure and could be used not only as a gap closer but also a gap builder (just make sure you don't have an enemy targeted). These are not purely defensive skills though, their damage shouldn't be underestimated either.
- and are great AoE skills, but the latter deals more damage against single targets.
- Archemorus adds a bit of reach to an otherwise very melee focused build with
- Swapping legends doesn't cancel .
- These skills have value in any fight not just in ranged scenarios. When your offensive weapon skills are on CD these will help you keep the target pressured.
and . Use these to poke from a safe distance if you don't want to go melee for some reason. The Spear has a huge delay so you could even precast it in a fight and line it up with other damage sources for burst damage.
Ranged burst combo example:
Sustain/Support
- Staff is the defensive set in the build, offering ways to avoid damage via and or AoE cleanse conditions through .
- While Archemorus is an offensive legend with plenty of damage, most of the time you'll be swapping to because either you or an ally is under pressure and you need Saint Viktor's help. In teamfights you're more than just a damage dealer, keep an eye on allies too as you have some tools for helping them.
- Tip: if you need to cleanse a lot of conditions and you're on Shiro, try to use first. This way you'll potentially get rid of a few non-damaging conditions, increasing the chance of cleansing the damaging ones.
is an excellent source of AoE condition cleansing, something the build otherwise desperately lacks. Your best way of dealing with conditions is not getting hit by them, luckily the build has plenty of block/evade frames.
- Both Shiro and Saint Viktor have tools for evading attacks, these are and . With only 1 dodge bar these will come in handy, along with the block from .
Ratings
It's still strong against high damage, low sustain builds but tanky cele ones can be a struggle. Damage is not what it used to be and losing the Chill on dodge hurts more than expected. Still a very sturdy, beginner friendly build that can stand its ground in just about any matchup, but it's not as faceroll as it used to be, and it's worth swapping to some harder builds that have more damage once you're more familiar with Revenant.
After playing this for about a week and going up against some stiff builds, I can say this build is pretty amazing. With the flexibility of dual Alliance for both DPS and self healing and the benefit of Impossible Odds for higher damage output, Retribution Vindi is so good for survivability. The roaming Willbender is a heavy hitter and really annoying to combat, but with proper mitigation of damage and dodging at the right times, you can easily take them down and survive their onslaught. Highly recommend in the current meta!
Comments
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