Difference between revisions of "Chronomancer - Boon Support Condi DPS"
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| specialization = Chronomancer | | specialization = Chronomancer | ||
| designed for = Raid | | designed for = Raid | ||
− | | rating = | + | | rating = test |
| focus = Condition Damage, Support, Utility | | focus = Condition Damage, Support, Utility | ||
| xpac = hot | | xpac = hot | ||
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==Overview== | ==Overview== | ||
− | Condition quickness chronomancer | + | Condition quickness chronomancer providess permanent {{tooltip|Quickness}} or {{tooltip|Alacrity}} to its subgroup while dealing large amounts of {{tooltip|Confusion}} and {{tooltip|Torment}}. |
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| weapon1 = Scepter | | weapon1 = Scepter | ||
| weapon2 = Torch | | weapon2 = Torch | ||
− | | weapon3 = | + | | weapon3 = Staff |
− | | weapon4 = | + | | weapon4 = |
| healing = Signet of the Ether | | healing = Signet of the Ether | ||
| utility1 = Signet of Domination | | utility1 = Signet of Domination | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * '''Focus''' for pulls at a | + | * '''Axe''' is similar damage, but with more {{tooltip|Torment}} and less {{tooltip|Confusion}}. This means it will likely perform worse in real encounters (where torment loses damage and confusion gains it), plus it is a melee weapon. The difference is small enough for it to mostly be a matter of preference though, and there may be some niche situations where the evade from {{skill|Axes of Symmetry}} is more useful than the block from {{skill|Illusionary Counter}}. |
+ | * '''Focus''' for pulls at a DPS loss. | ||
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'''Utility''' | '''Utility''' | ||
− | + | ||
+ | If you need to provide utility such as, replace {{skill|Mirror Images}}. | ||
+ | * {{skill|Well of Action}} allows you to provide an extra ~10 stacks of {{tooltip|Might}} and ~50% {{tooltip|Fury}} uptime. The {{tooltip|Fury}} uptime makes it easier to hold on to {{skill|Time Sink}} for CC without compromising boons. | ||
+ | * {{skill|Well of Senility}} does decent CC. Also removes boons if that is needed, though the sword auto attack {{Skill|Mind Spike}} can often cover that. | ||
+ | * {{Skill|Feedback}} provides a long-duration reflect. | ||
+ | * {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM. | ||
+ | * {{Skill|Mantra of Concentration}} provides Stability to your group. | ||
+ | * {{Skill|Mantra of Distraction}} for encounters that require heavy CC. | ||
+ | * {{Skill|Signet of Domination}} offers more CC than {{Skill|Mantra of Distraction}} but on a longer cooldown, which may be more suitable for some encounters. | ||
+ | * {{Skill|Portal Entre}} if you need a portal. | ||
+ | * {{Skill|Mimic}} allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with {{Skill|Portal Entre}}. | ||
'''Elite''' | '''Elite''' | ||
− | * {{skill|Signet of Humility}} should be used | + | * {{skill|Signet of Humility}} should be used for CC. |
− | * {{skill|Gravity Well}} can be used if an encounter has | + | * {{skill|Gravity Well}} can be used if an encounter has adds that are worth CCing. |
* {{Skill|Time Warp}} can be used when the CC from {{skill|Gravity Well}}/{{skill|Signet of Humility}} is not required. | * {{Skill|Time Warp}} can be used when the CC from {{skill|Gravity Well}}/{{skill|Signet of Humility}} is not required. | ||
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==Template Code== | ==Template Code== | ||
− | {{TemplateCode|[& | + | {{TemplateCode|code = [&DQctPRg/KA4jDyMPgQGBAYMBgwFrAWsBvAG8AQAAAAAAAAAAAAAAAAAAAAA=]}} |
− | }} | + | |
+ | '''Note that the Grandmaster trait has not been selected''' | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Chaos|top|bot|bot}} |
{{Specialization|Illusions|bot|bot|bot}} | {{Specialization|Illusions|bot|bot|bot}} | ||
− | {{Specialization|Chronomancer| | + | {{Specialization|Chronomancer|mid|bot|}} |
− | + | ;{{Tooltip|Quickness}} variant: Use {{Trait|Seize the Moment}}. | |
− | {{ | + | ;{{Tooltip|Alacrity}} variant: Use {{Trait|Stretched Time}}. |
− | |||
− | {{ | + | ===Trait Variants=== |
