Berserker - Quickness Support Power DPS

This is a test build. You may comment and rate it.

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Difficulty:
TBD

Overview

Once a meta-defining DPS-support, Bannerslave has returned as a Quickness Quickness provider. Banners provide a large amount of Quickness Quickness up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.

This build provides permanent Quickness Quickness, around 70% Resistance Resistance, and either 7 stacks of Might Might or permanent Fury Fury. It can provide a permanent 25 stacks of Might Might by swapping to the Tactics traitline.


Skill Bar

Axe/Axe
Greatsword
Utility


Weapon Variants

Greatsword offers the highest damage, but it could be swapped out for more utility if desired.

  • You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
  • Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness Swiftness as the buff from Warrior's Sprint is significant.


Skill Variants

  • Mending will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
  • Defiant Stance can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
  • If you don't need the CC from Head Butt, and can start phases with full adrenaline, then Battle Standard offers some extra boon generation and an emergency res.
  • Banner of Strength can be replaced with one of the other banners to provide different boons at a small DPS loss.


Template Code

[&DQIEHzMWEhXyEgAA1xIAAKoAAACwAAAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Tactics Variant

If you want to provide Might Might for your subgroup, you can bring the Tactics traitline instead of Strength

  • This setup will struggle to fully generate 25 Might Might, but in practise there will usually be some other sources that keep it capped. If there aren't you can swap to Empower Allies.


Equipment

Scholar Rune Equipment

This provides the highest damage, but requires you to remain above 90% health over 90% of the time.

Head
Diviner
Shoulders
Berserker
Chest
Diviner
Hands
Diviner
Legs
Diviner
Feet
Diviner
Backpiece
Diviner
Accessory
Assassin
Accessory
Assassin
Amulet
Diviner
Ring
Diviner
Ring
Assassin
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
  • This setup aims for ~1900 precision, and ~42% boon duration.


Eagle Rune Equipment

The damage in this setup is slightly worse than Rune of Superior Rune of the Scholar, but Rune of Superior Rune of the Eagle may be more convenient as you won't have to worry about your health.

Head
Diviner
Shoulders
Assassin
Chest
Diviner
Hands
Berserker
Legs
Diviner
Feet
Diviner
Backpiece
Diviner
Accessory
Assassin
Accessory
Berserker
Amulet
Diviner
Ring
Berserker
Ring
Berserker
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • This setup aims for 2050 precision, and ~42% boon duration.
  • You should always be on Axe when dropping banners, so a DPS sigil can be used on the Greatsword
    • If not fighting a target that can be stunned, Sigil of Superior Sigil of Hydromancy would be slightly higher damage.


Consumables

Food


Utility

  • Any applicable slaying potion in Fractals when possible


Usage

In general you want to use your banners off cooldown, though you can afford to delay them by a second or so if it means not delaying your berserk rotation.


Rotation

The rotation aims to get as many casts of Decapitate off during Berserk mode as possible. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate. These combinations can be any of the following, listed in order of priority:

  1. Head Butt + Outrage
  2. Cyclone Axe + Throw Axe
  3. Dual Strike + Throw Axe
  4. Whirling Axe - note that you should let this fully channel, don't interrupt it once you have full adrenaline!
  5. Cyclone Axe or Dual Strike + Chop
  6. Chop + Double Chop

When you're not in Berserk mode, you can follow the same general principles, replacing your Burst skill casts with auto-attack chains.


General Tips

  • Use Blood Reckoning to reset your Arc Divider (or Decapitate if not usine Greatsword), as long as you're not going to need the healing from it later.
  • Never interrupt your Axe auto-attack chains when you're not in Berserk Mode
  • Swap to Mace/Mace only if CC is required. Tremor, Skull Grinder and Pommel Bash are your CC options on the set.
    • Swapping from Axe/Axe for CC is a large DPS loss, especially when you're in Berserk - try and rely primarily on Head Butt for any CC needs.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • December 2023
Minimal utility and boon coverage, but currently the damage is so high that it's worth bringing if the other support can cover for you.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium