Difference between revisions of "Berserker - DPS Berserker"
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{{Build | {{Build | ||
| profession = Warrior | | profession = Warrior | ||
Line 5: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Strike Damage, DPS | | focus = Strike Damage, DPS | ||
− | | rating = | + | | rating = great |
| xpac = hot | | xpac = hot | ||
+ | | meta = y | ||
+ | | difficulty = 2 | ||
}} | }} | ||
Line 25: | Line 26: | ||
| utility2 = Berserker Stance | | utility2 = Berserker Stance | ||
| utility3 = Signet of Fury | | utility3 = Signet of Fury | ||
− | | elite = Battle Standard}} | + | | elite = Battle Standard |
+ | }} | ||
===Variants=== | ===Variants=== | ||
+ | ;Weapon | ||
+ | '''Hammer''' high melee damage and lots of CC | ||
+ | |||
+ | ;Utility | ||
+ | * {{Skill|Berserker Stance}} {{to}} {{Skill|Sundering Leap}} | ||
+ | * {{Skill|Banner of Tactics}} | ||
* {{Skill|Signet of Might}} | * {{Skill|Signet of Might}} | ||
+ | |||
+ | ;Elite | ||
+ | * {{Skill|Battle Standard}} {{to}} {{Skill|Signet of Rage}} | ||
Line 40: | Line 51: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Strength|bot|mid|top}} | {{Specialization|Strength|bot|mid|top}} | ||
+ | ;Variants | ||
+ | * {{Trait|Great Fortitude}} if capped on {{Tooltip|Might}} | ||
{{Specialization|Discipline|mid|mid|bot}} | {{Specialization|Discipline|mid|mid|bot}} | ||
{{Specialization|Berserker|top|top|top}} | {{Specialization|Berserker|top|top|top}} | ||
Line 50: | Line 63: | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
+ | | relic = Relic of the Warrior | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Energy |
| sigil2 = Superior Sigil of Hydromancy | | sigil2 = Superior Sigil of Hydromancy | ||
| weapon3 = Longbow | | weapon3 = Longbow | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Fire |
| sigil4 = Superior Sigil of Bloodlust | | sigil4 = Superior Sigil of Bloodlust | ||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
Line 70: | Line 84: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
+ | ;Stats | ||
* Feel free to use as much '''Berserker's''' gear as you can without dying | * Feel free to use as much '''Berserker's''' gear as you can without dying | ||
+ | |||
+ | ;Relic | ||
+ | * {{Relic|Relic of Speed}} | ||
+ | * {{Relic|Relic of the Thief}} | ||
+ | * {{Relic|Relic of Isgarren}} | ||
+ | |||
+ | ;Sigils | ||
+ | * {{Sigil|Superior Sigil of Frenzy}} on '''Longbow''' | ||
+ | * {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Force}} | ||
Line 80: | Line 104: | ||
==Usage== | ==Usage== | ||
+ | ===General=== | ||
+ | * With {{Trait|Fast Hands}} and {{Relic|Relic of the Thief}} you have an extremely short weapon swap CD. Use it frequently to maximize the amount of Primal Bursts you use. | ||
+ | |||
+ | |||
===Overall Priorities=== | ===Overall Priorities=== | ||
;High | ;High | ||
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* This builds has moderate active defenses | * This builds has moderate active defenses | ||
− | {{ | + | {{Collapse start|Active defense priority}} |
− | | | ||
− | |||
− | |||
* {{trait|Warrior's Sprint}} - for {{tooltip|Immobilize}} | * {{trait|Warrior's Sprint}} - for {{tooltip|Immobilize}} | ||
** {{skill|Whirlwind Attack}} | ** {{skill|Whirlwind Attack}} | ||
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* {{Skill|Whirlwind Attack}} - general use | * {{Skill|Whirlwind Attack}} - general use | ||
* {{Skill|Balanced Stance}} | * {{Skill|Balanced Stance}} | ||
− | }} | + | {{Collapse end}} |
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====Damage==== | ====Damage==== | ||
− | * Start fights in '''Longbow''', use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}} | + | * Start fights in '''Longbow''', conserve {{Skill|Berserk}} until your commander commits to the fight, do not use it on range spikes |
+ | ** Your damage at range is minimal outside of {{Skill|Berserk}} but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter | ||
+ | * Once your commander commits, use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}} | ||
** Spam {{Skill|Scorched Earth}} until you get a chance to go into melee, then swap to '''Greatsword''' and follow your priorities | ** Spam {{Skill|Scorched Earth}} until you get a chance to go into melee, then swap to '''Greatsword''' and follow your priorities | ||
− | * | + | *** Don't be afraid to go into '''Greatsword''' for a single {{Skill|Arc Divider}}, disengage with {{Skill|Whirlwind Attack}} then swap back to '''Longbow''' |
