Mechanist - Bunker Mecha
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Focused on: Direct damage and Sustain
Designed for: PvP Conquest
Difficulty:
TBD
Overview
A tanky PvP Mechanist bunker build created to win smaller skirmishes and hold capture points.
Archival note: completely fell out of use after repeated harsh nerfs
Skill Bar
Mace/Shield
Utility
Elixir Gun
Elite Mortar Kit
Template Code
[&DQMvLR0bRjoNGwAAXwEAAJUBAAAQGwAA+RIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- is an equally viable option which turns your mech's autoattacks into ranged ones.
Equipment
Mace
Shield
Sigil
Sigil
Rune
Amulet
Equipment Variants
Amulet
- trades passive tankiness and some damage for better healing.
- can be considered, for example when winning fights solo is more important than simply surviving.
Usage
General
- Alacrity. gives you barrier equal to 10% of the healing you receive, which means the passive of is enough to proc on CD for
- Condition cleansing is on the lower end, but there are a few options:
- proc whenever you swap to/from a kit (9s CD).
- 's first impact. Use or Shield #4's chain skill inside Super Elixir to combo some extra condition cleansing.
- Mech's .
- also removes conditions but this should be more of a last resort option, as this is also your only real escape/chase tool.
- Signets maintain their passives even when they are on CD, so don't hesitate to use whenever you're missing a larger chunk of HP.
- Use on CD, preferably in a combo field for extra value.
- also fires the same projectile from your Mech! This is important because it takes priority over their F1-3 skills, so if your Mech was using any of them while you press this skill, your Mech's attack will be interrupted as this one takes priority.
- If you're completely out of CDs and under pressure, try spamming Elixir Gun's Weakness could save your life. for a bit. The damage mitigation from
Mech
- is not only an excellent source of boons but also a stun break. It's one of the best defensive skills in the build.
- Use Weakness on your opponent, and it's a 600 range gapcloser in case they are kiting your Mech. on CD. This one maintains a good amount of
- Try to keep your Mech alive by sharing skills like or with them. is also great - while this doesn't cleanse conditions from you, it does from your mech.
- can pin enemies into your AoE skills such as or .
- Some enemies might try killing your Mech to render you less effective. Try to keep an eye on your Mech's HP and conditions, cleanse them with Elixir Gun's if needed. You could even consider using the active of (amongst other things) to keep the Mech going even if your HP is fine.
Ratings
Not a very good build. Disengage is the only thing it has in its favor and often you will still get caught while fleeing. Damage is so poor that a second will typically come while trying to secure a node forcing you to flee. Sustain is pretty awful for a bunker build and most engagements still end with this build downing, it just takes longer than other builds. It's not the worst build I've played, but it is pretty bad and doesn't offer much that other bunker builds can do so much better with far less effort.
Good overall build that allows you to flex based on what your team needs in a role.
Remember that in areas that have Z-axis areas you might want to take the ranged mode so your mech doesn't lose out on uptime trying to follow on your target!
The mechanism of new Engineers is too simple and without operability.The new Engineer is really strong ,it is the most powerful build in the history of the Engineer, but its attack measures rely too much on pet mecha. At the same time, players can't accurately control the mecha at all! The efficiency of attack purely depends on the free play of pet mecha. The conclusion is: "Ai > player". Its design idea obviously deviates from the original intention of PVP player confrontation. I am full of confidence in GW2 in the past two expansion sets, but I am very disappointed with this expansion set.
The rating from Dec3mber is unjustified. Evening it out. Sure, it's easy to play and do good on, but since when is that a bad thing? The last thing PvP needs is more gatekeeping.
Very tanky build with good damage and great disengage from Shift Signet. It's like sidenode ranger but on steroids. One of the most popular new builds to come out of EoD.
The best sidenoder in the game right now, freelo disengages from any 1v2 and beats just about anything 1v1. It even kills Fire Weaver and Vindicator on Berserker Amulet which is more than playable in Ranked! That just goes to show you how crazy this build is right now! Should definitely play Ranged autos over Melee though!
Comments
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