Difference between revisions of "Bladesworn - Power DPS"

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Line 93: Line 93:
  
 
Start on your '''Gunsaber'''.
 
Start on your '''Gunsaber'''.
# {{Skill|"To the Limit!"}} to start generating flow
+
# {{Skill|Overcharged Cartridges}}
 +
# {{Skill|Tactical Reload}}
 
# {{Skill|Sheathe Gunsaber}} to trigger {{trait|Unseen Sword}}
 
# {{Skill|Sheathe Gunsaber}} to trigger {{trait|Unseen Sword}}
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Dragon's Roar}}
Line 100: Line 101:
 
# {{Skill|Dragon Trigger}}
 
# {{Skill|Dragon Trigger}}
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
# {{tooltip|Cyclone Trigger}}
+
# {{Skill|Dragonspike Mine}}
 +
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Flicker Step}} back into melee range
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{tooltip|Artillery Slash}} x2
 +
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Sheathe Gunsaber}}
 
# {{Skill|Sheathe Gunsaber}}
 
 
<big>'''Loop'''</big>
 
 
Bladesworn's rotation follows a basic structure, but the exact skills used each loop can vary. The complete loop looks as follows:
 
# {{Skill|Gunstinger}}, if available
 
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Dragon's Roar}}
# {{Skill|Tactical Reload}}, if available and you did not use {{Skill|Gunstinger}} this loop
 
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Throw Axe}}
 
# {{Skill|Throw Axe}}
 
# {{Skill|Chop}} &rarr; {{Skill|Double Chop}} &rarr; {{Skill|Triple Chop}}
 
# {{Skill|Chop}} &rarr; {{Skill|Double Chop}} &rarr; {{Skill|Triple Chop}}
# {{Skill|Throw Axe}}, if you did not use either {{Skill|Gunstinger}} or {{Skill|Tactical Reload}}
+
# {{Skill|Throw Axe}}
# {{Skill|Dragon Trigger}}
+
# Proceed to '''Loop'''
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Cyclone Trigger}}, or {{tooltip|Artillery Slash}} if {{tooltip|Cyclone Trigger}} is not available
 
# {{Skill|Sheathe Gunsaber}}
 
  
It would be slightly more optimal to move {{Skill|Dragon's Roar}} to after step 5 in the rotation, but as it is a priority skill it will interrupt the cast time of the previous skill if used too early so you would need very good timing for it to be reliable.
 
  
  
[https://youtu.be/lWc6WQh5P8Q Video example]
 
  
 +
<big>'''Loop'''</big>
  
<big>'''Loop Explanation'''</big>
+
Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown.
  
Most of the above loop is the same each time, but you use one extra skill depending on what is available. {{Skill|Gunstinger}} will be available every other loop and the non-gunstinger loops will alternate between using {{Skill|Tactical Reload}} and an extra {{Skill|Throw Axe}}. i.e. the pattern of extra skills is:
+
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{tooltip|Cyclone Trigger}}
 +
# {{tooltip|Blooming Fire}}
 +
# Spam all charges of {{tooltip|Artillery Slash}}
 +
# {{tooltip|Swift Cut}} &rarr; {{tooltip|Steel Divide}} &rarr; {{tooltip|Explosive Thrust}}
 +
# {{tooltip|Cyclone Trigger}}
 +
# {{Skill|Overcharged Cartridges}}
 +
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{Skill|Dragonspike Mine}}
 +
# {{Skill|Dragon Trigger}}
 +
# {{tooltip|Flicker Step}} back into melee range
 +
# {{tooltip|Dragon Slash - Force}}
 +
# {{Skill|Sheathe Gunsaber}}
 +
# {{Skill|Dragon's Roar}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Gunstinger}}
 +
# {{Skill|Chop}} &rarr; {{Skill|Double Chop}} &rarr; {{Skill|Triple Chop}}
 
# {{Skill|Throw Axe}}
 
# {{Skill|Throw Axe}}
# {{Skill|Gunstinger}}
+
# {{Skill|Overcharged Cartridges}}
# {{Skill|Tactical Reload}}
+
# {{Skill|Dragon's Roar}}
# {{Skill|Gunstinger}}
+
# Return to start of '''Loop'''
 
 
The pattern then repeats from the start. Although {{Skill|Tactical Reload}} is available in the first loop, {{Skill|Throw Axe}} is used instead because it is more efficient to use {{Skill|Tactical Reload}} when you have zero charges of {{tooltip|Cyclone Trigger}} rather than one. You only need consider this in the very first loop of the rotation though.
 
  
  
Outside of the opener, the exact order of skills actually isn't that important, though the rotation above was chosen for the following reasons:
+
[https://youtu.be/_WhHbZikeZk Video example]
* We want to use {{Skill|Gunstinger}} before {{Skill|Dragon's Roar}} both to front-load damage, but also to prevent {{Skill|Dragon's Roar}} sitting at maximum charges.
 
