Bladesworn - Power DPS
Overview
A power DPS build for Bladesworn.
Skill Bar
Skill Variants
Healing
- Depending on the encounter, you may find
- In fractals, you can precast at a Mistlock then switch to to gain the benefits of both.
makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as .
Template Code
Specializations
Trait Variants
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- In strikes where the boss gets Exposed, or at Keep Construct, it would be more beneficial to swap the for a .
- In this case, you should swap your food to (or ascended versions)
Consumables
Food
- or ascended versions
Utility
-
- for a cheaper alternative
Usage
Rotation
There are two openers you can use for Bladesworn. The higher damage opener immediately starts with Dragon Slash - Force, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed Dragon Slash - Force which allows a bit more time for flow to build up and makes it easier to line up cooldowns.
If possible, you can pre-cast Blooming Fire, Artillery Slash and Break Step to build up stacks of . Pre-cast both charges of , , an additional charge of , and your healing skill.
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 1
- Dragon Slash - Force
- Artillery Slash x2
- Cyclone Trigger
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust x2
- Cyclone Trigger
Axe/Pistol 2
Gunsaber 2
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Spam all charges of Artillery Slash
- Proceed to Loop
Start on your Gunsaber.
- to trigger
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Artillery Slash x2
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 1
- Dragon Slash - Force
- Blooming Fire
- Artillery Slash
- Cyclone Trigger
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust
- Cyclone Trigger
Axe/Pistol 2
Gunsaber 2
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Spam all charges of Artillery Slash
- Proceed to Loop
Loop
Use
and off cooldown.
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 1
- Dragon Slash - Force
- Blooming Fire
- Artillery Slash
- Cyclone Trigger
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust
- Cyclone Trigger
Axe/Pistol 2
- - only if you're fast enough that you have time
Gunsaber 2
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Spam all charges of Artillery Slash
- Return to start of Axe/Pistol 1
General Tips
- Both openers follow the same broad structure as the loop, so learning the loop first might be helpful.
- While charging Triggerguard to generate extra charges of , to ensure you are at 10 stacks for Dragon Slash - Force.
- If there is any danger of you getting interrupted while in , you can forgo this step so they are available for defence.
, you can use - Dragon Slash - Force alone is over half your total damage, so it is essential not to delay . If necessary, you can skip some of the Axe skills in your rotation if it is already available.
Ratings
Comments
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