Difference between revisions of "Berserker - Quickness Support Power DPS"

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Once a meta-defining DPS-support, Bannerslave has returned as a {{tooltip|Quickness}} provider. Banners provide a large amount of {{tooltip|Quickness}} up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.
 
Once a meta-defining DPS-support, Bannerslave has returned as a {{tooltip|Quickness}} provider. Banners provide a large amount of {{tooltip|Quickness}} up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.
  
This build provides permanent uptimes of {{tooltip|Quickness}} and {{tooltip|Fury}}, along with around 70% {{tooltip|Resistance}} and 7 stacks of {{tooltip|Might}}. It can also provide a permanent 25 stacks of {{tooltip|Might}} by swapping to the '''Tactics''' traitline.
+
This build provides permanent {{tooltip|Quickness}}, around 70% {{tooltip|Resistance}}, and either 7 stacks of {{tooltip|Might}} or permanent {{tooltip|Fury}}. It can provide a permanent 25 stacks of {{tooltip|Might}} by swapping to the '''Tactics''' traitline.
  
  
Line 21: Line 21:
 
| weapon1 = Axe
 
| weapon1 = Axe
 
| weapon2 = Axe
 
| weapon2 = Axe
| weapon3 = Mace
+
| weapon3 = Greatsword
| weapon4 = Mace
+
| weapon4 =  
 
| healing = Blood Reckoning
 
| healing = Blood Reckoning
 
| utility1 = Banner of Strength
 
| utility1 = Banner of Strength
Line 32: Line 32:
  
 
===Weapon Variants===
 
===Weapon Variants===
* You can run only an '''off-hand Mace''' (leaving the main-hand slot of your second weapon set empty) when you feel confident about the CC or if you do not want to be stuck in a mostly CC/utility weapon set when you want to CC. This allows you to still have access to your '''main-hand Axe''' and keep doing damage while still providing decent CC.
+
Greatsword offers the highest damage, but it could be swapped out for more utility if desired.
* '''Warhorn''' can replace the '''Mace''' in your off-set to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of {{tooltip|Swiftness}} as the buff from {{trait|Warrior's Sprint}} is significant.
+
* You can run an '''off-hand Mace''' (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your '''main-hand Axe''' and maintain damage while still providing decent CC.
 +
* '''Warhorn''' to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of {{tooltip|Swiftness}} as the buff from {{trait|Warrior's Sprint}} is significant.
  
  
Line 66: Line 67:
  
 
==Equipment==
 
==Equipment==
===Thief Rune Equipment===
+
 
{{Rune|Superior Rune of the Thief}} provides the highest damage, but requires you to flank. This is most reliable in raids, where there is often a dedicated tank controlling the direction the boss is facing.
+
===Scholar Rune Equipment===
 +
This provides the highest damage, but requires you to remain above 90% health over 90% of the time.
  
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Heavy
 
| weight = Heavy
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Thief
+
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Axe
 
| weapon1 = Axe
Line 78: Line 80:
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Accuracy
 
| sigil2 = Superior Sigil of Accuracy
| weapon3 = Mace
+
| weapon3 = Greatsword
| weapon4 = Mace
+
| weapon4 =  
 
| sigil3 = Superior Sigil of Severance
 
| sigil3 = Superior Sigil of Severance
| sigil4 = Superior Sigil of Paralyzation
+
| sigil4 = Superior Sigil of Accuracy
| head =
 
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
| infusion1-qt = 18
+
| infusion1-qt = 17
| shoulders =  
+
| infusion2 = Precise +9 Agony Infusion
| chest =  
+
| infusion2-qt = 1
| hands =  
+
| head = Diviner
| legs =  
+
| shoulders = Berserker
| feet =  
+
| chest = Diviner
| backpiece =  
+
| hands = Diviner
| accessory1 =  
+
| legs = Diviner
| accessory2 =  
+
| feet = Diviner
| amulet =  
+
| backpiece = Diviner
| ring1 =  
+
| accessory1 = Assassin
| ring2 =  
+
| accessory2 = Assassin
 +
| amulet = Diviner
 +
| ring1 = Diviner
 +
| ring2 = Assassin
 
}}
 
}}
  
 
+
* This setup aims for ~1900 precision, and ~42% boon duration.
* As you overcap crit with this setup, it is a small DPS increase to swap in {{tooltip|Diviner stats}} gear up to ~10% boon duration whilst remaining crit-capped.
 
* On encounters where bosses can be stunned (e.g. Keep Construct and most Strikes and Fractals) you would benefit more from a {{Sigil|Superior Sigil of Impact}} instead of the {{Sigil|Superior Sigil of Accuracy}}.
 
** In this case, it would be optimal to have the weapon with {{Sigil|Superior Sigil of Impact}} use {{tooltip|Assassin stats}}, and also use {{food|Plate of Truffle Steak}} (or ascended versions) as your food.
 
