Tempest - D/D Aurashare
This is a test build. You may comment and rate it.
Focused on: Control, Support, Healing and Condition cleanse
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on October 26, 2022.
Overview
This build primarily fills the role of the healer and cleanser for its party.
is an exceptionally powerful revive skill - in it has the unique effect of repositioning the target, allowing the tempest to fully reset a player that went down in a bad place.
Tempest provides some Might provided with as well as unique auras - primarily and the very powerful .
For the usage of attunements and skills, tempest can stick to a relatively simple rotation. While a strict rotation is not optimal in all situations, it is effective for beginners and helps to allow focus on other things while learning.
Skill Bar
Dagger/Dagger
Dagger/Dagger
Utility
Variants
- Utilities
- shortest CD shout, for slightly more heal/cleanse
- group stunbreak and AOE superspeed
- for share
- Immobilize, good for small group play single target
Specializations
- Variants
- Alacrity uptime ~20% healing loss, but decent
Template Code
[&DQYfKxErMD/HEgAApRIAAHQSAAAdAQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Dagger
Minstrel
Minstrel
Dagger
Minstrel
Minstrel
Sigil
Sigil
Dagger
Minstrel
Minstrel
Dagger
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
- Rune Variants
- high healing increase, but drops some condition clear and defensive stats
- for uptime
Consumables
-
- personal option
Usage
General
- As soon as you get 25 stacks of and get out of combat, swap back to the set without it
Overall Priorities
- High
- Condition clear
- Healing
- Moderate
- CC
- Low
- Aura/boonshare
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This builds has low active defenses
- Since you lack personal stunbreaks and Stability and you heavily rely on skills with longer casttimes, you want to position safely
- Stay close to tag, but not directly on top - within 200-300 range is close enough to quickly respond to movements and get boons without getting stuck behind
- While overloading, if needed, move further away ensure the cast finishes - has 600 radius
- Since you lack personal stunbreaks and Stability and you heavily rely on skills with longer casttimes, you want to position safely
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Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
06/25/2024 Buffs made this build an exceptional healer and cleanser. While it was previously capable of outputting high cleansing and respectable healing, combined buffs to Cone of Cold, Frozen Burst, and Soothing Ice allows for significantly improved healing and cleansing and nonstop transmutations of Frost Aura, as well as an extraordinary high uptime of Frost Aura in general. Very powerful right now, but with a lesser amount of general utility compared to Scrapper and Druid.
Good alternative to D/F tempest, trading might for and cleanse and heals. Loses a lot of defense and utility, both are pretty marginal at very large group sizes but an issue for this build in smaller groups. Unique auras and solid CC help set it apart from druid/vindicator/scrapper.
Comments
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