Herald - Condition Frontline
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Utility
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on January 28, 2022 and is up to date for the October 8, 2024 patch.
Overview
A condition based Herald sustain build for WvW. Utilizes legend abilities to support the frontline with heavy boon application and damage mitigation along with strong crowd control.
Template Code
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Skill Bar
Mace/Axe
Staff
Utility
Utility
Legend Variants
Template:Skillbar aux Swap Glint (Dragon) out for Jallis (Dwarf) if you remove the Herald traitline.
Specializations
Variants
- Add more damage reduction to your group for a loss in damage and boon support.
Equipment
Head
Trailblazer
Trailblazer
Shoulders
Trailblazer
Trailblazer
Chest
Trailblazer
Trailblazer
Hands
Trailblazer
Trailblazer
Legs
Trailblazer
Trailblazer
Feet
Trailblazer
Trailblazer
Backpiece
Trailblazer
Trailblazer
Accessory
Trailblazer
Trailblazer
Accessory
Trailblazer
Trailblazer
Amulet
Trailblazer
Trailblazer
Ring
Trailblazer
Trailblazer
Ring
Trailblazer
Trailblazer
Mace
Trailblazer
Trailblazer
Axe
Trailblazer
Trailblazer
Sigil
Sigil
Staff
Trailblazer
Trailblazer
Sigil
Sigil
Rune
x6
x6
- Dire weapons are generally more efficient.
Consumables
- feast option with additional Condition Damage and Expertise
Variants
Stats
- Keep in mind your food which should be readily available in feast form from commanders and aim for 100% duration on Torment. Once at 100% duration, fill with Dire pieces for increased damage.
Sigil
Staff Only
- Both sigils combo well with .
Usage
- This build aims to use a combination of utility and weapon skills to quickly burn through energy in order to legend swap off cooldown, taking advantage of and .
General Usage
- Begin fights in Glint (Dragon) stance and maintain
- It can be beneficial to lower yourself to 9 energy when out of combat by using and activating it before your energy fully drains, letting your first legend swap into Mallyx stance activate for extra energy on the initial damage spike.
, and before engaging.
- Activate and then quickly swap legends to Mallyx. For AoE damage, activate and then .
- Use , and to rapidly consume your energy during embrace the darkness. You may also be able to use Call to Anguish again. Once your energy is about to run out, swap back to Glint and repeat.
Staff
- is a blast finisher and also cleanses conditions.
- Avoid damage with .
- Use
- Works greatly with and due to the multiple hits.
to disrupt enemy players while evading. Can also be used defensively to reposition yourself.
Gameplay Videos
Ratings
It always have been a version with much lower sustain & a little bit higher damage than the roaming version. With the recent torment changes, most of the damage got removed. In zerg fights ,where scrappers etc spam cleansing , it hasnt done that great anyway in large scale fight. To that, demon stunbreak and Demon Facet of nature is most likely a condi spike that you do to yourself. It only potential right now is a bit cc, booning(which was alot better before the 5man-facet change) and some ranged condition strips (that get reapplied quickly anyway).
Good for cheesing out smaller groups while outnumbering them with the kinda broken f2 skill, otherwise as mentioned inferior to Mallyx/Dwarf renegade (tho a lot easier to play). Obviously only at all playable in smallscale due to being condi (and rated for smallscale).
Essentially only useful if you find Renegade (or core) too hard to play or really wanna beat up on condi builds at a big expense to overall dmg and group utility.
Ignoring the overall build concept, the build has a few choices that aren't quite covered by the term questionable.
The stat spread and sigils are obviously terrible.
Rising Tide flat out does nothing.
The corruption traits are less than ideal.
Shared empowerment is much weaker than the alternative.
Shield should at least be listed as an option (probably just be the main alternative).
Strong condi damage, with the power nerfs to herald, this build shines in damage over its power herald brothers. This version has excellent boon support and good CC, and is best for all-around zerg support.
It's ok. The Renegade version with dwarf/mallyx and shortbow is a lot better.
An amazing source of CC and strong condition based damage. The boon support of Herald and the versatility of the build let it shine in group play.
Comments
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