  
  
 
===Eagle Rune Equipment===
 
===Eagle Rune Equipment===
Eagle runes provide another alternative for situations where you are unable to reliably flank. The damage is slightly worse than {{Rune|Superior Rune of the Scholar}}, but as you would need to be above 90% health the entire time, {{Rune|Superior Rune of the Eagle}} is much more convenient.
+
The damage in this setup is slightly worse than {{Rune|Superior Rune of the Scholar}}, but {{Rune|Superior Rune of the Eagle}} may be more convenient as you won't have to worry about your health.
  
 
{{PvE equipment
 
{{PvE equipment
Line 118: Line 119:
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| weapon2 = Axe
 
| weapon2 = Axe
| sigil2 = Superior Sigil of Accuracy
+
| sigil2 = Superior Sigil of Concentration
| weapon3 = Mace
+
| weapon3 = Greatsword
| sigil3 = Superior Sigil of Severance
+
| sigil3 = Superior Sigil of Force
| weapon4 = Mace
+
| sigil4 = Superior Sigil of Impact
| sigil4 = Superior Sigil of Paralyzation
+
| head = Diviner
 
| shoulders = Assassin
 
| shoulders = Assassin
 +
| chest = Diviner
 +
| hands =
 +
| legs = Diviner
 +
| feet = Diviner
 +
| backpiece = Diviner
 +
| accessory1 = Assassin
 +
| accessory2 =
 +
| amulet = Diviner
 +
| ring1 =
 +
| ring2 =
 
}}
 
}}
  
* Your should use {{food|Plate of Truffle Steak}} (or ascended versions)
+
* This setup aims for 2050 precision, and ~42% boon duration.
 +
* You should always be on '''Axe''' when dropping banners, so a DPS sigil can be used on the '''Greatsword'''
 +
** If not fighting a target that can be stunned, {{sigil|Superior Sigil of Hydromancy}} would be slightly higher damage.
  
  
Line 144: Line 157:
  
 
===Banner Usage===
 
===Banner Usage===
In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation. If you anticipate needing to delay your banners to deal with mechanics, or just find that you need higher boon duration to maintain {{tooltip|Quickness}}, then swapping in {{tooltip|Diviner stats}} gear is very efficient.
+
In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation.  
  
  
 
===Rotation===
 
===Rotation===
* [https://youtu.be/4tKu5_7qzLM Strength Build Video Example]
+
* [https://youtu.be/LoBDYGg4npE Strength Build Video Example]
 
* [https://youtu.be/NWFNpWoXqpw Tactics Build Video Example]
 
* [https://youtu.be/NWFNpWoXqpw Tactics Build Video Example]
The rotation aims to get as many casts of {{Skill|Decapitate}}  off during {{Skill|Berserk}} mode as possible. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. These combinations can be any of the following, listed in order of which they should be used:
+
The rotation aims to get as many casts of {{Skill|Decapitate}}  off during {{Skill|Berserk}} mode as possible. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. These combinations can be any of the following, listed in order of priority:
# {{Skill|Whirling Axe}} - note that you should let this fully channel, don't interrupt it once you have full adrenaline!
+
# {{skill|Head Butt}} + {{skill|Outrage}}
 
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}}
 
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}}
 
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}}
 
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}}
 +
# {{Skill|Whirling Axe}} - note that you should let this fully channel, don't interrupt it once you have full adrenaline!
 
# {{Skill|Cyclone Axe}} or {{Skill|Dual Strike}} + {{Skill|Chop}}
 
# {{Skill|Cyclone Axe}} or {{Skill|Dual Strike}} + {{Skill|Chop}}
 
# {{Skill|Chop}} + {{Skill|Double Chop}}
 
# {{Skill|Chop}} + {{Skill|Double Chop}}
  
The above list can also be used as a priority list once your skills start coming off cooldown again. Aim to get 13 casts of {{Skill|Decapitate}} for each time you enter {{Skill|Berserk}}. When you're not in {{Skill|Berserk}} mode, you can follow the same general principles, replacing your Burst skill casts with auto-attack chains.
+
When you're not in {{Skill|Berserk}} mode, you can follow the same general principles, replacing your Burst skill casts with auto-attack chains.
  
  
 
===General Tips===
 
===General Tips===
* Use {{Skill|Blood Reckoning}} to reset your {{Skill|Decapitate}}, as long as you're not going to need the healing from it later.
+
* Use {{Skill|Blood Reckoning}} to reset your {{Skill|Arc Divider}} (or {{skill|Decapitate}} if not usine '''Greatsword'''), as long as you're not going to need the healing from it later.
 
