Holosmith - Power Tools Holo
This is a test build. You may comment and rate it.
Focused on: Direct damage and Mobility
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on October 21, 2022.
Overview
A Holosmith PvP build focusing on burst damage with very little downtime but equally little sustain.
Skill Bar
Rifle
Utility
Skill Variants
Utility
- Stealth access on toolbelt. - great panic button against any kind of pressure and even has
- - it's mostly for the toolbelt skill, is an instant trigger for . Has great synergy with the Tools spec in general.
- - gives you more to do while Photon Forge is cooling down, great AoE spam with decent range. Take on Explosives.
Weapons
- Sword/Shield - better sustain and melee pressure, lower damage and worse range.
Elite
- Stealth stacking. - a different kind of AoE CC, and the combo field could even be used for
Template Code
[&DQMGHhUZOS5VFhQBEwEAAKMAAADlFgAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- is better for burst damage, but not necessarily for sustain as the CC/blind from often ends up cancelling out more damage than what Big Boomer could heal for.
Variants
- A combination of and on Tools also works, this setup focuses more on dodging for heat management.
Equipment
Rifle
Sigil
Sigil
Rune
Amulet
Usage
To be added
Top Streamers
- Twitch: Benzo
- Twitch: Floody
Ratings
Solid damage but greatly offset due to its squishy nature and lack of Elixir S makes this version of Holo highly vulnerable. A high difficulty build and most players will not be able to play this well. Has serious trouble against the current state of Vindicator and is generally not relied upon to side node that well. Takes a skilled player to pull this build off well but it has potential in the right hands, otherwise it will be a feed fest if not played right. Overall would give it around 4 or 4.5 stars max in the right hands and is considered a 'glass cannon', well balanced in its current state when considering both pros and cons.
The damage is definitely overtuned but I'd still call it "balanced" because because it has defined weaknesses and isn't a faceroll build. I hope Anet doesn't kill it since it takes some actual skill to do well with. I prefer hammer, bow doesn't really do it for me.
Very solid damage with little to no downtime between bursts, excellent mobility with lots of superspeed. Condition management is slightly above what holos are used to. Sustain's overall a bit low even with the extra block from Toolkit, no stealth or elixir S can really be felt. Definitely a high skillcap build and it has everything needed to carry in ranked, but it can crumble fast when caught offguard. High risk, high reward. It's been on the edge of becoming meta for months, but it's not an easy build to pull off.
I've played this build for years and it's always been really good to me, the recent buffs have made even better. It has quite a learning curve though, but it is very fun when you get the hang of it! My main build for PvP (though, I play a variant, but plays the same basically). Lot's of big damage on low cooldowns with lots of mobility.
This build is alot of fun, super speed access, blocks, high damage, cc, sustain is a little iffy so I like taking elixer C for a mass cleanse. Only thing is that currently, scrapper does all of this and more, with higher stealth, higher superspeed access, higher burst, and potential for combos in a water field for more heals. The only thing I find holo does better is it's ability to cleanse conditions without sacrificing damage. But yeah, if you like engi but don't want cheesey one shots with the scrapper build, or if you don’t like grenades, I would suggest this one.
Crazy burst and high skillcap but scrapper's better rn. maybe once that one gets nerfed people will swap to this, but if nades get nerfed and not scrapper then this will be dead too. Few builds have better bursts than this without being complete memes. A good holo is still terrifying to face.
Comments
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