Difference between revisions of "Catalyst - Power Catalyst"

(updated for June 30 patch)
 
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| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = great
+
| rating = good
 
| xpac = eod
 
| xpac = eod
 +
| difficulty = 2
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent {{tooltip|Quickness}} and a good amount of {{tooltip|Might}} to the table, as well as large amounts of {{tooltip|Protection}} or {{tooltip|Resolution}} on demand when using {{Skill|Water Attunement}} or {{Skill|Earth Attunement}}, respectively. It also shares its gear with group PvE builds for Catalyst (uses the same gear as quickness support and mostly the same as power DPS), making it a convenient option to choose for general PvE gameplay.
+
Power catalyst is a very fast paced build that rotates through all four Attunements constantly to provide some {{Tooltip|Quickness}} to itself and nearby allies while doing decent damage. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes.
 
 
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQYfHSU6QzYXAQAAvgEAAFABAAByAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQYpHyU/Qz4XARcB+Br4GhwBHAGRAJEAJgD3GgAAAAAAAAAAAAAAAAAAAAADMwBaAGcAAA==]
 
}}
 
}}
 
  
 
==Skill Bar==
 
==Skill Bar==
Line 25: Line 23:
 
|weapon1 = Hammer
 
|weapon1 = Hammer
 
|weapon2 =  
 
|weapon2 =  
|weapon3 =  
+
|weapon3 = Staff
 
|weapon4 =  
 
|weapon4 =  
 
|healing = Glyph of Elemental Harmony
 
|healing = Glyph of Elemental Harmony
|utility1 = Glyph of Storms
+
|utility1 = Relentless Fire
|utility2 = Arcane Blast
+
|utility2 = Signet of Air
|utility3 = Relentless Fire
+
|utility3 = Signet of Earth
|elite = Conjure Fiery Greatsword
+
|elite = Glyph of Elementals
 
}}
 
}}
  
  
==Skill Variants==
+
===Weapon Variants===
'''Healing'''
+
Hammer provides excellent Energy generation for your Jade Spheres thanks to its skill 3. It is recommended to not use other weapons.
* {{Skill|Signet of Restoration}} - Passive healing.
 
* {{Skill|Soothing Water}} - Trades upfront healing for healing/cleanse over time.
 
* {{Skill|Conjure Lightning Hammer}} - Damage conjure for large bosses.
 
  
'''Utility'''
+
===Skill Variants===
* {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage.  
+
====Heal skill====
* {{Skill|Lightning Flash}} - instant mobility.
+
{{Skill|Glyph of Elemental Harmony}} provides strong burst heal and a boon based on attunement. Other alternatives are:
 
+
* {{Skill|Arcane Brilliance}} - potentially the strongest heal if there are 5 enemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies.
'''Elite'''
+
* {{Skill|Ether Renewal}} - very situational heal that removes up to 8 conditions throughout its long channelling time.
* {{Skill|Glyph of Elementals}} - The Fire elemental is less DPS potential than Fiery Greatsword but simpler to use. Can also be used in earth for a tanky frontline or water for extra healing.
+
====Utility skills====
 +
* {{Skill|Glyph of Storms}} provides AoE damage in fire and air, while on earth it will {{Tooltip|blind}} trash mobs.
 +
* {{Skill|Glyph of Lesser Elementals}} - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
 +
* {{Skill|Cleansing Fire}} - condition cleanse
 +
* {{Skill|Lightning Flash}} - more mobility
 +
====Elite skill====
 +
{{Skill|Glyph of Elementals}} summon a powerful friend; use in {{Skill|Earth Attunement}} for a tanky pet.
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Air|bot|mid|top}}
+
{{Specialization|Air|bot|bot|top}}
{{Specialization|Fire|top|bot|top}}
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{{Specialization|Arcane|bot|bot|bot}}
{{Specialization|Catalyst|mid|top|bot}}
+
{{Specialization|Catalyst|mid|bot|bot}}
 
+
;Variants
===Trait Options===
+
* {{Trait|Empowering Auras}} + {{Trait|Empowered Empowerment}}: when playing in groups and someone else is already providing {{Tooltip|Quickness}}.
 
 
* {{Trait|Conjurer}} - Lowers Conjure cooldowns and provides an additional aura when placing/picking up a conjure.
 
* {{Trait|Blinding Ashes}} - For passive CC at the cost of some damage
 
* {{Trait|Zephyr's Boon}} - Additional {{Tooltip|Fury}} and {{Tooltip|Swiftness}} if needed.
 