* Never interrupt your Axe auto-attack chains when you're not in Berserk Mode
 
* Never interrupt your Axe auto-attack chains when you're not in Berserk Mode
 
* Swap to Mace/Mace '''only''' if CC is required. {{Skill|Tremor}}, {{Skill|Skull Grinder}} and {{Skill|Pommel Bash}} are your CC options on the set.
 
* Swap to Mace/Mace '''only''' if CC is required. {{Skill|Tremor}}, {{Skill|Skull Grinder}} and {{Skill|Pommel Bash}} are your CC options on the set.
** Swapping from Axe/Axe is a large DPS loss, especially when you're in {{Skill|Berserk}} - try and rely primarily on {{Skill|Head Butt}} for any CC needs.
+
** Swapping from Axe/Axe for CC is a large DPS loss, especially when you're in {{Skill|Berserk}} - try and rely primarily on {{Skill|Head Butt}} for any CC needs.
* If you're using {{Trait|Peak Performance}}, make sure the buff is active each time you cast {{Skill|Whirling Axe}} and try and fit in as many weapon skill casts and {{Skill|Decapitate}}s as possible afterwards
 

Revision as of 16:06, 13 May 2023

This is a test build. You may comment and rate it.

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Difficulty:
TBD

Overview

Once a meta-defining DPS-support, Bannerslave has returned as a Quickness Quickness provider. Banners provide a large amount of Quickness Quickness up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.

This build provides permanent Quickness Quickness, around 70% Resistance Resistance, and either 7 stacks of Might Might or permanent Fury Fury. It can provide a permanent 25 stacks of Might Might by swapping to the Tactics traitline.


Skill Bar

Axe/Axe
Greatsword
Utility


Weapon Variants

Greatsword offers the highest damage, but it could be swapped out for more utility if desired.

  • You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
  • Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness Swiftness as the buff from Warrior's Sprint is significant.


Skill Variants

  • Mending will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
  • Defiant Stance can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
  • If you don't need the CC from Head Butt, and can start phases with full adrenaline, then Battle Standard offers some extra boon generation and an emergency res.


Template Code

[&DQIEHzMWEhXyEgAArAAAAKoAAACpAAAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Tactics Variant

If you want to provide Might Might for your subgroup, you can bring the Tactics traitline instead of Strength

  • This setup will struggle to fully generate 25 Might Might, but in practise there will usually be some other sources that keep it capped. If there aren't you can swap to Empower Allies.


Equipment

Scholar Rune Equipment

This provides the highest damage, but requires you to remain above 90% health over 90% of the time.

Head
Diviner
Shoulders
Berserker
Chest
Diviner
Hands
Diviner
Legs
Diviner
Feet
Diviner
Backpiece
Diviner
Accessory
Assassin
Accessory
Assassin
Amulet
Diviner
Ring
Diviner
Ring
Assassin
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
  • This setup aims for ~1900 precision, and ~42% boon duration.


Eagle Rune Equipment

The damage in this setup is slightly worse than Rune of Superior Rune of the Scholar, but Rune of Superior Rune of the Eagle may be more convenient as you won't have to worry about your health.

Head
Diviner
Shoulders
Assassin
Chest
Diviner
Hands
Berserker
Legs
Diviner
Feet
Diviner
Backpiece
Diviner
Accessory
Assassin
Accessory
Berserker
Amulet
Diviner
Ring
Berserker
Ring
Berserker
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • This setup aims for 2050 precision, and ~42% boon duration.
  • You should always be on Axe when dropping banners, so a DPS sigil can be used on the Greatsword
    • If not fighting a target that can be stunned, Sigil of Superior Sigil of Hydromancy would be slightly higher damage.


Consumables

Food


Utility

  • Any applicable slaying potion in Fractals when possible


Usage

In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation.


Rotation

The rotation aims to get as many casts of Decapitate off during Berserk mode as possible. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate. These combinations can be any of the following, listed in order of priority:

  1. Head Butt + Outrage
  2. Cyclone Axe + Throw Axe
  3. Dual Strike + Throw Axe
  4. Whirling Axe - note that you should let this fully channel, don't interrupt it once you have full adrenaline!
  5. Cyclone Axe or Dual Strike + Chop
  6. Chop + Double Chop

When you're not in Berserk mode, you can follow the same general principles, replacing your Burst skill casts with auto-attack chains.


General Tips

  • Use Blood Reckoning to reset your Arc Divider (or Decapitate if not usine Greatsword), as long as you're not going to need the healing from it later.
  • Never interrupt your Axe auto-attack chains when you're not in Berserk Mode
  • Swap to Mace/Mace only if CC is required. Tremor, Skull Grinder and Pommel Bash are your CC options on the set.
    • Swapping from Axe/Axe for CC is a large DPS loss, especially when you're in Berserk - try and rely primarily on Head Butt for any CC needs.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • December 2023
Minimal utility and boon coverage, but currently the damage is so high that it's worth bringing if the other support can cover for you.

Comments

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