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Willbender - Support Alacbender

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Condition cleanseBoon supportHealing and Crowd control

Designed for: WvW Zerg

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on December 19, 2022.


Overview

A support Willbender build for WvW. Provides a large amount of Alacrity Alacrity, cleansing, healing and boon support.


Skill Bar

Staff
Scepter/Shield
Utility
Weapon Variants
  • Torch provides better cleansing at the cost of shield utility
Skill Variants
  • "Stand Your Ground!" if more stability is needed
  • "Feel My Wrath!" good fury uptime + 2 condition removal but lose the burst heal + stab from signet
  • Signet of Mercy if you want res utility


Template Code

[&DQEuKzEZQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Scepter
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Sigils
  • Sigil of Superior Sigil of Concentration for higher boon uptime
  • Sigil of Superior Sigil of Water healing on crits every 5s, with symbols you'll use it everytime it's available.

Consumables

    • personal food option


Usage

General

  • Focus on using your utility skills to cleanse allies
  • Make sure to have the active effect from Flowing Resolve as much as possible
  • Use your burst heal to help during pressuring moments

Overall Priorities

High
Moderate
Low
  • Crowd Control

Surviving

  • This build has high passive defense from minstrel armor
  • This build has high mobility skill access (f1-f2-f3)
  • This build has high active defense (condition removal / burst healing / Aegis)
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
Active defense priority
  • "Advance!" - Aegis + 2 Conditions cleansed
  • Flowing Resolve - 3 Conditions cleansed + 3/4s Evade
  • Crashing Courage - 600 range shadowstep + personal stability and aegis


Detailed Explanations

Condition Removal

  • Use shouts to cleanse your allies with Pure of Voice and Rune of Superior Rune of the Trooper
    • "Advance!", "Save Yourselves!", "Receive the Light!"
  • Use F2 Flowing Resolve to Cleanse allies with Absolute Resolve working on both charges
  • Use Purging Flames to cleanse in static situation (stairs / choke point) or against the ennemie wells bomb
  • Blasting symbols or Light Fields with Holy Strike will remove 1 condition on 5 targets
Condition Removal priorities
  • "Advance!" 2 conditions removed per charge (mostly to cleanse low amount)
  • Flowing Resolve 3 conditions removed per charge (moderate amount)
  • "Save Yourselves!" Pull conditions to yourselves (Huge condition bomb, beware that you'll need to cleanse yourself)
  • Purging Flames static condition removal
  • "Receive the Light!" Powerfull healing ability best used to heal allies but the 2 conditions cleaned can be clutch


Alacrity

Use Flowing Resolve before casting your Symbol skills Symbol of Punishment Symbol of Swiftness

    • Alacrity Alacrity is shared because Battle Presence interacts with Phoenix Protocol
    • You need to hit targets to gain alacrity while Flowing Resolve is active
      • Avoid using Rushing Justice and Crashing Courage while Flowing Resolve is active if not needed

Boon Application

  • Might Might
    • Empower
    • Rushing Justice with Inspired Virtue
    • Symbol of Punishment (if squad push inside of it)
  • Aegis Aegis
    • Shield of Judgment
    • "Advance!"
  • Regeneration Regeneration
    • Flowing Resolve with Inspired Virtue
  • Protection Protection
    • Crashing Courage with Inspired Virtue
    • Shield of Judgment (use it to sponge the first ranged spike has it also gives aegis)

Healing

  • Be careful when healing others, Empower, Signet of Courage and Selfless Daring are powerful heals but can easily leave you out of position if misused
    • Understanding when to use Signet of Courage can be hard but it can really carries the party in difficult moments
Healing priority
  • Empower (if you have time to finish cast)
  • Holy Strike
  • Shield of Absorption (also projectile-hate, you may want to keep it a bit)
  • Dodge (Selfless Daring)
  • Aegis Aegis
  • Regeneration Regeneration
    • Flowing Resolve
  • "Receive the Light!" (Can almost full heal someone if aimed correctly)
  • Signet of Courage (Huge Burst heal pulsing Stability)


Crowd Control

  • Use your CC when:
    • Your group calls a spike or bomb:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
CC Priority
  • Line of Warding one of the strongest CC in the game
  • Chains of Light 900 range Immobilize Immobilize, deadly on a late target
  • Shield of Absorption knock back foes


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Tips & Tricks

  • "Save Yourselves!" is used to remove a HUGE amount of condition by pulling them to you. You want to have a charge of Flowing Resolve or "Advance!" to cleanse yourself after using it.
  • Rushing Justice and Crashing Courage
    • They are mobility skills you can use them to go support someone really fast to save them with "Receive the Light!" (or to come back to squad)
  • Restorative Virtues permits you to use your weapon skills more often if you hit ennemies, this will help you give more boons and healing.
  • Your sustained heal is inferior to others clean sources (but higher than firebrand), it's recommended to play this when there is already "regular" healers in the squad (~3 druid/scrapper/vindicator per Alacbender). But your alac uptime is the highest while giving a good amount of might, enhancing pure dps a lot (such as Revenants and Dragonhunters).

Gameplay Videos

Youtube video of an exemple in Inhouse format (20+ vs 20+)


Ratings

This build has a rating of 4 stars based on 4 votes.
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5 stars
Peliagudest gave this build 5 stars • August 2023
Same cleanses than druid or ele, good burst healing with some passive heal, a lot of alac and some boons. Really good 2nd supp with different option if you need go more deffensive, stabs, signet, etc. The only thing is has low CC
4 stars
Lyco gave this build 4 stars • February 2023
- Fairly easy to use (No hidden CD compared to Tempest/Scrapper nor the need to do field finishers) but still rewarded for reading the situation well with Purging Flames / Signet of Courage, using your mobility skill to help people stuck and using the CC that comes from guardian weapons. As of patch 14/02/22, you don't lose the active effect of virtues if you use another (so you can use f1-f3 when you wish now as you won't stop the flowing resolve effect). - I believe the closest meta build would be support tempest (Alacrity / Cleansing / Healing), Alacbender gives more alacrity (and as it pulses, even after ennemie corrupt it gets reapplied instantly), Cleansing feels similar but the Tempest really takes it in the healing deppartement (the party with the willbender will get a lot more Aegis compared to other subs tho, helping mitigating damages) while having the best res-utility with Glyph of Renewal. - It really improves the capability of pure damage dealers with perma alacrity and high might uptime due to Empower having low CD from playing Willbender (IE : Revenant hammer skill 3 goes down to 9s, which makes it sync with hydro sigil procs from legend swap which makes the gameplay much more fluid). It's a nice "offensive" support but wouldn't recommend running only that as support class in a squad, it's an exotic Build with niche applications, that can be strong, but is by no means a staple in comps.
3 stars
Dolan gave this build 3 stars • December 2022
Pros: Very fun to play, very good cleanse, good alac reapplication \\ Cons: limited usefulness, lacking lots of necessities \\ Overall: Has no place in a squad in the current iteration. Cannot be the healer/off-support role because close to no healing (and no, signet of courage is not a potent heal), cannot replace chrono for strips (as it does not strip), cannot replace fb as there's literally no stab or group resistance. It's just an awkward cleanse/alac bot. I've really enjoyed playing it (albeit with a bit of a different build) but it just doesn't really fit anywhere in current squads. \\ Note: signet of courage also does NOT apply stability in wvw
5 stars
Fowin49396 gave this build 5 stars • December 2022
Still a solid meta build. An insane amount of relentless a.o.e. cleanses to employee, and just so you don't get bored, you can always play that wonderful little game of drifting, simply the most fun you can have with your clothes on.

Comments

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