Berserker - Double Melee Berserker (GvG)

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Dps

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on November 10, 2023 and is up to date for the February 27, 2024 patch.

Overview

A high burst damage Berserker WvW build with overwhelming damage.


Skill Bar

Greatsword
Hammer
Utility


Template Code

[]
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Specializations

Variants
Variants


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Hammer
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
Relic


Consumables

    • personal option


Usage

Overall Priorities

High
Moderate
  • Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use to move out after spiking
    • can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This builds has moderate active defenses
Active defense priority Toggle


Detailed Explanations

Battle Standard

  • Prioritize on clumps of 2+ downed enemies
    • only finishes enemies in 180 radius, the smallest circle in its targeting reticle
  • Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready


Damage

  • Start fights in Hammer, conserve until your commander commits to melee
    • Your damage at range is lower outside of but using it too early will lead to it timing out too early
  • Once your commander commits, use to fill your Adrenaline then activate
  • Your highest kill potential comes from the combo
    • Make sure to save it for a moment you can spike with other players to generate downs
  • Get back on Hammer when your group moves out of melee to be ready to reengage
  • is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority Toggle
Hammer
  • Autoattacks
Greatsword
  • - while is on cooldown
  • - only if no projectile block/reflect
  • Autoattacks
  • - save to disengage


Ratings

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Comments

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