* {{Skill|Dragon's Roar}} will interrupt the cast time of skills other than {{Skill|Gunstinger}} if used too early. So it is safer to use it as early as possible to avoid this.
 
* As you sometimes want to use {{Skill|Throw Axe}} twice in one loop, the first use should come before the auto chain so that it is off cooldown again.
 
  
  
 
===General Tips===
 
===General Tips===
* Use {{Skill|Flow Stabilizer}} off cooldown to generate extra stacks of {{trait|Fierce as Fire}}.
+
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}.
** Outside of this and the opener, the rotation is exactly the same as [[Build:Bladesworn_-_Power_Bannerslave|Bannerslave's]].
 
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} and/or {{tooltip|Flicker Step}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}.
 
 
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence.
 
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence.
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip skills in your rotation if it is already available.
+
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the '''Axe''' skills in your rotation if it is already available.

Revision as of 13:09, 4 July 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids and Fractals

Difficulty:
TBD
This build was last updated on July 04, 2022 and is up to date for the March 19, 2024 patch.

Overview

A power DPS build for Bladesworn.


Skill Bar

Axe/Pistol
Utility


Template Code

[&DQIEHzMWRCumAKYAqQCpAK8ArwDyGvIanACcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


  • The grandmaster trait in Tactics can be used to fill in gaps in Quickness Quickness via Martial Cadence, or Might Might via Phalanx Strength.


Equipment

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Assassin
Legs
Berserker
Feet
Assassin
Backpiece
Assassin
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Axe
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • In strikes where the boss gets Exposed Exposed, or at Keep Construct, it would be more beneficial to swap the Sigil of Superior Sigil of Accuracy for a Sigil of Superior Sigil of Impact.
    • In this case, you will need to swap your legs and one accessory to Assassin stats Assassin stats


Consumables

Food:

  • or ascended versions


Utility:


Usage

Rotation

Opener

If possible, you can pre-cast Blooming Fire Blooming Fire, Artillery Slash Artillery Slash and Break Step Break Step to build up stacks of Fierce as Fire. Pre-cast both charges of Flow Stabilizer.

Start on your Gunsaber.

  1. Overcharged Cartridges
  2. Tactical Reload
  3. Sheathe Gunsaber to trigger Unseen Sword
  4. Dragon's Roar
  5. Cyclone Axe
  6. Gunstinger
  7. Dragon Trigger
  8. Dragon Slash - Force Dragon Slash - Force
  9. Dragonspike Mine
  10. Dragon Trigger
  11. Flicker Step Flicker Step back into melee range
  12. Dragon Slash - Force Dragon Slash - Force
  13. Artillery Slash Artillery Slash x2
  14. Overcharged Cartridges
  15. Sheathe Gunsaber
  16. Dragon's Roar
  17. Cyclone Axe
  18. Throw Axe
  19. ChopDouble ChopTriple Chop
  20. Throw Axe
  21. Proceed to Loop



Loop

Use Flow Stabilizer and Tactical Reload off cooldown.

  1. Dragon Trigger
  2. Dragon Slash - Force Dragon Slash - Force
  3. Cyclone Trigger Cyclone Trigger
  4. Blooming Fire Blooming Fire
  5. Spam all charges of Artillery Slash Artillery Slash
  6. Swift Cut Swift CutSteel Divide Steel DivideExplosive Thrust Explosive Thrust
  7. Cyclone Trigger Cyclone Trigger
  8. Overcharged Cartridges
  9. Dragon Trigger
  10. Dragon Slash - Force Dragon Slash - Force
  11. Dragonspike Mine
  12. Dragon Trigger
  13. Flicker Step Flicker Step back into melee range
  14. Dragon Slash - Force Dragon Slash - Force
  15. Sheathe Gunsaber
  16. Dragon's Roar
  17. Cyclone Axe
  18. Gunstinger
  19. ChopDouble ChopTriple Chop
  20. Throw Axe
  21. Overcharged Cartridges
  22. Dragon's Roar
  23. Return to start of Loop


Video example


General Tips

  • While charging Dragon Trigger, you can use Triggerguard Triggerguard to generate extra charges of Fierce as Fire, to ensure you are at 10 stacks for Dragon Slash - Force Dragon Slash - Force.
    • If there is any danger of you getting interrupted while in Dragon Trigger, you can forgo this step so they are available for defence.
  • Dragon Slash - Force Dragon Slash - Force alone is over half your total damage, so it is essential not to delay Dragon Trigger. If necessary, you can skip some of the Axe skills in your rotation if it is already available.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • November 2022
Incredible DPS while also providing some boon uptime for free. Can also deal great CC and the dragon trigger options add some versatility.

Comments

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