Difference between revisions of "Berserker - Condi Berserker"

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|specialization = berserker
 
|specialization = berserker
 
|weapon1 = Sword
 
|weapon1 = Sword
|weapon2 = Torch
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|weapon2 = Sword
 
|weapon3 = Longbow
 
|weapon3 = Longbow
 
|weapon4 =  
 
|weapon4 =  
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| sigil2 = Superior Sigil of Earth
 
| sigil2 = Superior Sigil of Earth
 
| weapon3 = Sword
 
| weapon3 = Sword
| weapon4 = Torch
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| weapon4 = Sword
 
| sigil3 = Superior Sigil of Geomancy
 
| sigil3 = Superior Sigil of Geomancy
 
| sigil4 = Superior Sigil of Earth
 
| sigil4 = Superior Sigil of Earth
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| sigil2 = Superior Sigil of Torment
 
| sigil2 = Superior Sigil of Torment
 
| weapon3 = Sword
 
| weapon3 = Sword
| weapon4 = Torch
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| weapon4 = Sword
 
| sigil3 = Superior Sigil of Geomancy
 
| sigil3 = Superior Sigil of Geomancy
 
| sigil4 = Superior Sigil of Bursting
 
| sigil4 = Superior Sigil of Bursting
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* {{Skill|Head Butt}} + {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}}
 
* {{Skill|Head Butt}} + {{Skill|Outrage}} to open fights, and throughout the fight to maintain {{Skill|Berserk}}
 
* Longbow: aim to use {{Skill|Scorched Earth}} 2-3 times, depending on if {{Skill|Blood Reckoning}} is up or not, and {{Skill|Fan of Fire}} twice. Use {{Skill|Pin Down}} and {{Skill|Arcing Arrow}} off cooldown
 
* Longbow: aim to use {{Skill|Scorched Earth}} 2-3 times, depending on if {{Skill|Blood Reckoning}} is up or not, and {{Skill|Fan of Fire}} twice. Use {{Skill|Pin Down}} and {{Skill|Arcing Arrow}} off cooldown
* Sword: aim to use {{Skill|Flaming Flurry}} 2-3 times, depending on if {{Skill|Blood Reckoning}} is up or not. Use {{Skill|Blaze Breaker}} and {{Skill|Flames of War}} off cooldown. Use {{Skill|Savage Leap}} directly after {{Skill|Flames of War}} for the Fire Aura, which is especially useful against groups of enemies. Against foes under 50% HP, use {{Skill|Final Thrust}} off cooldown.
+
* Sword: aim to use {{Skill|Flaming Flurry}} 2-3 times, depending on if {{Skill|Blood Reckoning}} is up or not. Use {{Skill|Riposte}} and {{Skill|Impale}} off cooldown. Against foes under 50% HP, use {{Skill|Final Thrust}} off cooldown.
  
 
===Defense===
 
===Defense===

Revision as of 04:00, 12 December 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Hard
This build was last updated on December 12, 2023 and is up to date for the March 19, 2024 patch.

Overview

A strong Condition DPS Berserker Berserker build for open world.

This build's strengths include:

  • Incredibly large AoE with Longbow Longbow
  • Very high DPS in groups.
  • Built-in stunbreaks

This build is primarily designed for group play, but will function in solo play just fine.

Template Code

[&DQIkLTM9EinyEgAAqAAAANwSAADXEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Sword/Sword
Longbow
Utility


Specializations


Equipment

DPS

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Longbow
Viper
Sigil
Sigil
Sword
Viper
Sword
Viper
Sigil
Sigil
Rune
x6


Relic
  • Other relics include Relic of the Nightmare, Relic of the Adventurer, Relic of the Cavalier, and Relic of Durability.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Trailblazer Trailblazer, Celestial Celestial, or Ritualist Ritualist trinkets.

Quickness

This variant provides permanent Quickness Quickness to nearby allies.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Longbow
Viper
Sigil
Sigil
Sword
Viper
Sword
Viper
Sigil
Sigil
Rune
x6


Relic
  • As an alternative to Rune of Superior Rune of the Firebrand, use Ritualist Ritualist weapons, amulets, and rings along with Relic of the Herald and +100 Concentration food. Your aim is a minimum of 5.5s of Quickness per Burst.
  • Other relics include Relic of the Nightmare, Relic of the Aristocracy, Relic of the Adventurer, Relic of the Cavalier, and Relic of Durability.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Trailblazer Trailblazer, Celestial Celestial, or Ritualist Ritualist trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Damage

  • Use "For Great Justice!" and Shattering Blow off cooldown
  • This build does not have an actual rotation due to its skills having no real loop. Instead, it features a priority of skills:
  • Head Butt + Outrage to open fights, and throughout the fight to maintain Berserk
  • Longbow: aim to use Scorched Earth 2-3 times, depending on if Blood Reckoning is up or not, and Fan of Fire twice. Use Pin Down and Arcing Arrow off cooldown
  • Sword: aim to use Flaming Flurry 2-3 times, depending on if Blood Reckoning is up or not. Use Riposte and Impale off cooldown. Against foes under 50% HP, use Final Thrust off cooldown.

Defense

  • Shattering Blow blocks attacks and reflects projectiles.
  • Smoldering Arrow can be used to blind enemies.
  • Remember to always dodge and sidestep attacks if possible. Don't get hit by anything you can move out of.

Crowd Control

  • Head Butt
  • Pin Down
  • Wild Blow


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • March 2023
Condi Berserker is one of the strongest zerg farming builds in the game due to its extremely high area damage and CC. With party support, this build is able to lay down extremely high AOE thanks to Longbow F1 while also retaining very good single-target damage, which makes it incredible at clearing trash mobs and at fighting bosses. It deals good damage from range when needed but should typically be played in melee when possible. The build isn't fantastic at solo play, as it can be quite squishy, but when it comes to group farming it's easily S+ Tier.

Comments

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