Berserker - Boon Support Healer
This is a test build. You may comment and rate it.
Focused on: Healing and Support
Designed for: Raids
Overview
Warrior can provide permanent Quickness and strong healing output with an extremely flexible build based around and . The on-demand revives of make this an ideal build for commanders training new players in strikes and raids. Variants can provide 25 Might, additional healing, or additional CC as needed.
While offering lower healing than other healers, it has excellent condition cleanse and on encounters with many conditions it will excel due to the additional healing from
.The simplicity of this build can make it a suitable Low Intensity (LI) option for strikes and raids.
Skillbar
Skill Variants
- Weapons
- Axe is the highest DPS option, though you won't be dealing much damage. It can proc on Bladesworn and provide two combo finishers for condition removal in Light fields.
- Maces can be brought in either slot to provide CC. Mace's burst skill does extremely high breakbar damage when combined with and .
- Longbow can provide a good amount of Might with dropping a 9-second fire combo field. and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming.
- Mace (main hand) and/or Shield can provide blocks to hand kite Deimos in Bastion of the Penitent.
- Utility skills
- Can also replace on encounters with no conditions to cleanse.
if bringing Bladesworn to drop one banner.
- if you don't need revives.
Template Code
Specializations
Variants
- and if bringing Bladesworn (see variant below)
- if bringing a shield. This can be helpful if you're hand kiting Deimos in Bastion of the Penitent.
- if bringing mace/s and focusing on CC output.
Specialization Variants
Discipline and Tactics are the core specializations of this build that make it provide both Quickness and healing. You have a lot of freedom to adjust your third specialization for any given situation.
Bladesworn over Defense to make use of 's cooldown reduction, allowing you to bring only one banner ( ) and add to provide 25 stacks of Might and additional burst healing. You will give up substantial barrier and Regeneration by dropping , however.
Berserker over Defense if you're having difficulty getting enough adrenaline to proc every ten seconds. You will gain 300 Toughness with this variant and will likely be tanking.
Spellbreaker over Defense for encounters where boonstripping is helpful. This mainly applies to Dhuum, where Spellbreaker can bring to prevent Dhuum from benefiting from his timed boonstealing mechanic. Vale Guardian, Xera, The Broken King, Slothasor, and Matthias can see limited benefit.
Spellbreaker can also replace Tactics if you're hand kiting at Deimos (see below for details).
Equipment
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x18
Equipment Variants
Zealot stats. If you are bringing more than one banner and somebody else is providing Might, you can reduce Concentration to provide slightly more DPS.
Sigils
- for a small burst heal on demand. Can weapon swap on cooldown even if you only bring one weapon set; place the main hand in one set and the offhand in the other.
- if bringing Mace to focus on CC output.
- if providing Might or if struggling with Quickness or Regeneration uptime.
- can add healing if you're using Zealot stats and have some Precision.
Consumables
Food
- if you are running Bladesworn and your gear is not getting you to 100% Boon Duration. Only necessary if you are taking only one banner.
Utility
- if you are running Bladesworn and your gear is not getting you to 100% Boon Duration. Only necessary if you are taking only one banner.
Usage
- Using your banners off cooldown will provide perma quickness for your subgroup.
- Shouts and Warhorn skills will provide healing, condition cleanse, and barrier.
- can be dropped on downed teammates to revive, providing a budget version of Heal Scourge's .
- If you are taking Bladesworn, you want to use the first round of every ammo skill as often as possible, including Triggerguard, Flicker Step, and your Gunsaber ammo skills to reduce the cooldown of your one banner.
Hand Kiting
To hand kite, you will want a mainhand Mace and an offhand Shield. See the guide for other recommendations for food and runes. You can swap in more Magi pieces if you feel you need more survivability.
Use a combination of and to tank hands. Take the first tick of damage, the second, the third and the evade will keep you safe from the fourth, then dodge away from the fifth and begin again.
Drop banners on the group to provide them Quickness - if the group is out of range, wait for a gap in hand spawns to run in and drop.
Use to survive Mind Crush, then to heal off the ticking damage - you can also switch to warhorn for .
To ensure you have enough adrenaline that is available, you either need to weapon swap for each set, or run instead. If weapon swapping, it important that you don't end up without a Shield then Mind Crush occurs. If necessary, you can skip the Warhorn and run Mace in one set with Shield in the other.
Ratings
Comments
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