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Revenant - Core Support

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Focused on: Support and Bunker

Designed for: PvP Conquest

Difficulty:
TBD

Overview

A Revenant PvP build that provides support and utility to their team, it can also sidenode as a bunker.


Archival note: workable but never really caught on.


Skill Bar

Hammer
Staff
Utility
Utility

Template Code

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Specializations

Variants

  • Vicious Reprisal a selfish choice that can improve Resolution Resolution duration as well as boons on self for better Barrier.
  • Resolute Evasion depending how what type of team you face, this might be a better choice.

Variants

  • Spirit Boon can be viable for it's Stability Stability and Regeneration Regeneration but you'll lose out on Rapid Flow passive healing.

Equipment

Hammer
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet


Variants

  • Rune of Traveler if not using Rapid Flow.

Note: Legend swap can trigger on weapon swap sigils, changing weapons is not required.

Usage

Important Mechanics

  1. Song of the Mists provides sustain on legend swap, effects improves per target hit with Legendary Dwarf Stance while Legendary Centaur Stance heals a great amount.
  2. Versed in Stone greatly improves survivability for the user and the team, therefor use Rite of the Great Dwarf whenever you find an opportunity to add value to your health pool. It's passive is valuable as well when under great pressure.


Legendary Dwarf Stance


  1. Soothing Stone is the solve it all skill, it should only be used if Legendary Centaur Stance is not available. As a support, Ventari alone should normally be enough to already sustain.
  2. Inspiring Reinforcement is to be used defensively for it's Weakness Weakness along Stability Stability.
  3. Forced Engagement can possibly distract an entire fight in the favor of your team with it's ability to hit multiple targets.
  4. Vengeful Hammers should be used in regards to not having enough energy for Rite of the Great Dwarf and foes being in range, it can deal surprising amounts of damage for those who remain too close overtime.
  5. Rite of the Great Dwarf is the main aspect of the legend, use it to mitigate massive damage on self or the team.


Legendary Centaur Stance

Note: When swapping to this stance, 24px Tranquil will be available for the first skill. All Ventari skills have no cast time and can be used while it's user is CC'd.

  1. Ventari's Will has no cooldown nor energy requirements, it won't trigger Rapid Flow but will trigger Rune of Centaur anytime it's available, Swiftness Swiftness constantly helps mitigating damage because of Resilient Spirit.
  2. Protective Solace is incredibly strong against projectiles while also a light field, blasts can cleanse and allies/self within the range of enemies hit by Hammer Bolt will have a condition removed in a 240 radius for every hit.
  3. Natural Harmony is the main healing skill, best used while empowered. If about to swap legends and there is less than 35% energy available, using this is a viable thing to do unless there is Poison Poison, Purifying Essence can be a better choice in the long term.
  4. Purifying Essence should be used with patience, waiting for proper condition pressure will add great value to this skill, even if not empowered while at it's maximum potential it reaches closely to Natural Harmony amounts of healing.
  5. Energy Expulsion is extremely powerful as a CC that can be used repeatedly but support as well, before leaving this stance it should always be used for it's healing, cleanse and knockdown. The cleansing can even be improved with Protective Solace, under certain situations however Purifying Essence may still be a better choice sustain wise.

Hammer

Kept as the main weapon for it's utility and finishers.

  1. Hammer Bolt while slow has 100% chance to result in a projectile finisher, this results in a great synergy with Protective Solace for cleanses, Inspiring Reinforcement for Vulnerability Vulnerability and Field of the Mists for 24px Life stealing. Ventari skills have no cast time therefor the AA can be left on automatic while multitasking the tablet.
  2. Coalescence of Ruin can deal damage but should not be a priority as a support/bunker.
  3. Phase Smash can be used for denying bursts, kitting, baiting, blasting and reaching in near teamfights safely to benefit further from Song of the Mists.
  4. Field of the Mists is a great way to offset upkeep from Protective Solace if low on energy, it can be used to Blind Blind foes too if blasted.
  5. Drop the Hammer should only be used if necessary to deny revives/areas, landing this skill can be difficult.


Staff

A valuable weapon swap under pressure.

  1. Rapid Swipe combined with Vengeful Hammers can be a decent cleaving setup and will heal at the final cleave in an AoE.
  2. Mender's Rebuke can mitigate damage with Weakness Weakness while healing, heal effectiveness is increased by 50% if hitting a foe.
  3. Warding Rift is the second way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
  4. Renewing Wave is a great addition to remove condition pressure, it can be secured more easily with Inspiring Reinforcement, sigils also put a great contribution at increasing the chances of removing important conditions.
  5. Surge of the Mists is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable and should not be used carelessly. As it is a multi-cc, it can go through single stacks of Stability Stability with ease, making those that pulse only once per second, skills such as Inspiring Reinforcement or Lich Form.

Counters

To be evaluated.

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