+ | ** After your first {{Skill|Scorched Earth}} {{to}} {{Skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} use {{Skill|Berserker Stance}} to keep adrenaline full | ||
+ | * Make sure to drop your target when casting {{Skill|Scorched Earth}} otherwise it will aim towards the target instead of where your character is facing | ||
+ | ** A '''Lock Autotarget''' keybind can be useful for this | ||
+ | * Since all your '''Longbow''' skills other than {{Skill|Scorched Earth}} are projectiles, avoid casting them into projectile blocks/reflects | ||
+ | * Your '''Longbow''' skills other than {{Skill|Arcing Arrow}} all require facing the target at the end of the cast | ||
* {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | * {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | ||
− | |||
− | {{ | + | {{Collapse start|Damage priority}} |
− | | | + | ;Longbow |
− | | | + | * {{Skill|Scorched Earth}} |
− | | | + | * {{Skill|Blood Reckoning}} - while {{Skill|Scorched Earth}} is on cooldown |
+ | * {{Skill|Arcing Arrow}} | ||
+ | * {{Skill|Fan of Fire}} | ||
+ | * '''Autoattacks''' | ||
;Greatsword | ;Greatsword | ||
* {{Skill|Arc Divider}} | * {{Skill|Arc Divider}} | ||
Line 132: | Line 166: | ||
* {{Skill|Hundred Blades}} | * {{Skill|Hundred Blades}} | ||
* {{Skill|Rush}} | * {{Skill|Rush}} | ||
− | * {{skill|Bladetrail}} | + | * {{skill|Bladetrail}} - only if no projectile block/reflect, realistically almost never use this |
* '''Autoattacks''' | * '''Autoattacks''' | ||
* {{Skill|Whirlwind Attack}} - save to disengage | * {{Skill|Whirlwind Attack}} - save to disengage | ||
− | + | {{Collapse end}} | |
− | |||
− | |||
− | |||
− | }} |
Revision as of 16:11, 14 December 2023
This build was last updated on December 14, 2023 and is up to date for the April 16, 2024 patch.
Overview
A high burst damage Berserker WvW build with overwhelming damage.
Skill Bar
Greatsword
Longbow
Utility
Variants
- Weapon
Hammer high melee damage and lots of CC
- Utility
- ⇒
- Elite
- ⇒
Template Code
[&DQIEGzM6EhXyEgAAsgAAAKsAAACvAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- Might if capped on
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Greatsword
Marauder
Marauder
Sigil
Sigil
Longbow
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Relic
- Sigils
- on Longbow
- ⇒
Consumables
-
- personal option
Usage
General
- With and you have an extremely short weapon swap CD. Use it frequently to maximize the amount of Primal Bursts you use.
Overall Priorities
- High
- Moderate
- Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use to move out after spiking
- Drop your target if using it defensively
can be used for repositioning or gap closing
- This builds has moderate active defenses
Active defense priority
- Immobilize
- Dodge
- - general use
Detailed Explanations
Battle Standard
- Prioritize
- only finishes enemies in 180 radius, the smallest circle in its targeting reticle
on clumps of 2+ downed enemies
- Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready
Damage
- Start fights in Longbow, conserve
- Your damage at range is minimal outside of but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
until your commander commits to the fight, do not use it on range spikes
- Once your commander commits, use
- Spam
- Don't be afraid to go into Greatsword for a single , disengage with then swap back to Longbow
until you get a chance to go into melee, then swap to Greatsword and follow your priorities
- After your first ⇒ ⇒ use to keep adrenaline full
to fill your Adrenaline then activate
- Spam
- Make sure to drop your target when casting
- A Lock Autotarget keybind can be useful for this
otherwise it will aim towards the target instead of where your character is facing
- Since all your Longbow skills other than are projectiles, avoid casting them into projectile blocks/reflects
- Your Longbow skills other than all require facing the target at the end of the cast
- is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
Damage priority
- Longbow
- - while is on cooldown
- Autoattacks
- Greatsword
- - while is on cooldown
- - only if no projectile block/reflect, realistically almost never use this
- Autoattacks
- - save to disengage
Ratings
Still the top 1 dps, having from big range and melee damage. Very versatile, covers everything a dps wants. All the other dps specialization damage got gutted leaving only versatile specializations to be dominant. Being in the boonball meta makes berserker the least punishable dps in WvW, you wont be able to find any other that will be easier and able to take the spot.
Comments
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