* {{Trait|Spectacular Sphere}} - Trades damage for access to {{Tooltip|Quickness}} and other additional boons. Also increases the radius of Deploy Jade Sphere for ease of use.
 
* {{Trait|Empowered Empowerment}} - Higher overall damage if you can maintain max empowerment stacks.
 
 
 
 
 
===Arcane===
 
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations. It also lowers the cooldown of the jade sphere.
 
{{Specialization|Arcane|mid|mid|bot|variant=y}}
 
 
 
* {{Trait|Final Shielding}} - Passive Defensive block/stunbreak
 
* {{Trait|Elemental Surge}} - CD reduction of Arcane skills and adds {{Tooltip|Immobilize}} in Earth Attunement for easier stacking of elemental empowerment via {{Trait|Vicious Empowerment}}
 
  
  
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| weight = Light
 
| weight = Light
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Dragonhunter
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Hammer
 
| weapon1 = Hammer
| weapon2 =
+
| weapon2 =  
| weapon1-stats =
 
| weapon2-stats =  
 
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Accuracy
+
| sigil2 = Superior Sigil of Impact
| weapon3 =  
+
| weapon3 = Staff
 
| weapon4 =  
 
| weapon4 =  
| sigil3 =  
+
| sigil3 = Superior Sigil of Force
| sigil4 =
+
| sigil4 = Superior Sigil of Frenzy
| head =
+
| relic = Relic of Fireworks
| shoulders =
 
| chest =
 
| hands =
 
| legs =
 
| feet =
 
| backpiece =
 
| accessory1 =
 
| accessory2 =
 
| amulet =
 
| ring1 =
 
| ring2 =  
 
 
}}
 
}}
 +
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.
 +
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
  
  
===Variant Equipment===
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==Consumables==
====Gear====
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Budget consumables are acceptable for use in open world.
* {{Tooltip|Diviner}} - For additional boon duration if playing the boon support build with {{Trait|Spectacular Sphere}}.
 
* {{Tooltip|Knight}} - defensive trinkets
 
* {{Tooltip|Marauder}} and/or {{Tooltip|Dragon}} - defensive prefixes, be aware of crit cap when mixing these stats.
 
* {{Tooltip|Assassin}} - used to fine-tune crit chance.
 
* Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!
 
  
 +
===DPS===
 +
* Prioritize '''Steak''' Ascended food.
 +
* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
  
====Runes====
+
===Defense===
* {{Rune|Superior Rune of the Eagle}}, {{Rune|Superior Rune of Infiltration}} - budget runes, use {{Sigil|Superior Sigil of Impact}} when using {{Rune|Superior Rune of the Eagle}} to not overcap on critical chance.
+
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
 +
* {{Food|Fried Oyster Sandwich}}
 +
* {{Food|Bowl of Lemongrass Mussel Pasta}}
  
 +
===Farming===
 +
* Prioritize '''Steak''' Ascended food.
 +
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
  
==Consumables==
 
:'''Food'''
 
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
  
:'''Utility'''
+
==Usage==
* {{Utility|Sharpening Skull}} (and variants) - farming
+
===Jade Sphere===
* {{utility|Superior Sharpening Stone}} - DPS
+
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies, most notably {{Tooltip|Quickness}} thanks to {{Trait|Spectacular Sphere}}, and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.
  
 +
You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}.
  
==Usage==
+
===Damage===
===Damage/CC===
+
You must rotate through all your attunements to use their respective Jade Sphere, while also casting their weapon damage skills. Never stay in Earth or Water, cast their damage skills and swap to the next attunement. You will generate some {{Tooltip|Quickness}} but not enough for permanent uptime.
* In open world,you can play at 600 range when alternating between {{Skill|Fire Attunement}} + {{Skill|Air Attunement}}.
+
;Priority
* Make sure to use {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} to gain two additional stacks of {{Trait|Elemental Empowerment}} upon casting its active skill Stomp.
+
Start on {{Skill|Fire Attunement}} and rotate through all attunements
* The rotation for group content is a simplified variant (only using {{Skill|Air Attunement}}, {{Skill|Fire Attunement}} & {{Skill|Earth Attunement}}) that will get you within 10% of the current benchmark and loops nicely.
+
:Fire
* Start in {{Skill|Fire Attunement}}, then swap to {{Skill|Air Attunement}} and then to {{Skill|Earth Attunement}}, and repeat.
+
#{{Skill|Stomp (Glyph of Elementals)}} and {{Skill|Signet of Earth}}
* The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using {{Skill|Wind Storm}} + {{Skill|Immutable Stone}} for damage purposes.
+
#{{Skill|Deploy Jade Sphere (Fire)}} and {{Skill|Flame Wheel}}
* Stay in {{Skill|Fire Attunement}} until {{Skill|Surging Flames}} is available a second time. Use {{Skill|Grand Finale}} in {{Skill|Fire Attunement}} and reactivate {{Skill|Flame Wheel}} as soon as possible to maintain the 10% damage buff.
+
#{{Skill|Surging Flames}}
* Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{tooltip|Blinded}}
+
#{{Skill|Triple Sear}}
===Survivability===
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#{{Skill|Molten End}} and {{Skill|Air Attunement}}
* {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
+
:Air
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}.
+
#{{Skill|Deploy Jade Sphere (Air)}} and {{Skill|Crescent Wind}}
* {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it.
+
#{{Skill|Shock Blast}}
 
