Weaver - Power DPS
This build was last updated on February 21, 2023 and is up to date for the October 8, 2024 patch.
Overview
A power DPS build for Weaver. This is a fast paced DPS build that swaps between attunements constantly for Dual Attack skills.
Skill Bar
Sword/Dagger
Utility
Skill Variants
Healing
- Might can run low if your group is running without a healer. is a blast finisher, which may be useful in fractals as
- provides more group healing at the expense of personal healing.
- will provide the most uptime in fights with very low pressure where you aren't pressing your heal skill.
Utility
- for large hitbox bosses, where you know you will be able to pick up the second conjure.
- can replace or , particularly useful in very fast fractal groups.
- is a DPS loss compared to , but a 900-range teleport can come in useful.
Elite
- Summon the elemental in and use the flip skill off cooldown.
is a minor DPS loss and much simpler to use. Particularly beneficial if you won't get a use out of the second FGS.
Template Code
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Specializations
Trait Variants
- You should bring Fury uptime is bad. if
- can be swapped to for an alternative rotation.
- Weakness uptime will likely be poor so you won't benefit from the increased critical chance. The extra vitality will provide some additional precision via , but you will still need to make up the rest. might be worth taking in fractals as
Equipment
Optimised Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Dragon
Dragon
Feet
Berserker
Berserker
Backpiece
Dragon
Dragon
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Sword
Berserker
Berserker
Dagger
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
- The Dragon stats gear is a very small DPS gain, but provides some extra vitality. Feel free to run full Berserker stats.
Equipment Variants
- or slaying sigils if applicable.
Consumables
Food
- or ascended versions
Utility
- or slaying potions
Usage
Bolt to the Heart Rotation
Start in
/Starting in
/ and attuning to / just before starting the encounter or phase will mean you have active for your opening burst.Autoattacks are omitted from the written rotation for ease of reading. During the Loop you should attempt to finish your autoattack chains, but during the Weave Self sections you don't need to worry about this.
Weave Self
Part 1
- during the cast of Churning Earth
- Autoattack and again as soon as you are able
- Auto Attack until Fire Attunement is available
Part 2
- Autoattack and again as soon as you are able
- Autoattack until Fire Attunement is available
Loop
- Auto Attack chain twice
- Auto Attack chain twice
- Repeat from step 1
Video example (Bolt to the Heart)
Video example (Unravel rotation)
General Tips
- Repeat the Loop until is available again.
- If you aren't fast enough to reach the part of the Weave Self burst before the buff runs out, just skip the water section entirely and proceed to the main loop.
- Make sure to use enough that it isn't sitting at full ammo. You should only use it when in / , and should try to line it up with other damage modifiers, such or or the bonus power from .
- Use shortly after you swap to / to make sure as many of its ticks happen while you're in double fire as possible.
- After the first use of (in either attunement), use off cooldown. Use instead if you know the target will die or phase within 20 seconds.
- Make sure not to interrupt your auto attack chains, as their damage is heavily backloaded.
- In encounters you should always be looking for opportunities to reset your attunement back to / so that you can repeat your burst. Split Phases or periods where the target is immune to damage are ideal - try to time your attunement swap so that you enter / just before the target becomes vulnerable again so that you will benefit from .
- Make sure that you have the boss selected before casting
- This is also relevant for , and also to a lesser extent.
to avoid flying away to your death.
Breakbars
- inflicts a short daze that is rounded up to be equivalent to a 1 second daze when used against a breakbar.
- is available as your 5 skill. Be mindful of your positioning when casting this, as it will move you approximately 300 units away from your target.
- is available as your 4 skill.
- is available as your Air/Earth 3 skill.
Ratings
Great burst and sustained damage more than make up for the fully melee requirement, squishiness and forced movement. Very strong in fractals and even stronger in raids.
High damage with good mobility and being actually fun to play (unlike Staff Weaver) makes this among the best choices for small hitbox bosses.
An extremely strong and versatile burst DPS build.
Comments
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