Catalyst - Fresh Air Cata
This is a test build. You may comment and rate it.
Focused on: Direct damage and Mobility
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on December 24, 2022.
Overview
A Catalys take on the Fresh Air archetype, this PvP build brings the usual burst damage while adding some extra sustain and a variety of boons/auras.
Skill Bar
Scepter/Dagger
Utility
Template Code
[&DQYpKiUeQx90AHUA7xpPAZAAkAAcAesA9xoAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Scepter
Dagger
Sigil
Sigil
Rune
Amulet
Equipment Variants
Amulet
- - better damage, way lower health pool. Take to compensate, but even then the build is going to be more unforgiving to play so beginners may struggle on Berserker.
Usage
To be added
Top Streamers
- Twitch: Grimjack
- Twitch: Zeus
Related Builds
- Catalyst - Fresh Air Roamer - WvW version of the build.
Ratings
The damage is currently way too predictable and it lacks CC compared to spear. Dragon's tooth should just instantly drop on them. Water trident needs its second charge back, shatterstone should make an ice field and raise the cool down to 10-12 seconds. No one is staying in water long enough to use it twice anyway. Fresh air without the second charge of blind isn't very helpful, being able to swap air and blind while cc'd was huge. Compared to other class weapons, scepter is in a rough spot. You have to land gale, drop all your damage at close range, and leave fire to hit flame expulsion to get a kill. If you don't, your sustained damage won't be enough to kill, and you'll be forced defensive until your dps cds are back up.
I play GW2 on and off and it's been my go to build since EoD. It's fun, effective, has depth but isn't overwhelming to play. I'm just glad Anet hasn't gutted it yet, to my surprise they even buffed it in the last patch. In previous metas I would've recommended the Cata heal over the signet but right now it's not needed. Dagger offhand is even more fun because of the extra nuke and mobility but in this burst meta Focus might be non negotiable.
Still the go-to ele build for roaming/dueling. Good burst, good defences, ok mobility. It can deal with most classes and builds pretty well, though it struggles a bit vs heavy condi pressure. Decent in teamfights as it brings ranged burst and some nice group boons and combo fields.
Still one of the better builds to play in ranked and one of the strongest options for Ele in PvP. Great burst damage with very little downtime, several strong sustain options with moderate group utility. Conditions can be problematic sometimes, but it's possible to pack more cleansing into the build mostly by swapping out the healing skill.
Old King still shines in the new trend. Good to see this build needs more teamwork to maximize the value. The damage is in the right position right now. The only issue is that Fortified Earth is too perfect for ele. 3s Block in utility and 30s(or even 20s) CD.
Even repeated nerfs couldn't kill it.. unfortunately. Still feels unkillable on a bunch of classes and the damage is still crazy. Nerfing the elite was a step in the right direction but it's not enough, the build is cracked. Fresh air never should've become a competitive build.
The French Worms won the EU MAT with five of these today. The NA winner had two. Take that as you will. (Nerf it for the love of God).
Extremely overpowered build. The only thing it requires is that you can press buttons fast to swap between attunements. You basically just spam 2 of each element with air in between and do RIDICULOUS damage.
Earth 2 3
Air 2 3
Fire 2 3
Air 2 3
Water 2 3
Air 2 3
even a pvp noob can ez play to p2 meta build but big nerf soon . cuz Very Low Investment but Super High Return .
This build has a strong mix of sustain, damage and mobility if dagger off-hand is taken. Definitely can provide prescence in ranked as a roamer/duelist hybrid.
Comments
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