+
#{{Skill|Wind Storm}}
 +
#{{Skill|Hurricane of Pain}} and {{Skill|Earth Attunement}}
 +
:Earth
 +
#{{Skill|Ground Pound}} and {{Skill|Rocky Loop}}
 +
#{{Skill|Whirling Stones}} and {{Skill|Water Attunement}}  
 +
:Water
 +
#{{Skill|Crashing Font}} and {{Skill|Icy Coil}}
 +
#{{Skill|Cleansing Typhoon}}
 +
#{{Skill|Rain of Blows}} and {{Skill|Fire Attunement}}
 +
* You want to swap attunements while casting the aforementioned skills because of their long cast times, but wait before they finish before casting the first skill of your new attunement.
 +
* If you have spare energy you can also use the Earth and Water spheres.
 +
* Only use {{Skill|Grand Finale}} on {{Skill|Fire Attunement}} '''after''' rotating through all the attunements. Followed by casting {{Skill|Flame Wheel}} again.
 +
* Crowd Control skills {{Skill|Shock Blast}} and {{Skill|Wind Storm}} are not used for damage, but to maintain Elemental Empowerment thanks to {{Trait|Vicious Empowerment}}. Skip them if you just need burst damage for a quick fight.
 +
* Essentially, you use all your weapon skills except {{Skill|Immutable Stone}}.
 +
* Use {{Skill|Glyph of Elementals}} on {{Skill|Earth Attunement}} and use {{Skill|Stomp (Glyph of Elementals)}} and {{Skill|Signet of Earth}} off cooldown. This helps maintain Elemental Empowerment thanks to {{Trait|Vicious Empowerment}}.
 +
* Use {{Skill|Relentless Fire}} inside your {{Skill|Deploy Jade Sphere (Fire)}}.
  
* Detailed explanations on the general usage and the rotation are given down below.
+
===Defense===
 +
* You generate lots of {{Tooltip|Protection}} via {{Skill|Glyph of Elemental Harmony}} (Earth), {{Skill|Deploy Jade Sphere (Earth)}}, {{Skill|Earth Attunement}} due to {{Trait|Elemental Attunement}}.
 +
* {{Skill|Rocky Loop}} grants you damage reduction.
 +
* {{Skill|Immutable Stone}} grants Barrier and an Aura (usually Magnetic Aura, which Reflects Projectiles).
 +
* {{Skill|Cleansing Typhoon}} cleanses conditions.
 +
* {{Skill|Icy Coil}} grants condition damage reduction.
 +
* {{Trait|Elemental Epitome}} grants Magnetic or Frost Aura
 +
* {{Trait|Elemental Empowerment}} passively increases toughness and vitality
 +
* {{Skill|Crashing Font}} heals you, as does comboing water fields like Jade Sphere (Water)
  
[https://youtu.be/4V4YaQXDmd8 Guide Video (as of May 2022)]
+
===CC===
 +
* {{Skill|Shock Blast}}
 +
* {{Skill|Wind Storm}}

Latest revision as of 18:12, 20 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on April 20, 2024 and is up to date for the March 19, 2024 patch.

Overview

Power catalyst is a very fast paced build that rotates through all four Attunements constantly to provide some Quickness Quickness to itself and nearby allies while doing decent damage. It's also slightly more durable thanks to Elemental Empowerment improving all your attributes.

Template Code

[&DQYpHyU/Qz4XARcB+Br4GhwBHAGRAJEAJgD3GgAAAAAAAAAAAAAAAAAAAAADMwBaAGcAAA==]
Copy Template Code

Skill Bar

Hammer
Staff
Utility


Weapon Variants

Hammer provides excellent Energy generation for your Jade Spheres thanks to its skill 3. It is recommended to not use other weapons.

Skill Variants

Heal skill

Glyph of Elemental Harmony provides strong burst heal and a boon based on attunement. Other alternatives are:

  • Arcane Brilliance - potentially the strongest heal if there are 5 enemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies.
  • Ether Renewal - very situational heal that removes up to 8 conditions throughout its long channelling time.

Utility skills

  • Glyph of Storms provides AoE damage in fire and air, while on earth it will blind blind trash mobs.
  • Glyph of Lesser Elementals - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
  • Cleansing Fire - condition cleanse
  • Lightning Flash - more mobility

Elite skill

Glyph of Elementals summon a powerful friend; use in Earth Attunement for a tanky pet.


Specializations

Variants
  • Empowering Auras + Empowered Empowerment: when playing in groups and someone else is already providing Quickness Quickness.


Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Jade Sphere

The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies, most notably Quickness Quickness thanks to Spectacular Sphere, and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.

You also gain improved attributes from Elemental Empowerment effect from traits like Elemental Empowerment.

Damage

You must rotate through all your attunements to use their respective Jade Sphere, while also casting their weapon damage skills. Never stay in Earth or Water, cast their damage skills and swap to the next attunement. You will generate some Quickness Quickness but not enough for permanent uptime.

Priority

Start on Fire Attunement and rotate through all attunements

Fire
  1. Stomp (Glyph of Elementals) and Signet of Earth
  2. Deploy Jade Sphere (Fire) and Flame Wheel
  3. Surging Flames
  4. Triple Sear
  5. Molten End and Air Attunement
Air
  1. Deploy Jade Sphere (Air) and Crescent Wind
  2. Shock Blast
  3. Wind Storm
  4. Hurricane of Pain and Earth Attunement
Earth
  1. Ground Pound and Rocky Loop
  2. Whirling Stones and Water Attunement
Water
  1. Crashing Font and Icy Coil
  2. Cleansing Typhoon
  3. Rain of Blows and Fire Attunement
  • You want to swap attunements while casting the aforementioned skills because of their long cast times, but wait before they finish before casting the first skill of your new attunement.
  • If you have spare energy you can also use the Earth and Water spheres.
  • Only use Grand Finale on Fire Attunement after rotating through all the attunements. Followed by casting Flame Wheel again.
  • Crowd Control skills Shock Blast and Wind Storm are not used for damage, but to maintain Elemental Empowerment thanks to Vicious Empowerment. Skip them if you just need burst damage for a quick fight.
  • Essentially, you use all your weapon skills except Immutable Stone.
  • Use Glyph of Elementals on Earth Attunement and use Stomp (Glyph of Elementals) and Signet of Earth off cooldown. This helps maintain Elemental Empowerment thanks to Vicious Empowerment.
  • Use Relentless Fire inside your Deploy Jade Sphere (Fire).

Defense

  • You generate lots of Protection Protection via Glyph of Elemental Harmony (Earth), Deploy Jade Sphere (Earth), Earth Attunement due to Elemental Attunement.
  • Rocky Loop grants you damage reduction.
  • Immutable Stone grants Barrier and an Aura (usually Magnetic Aura, which Reflects Projectiles).
  • Cleansing Typhoon cleanses conditions.
  • Icy Coil grants condition damage reduction.
  • Elemental Epitome grants Magnetic or Frost Aura
  • Elemental Empowerment passively increases toughness and vitality
  • Crashing Font heals you, as does comboing water fields like Jade Sphere (Water)

CC

  • Shock Blast
  • Wind Storm


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
MechaOG gave this build 5 stars • August 2022
Having tested the build for some time now, I can summarize it in 1 word... Reliable. It does take getting used to it a little, but once you get a hang of it, you hit like a freight train. The cleave on this build (and on the catalyst in general), is spectacular. Survivability can be an issue sometimes, but if you mix in pieces of marauder and dragon, you can easily get by without issues. You can mix them to make sure your critical cap is not reached. Remember, that you are aiming for a 90% crit chance with Fury. Hammer 3 on air gives you 10% for 15 sec. Elemental Empowerment (you have 3 while in combat at the minimum), gives you a nice top-up. If you can reliably have hammer 3 in air up almost all the time, then you won't have to worry and can even lower crit chance a bit more. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. All in all, it is fun build to play and can easily go toe to toe with other classes.

Comments

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