− | + | * The first trait in '''Chaos''' is optional and can be switch to {{trait|Illusionary Defense}} for permanent {{tooltip|Protection}} uptime, or {{trait|Master of Manipulation}} to provide {{tooltip|Aegis}}. In the latter case, you will need to swap {{skill|Mirror Images}} out for {{skill|Blink}} so you can actually trigger it. If you swap {{trait|Method of Madness}} out, you will need to slightly modify your rotation (see ''Usage'', below). | |
− | * | + | * On encounters with boon corruption, the {{tooltip|Stability}} from {{trait|Bountiful Disillusionment}} may get corrupted into {{tooltip|Fear}}. This may make it necessary to swap the trait out for another option: {{trait|Chaotic Interruption}} will occasionally recharge your weapon skills, which can speed up your rotation, and {{trait|Prismatic Understanding}} can improve your {{tooltip|Regeneration}} uptime as you will gain a random boon whenever you use {{skill|The Prestige}}. This could also be valuable on encounters where {{tooltip|Stealth}} is useful, such as Harvest Temple. |
− | |||
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==Equipment== | ==Equipment== | ||
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{{PvE equipment | {{PvE equipment | ||
− | | stats = | + | | stats = Viper |
| weight = Light | | weight = Light | ||
− | | rune = Superior Rune of | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Scepter | | weapon1 = Scepter | ||
| weapon2 = Torch | | weapon2 = Torch | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Doom |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Bursting |
− | | weapon3 = | + | | weapon3 = Staff |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = | + | | sigil3 = Superior Sigil of Earth |
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Torment |
− | | infusion1 = | + | | infusion1 = Spiteful +9 Agony Infusion |
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | + | | infusion2 = | |
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− | | infusion2 = | ||
| infusion2-qt = | | infusion2-qt = | ||
− | | variant = | + | | variant = |
+ | | relic = Relic of the Fractal | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
− | | shoulders = | + | | shoulders = |
− | | chest = | + | | chest = |
− | | hands = | + | | hands = |
− | | legs = | + | | legs = |
| feet = | | feet = | ||
| backpiece = | | backpiece = | ||
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}} | }} | ||
− | * {{ | + | * You don't apply any {{tooltip|Bleeding}} inherently, so the {{sigil|Superior Sigil of Earth}} is required to trigger {{relic|Relic of the Fractal}}. Triggering the relic off cooldown will require weapon swapping off cooldown, so if you think this may be an issue you can replace the {{sigil|Superior Sigil of Doom}} with a second {{sigil|Superior Sigil of Earth}}. |
+ | * {{sigil|Superior Sigil of Torment}} deals very similar damage to a {{sigil|Superior Sigil of Bursting}}. | ||
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'''Food''' | '''Food''' | ||
− | * {{food|Plate of Beef Rendang}} | + | * {{food|Meaty Asparagus Skewer}} |
− | + | ** Ascended versions of {{food|Plate of Beef Rendang}} or {{food|Rare Veggie Pizza}} are a minor DPS loss if you wish to benefit from ascended buffs. | |
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==Usage== | ==Usage== | ||
+ | A significant part of this rotation is structured around maintaining a high uptime of {{tooltip|Chaos Aura}} on yourself. This is because of the {{trait|Illusionary Membrane}} trait. | ||
+ | |||
+ | {{tooltip|Chaos Aura}} is granted when leaping or blasting in an ethereal field. {{skill|Chaos Storm}} is your ethereal field, and you drop a second one with {{skill|Signet of the Ether}} thanks to {{trait|Method of Madness}}. Meanwhile, {{skill|Phase Retreat}} is a leap finisher, and {{skill|The Prestige}} is a blast finisher. Additionally, you directly apply {{tooltip|Chaos Aura}} to yourself with {{skill|Chaos Armor}} and {{skill|Rewinder}} (via {{trait|Illusionary Membrane}}). | ||
+ | |||
+ | Spacing out these sources allows for a high uptime of the aura and condition damage buff. | ||
+ | |||
+ | ''Note: If you aren't using {{trait|Method of Madness}}, delay your weapon swap on staff in order to get a second use of {{skill|Chaos Armor}}.'' | ||
+ | |||
+ | |||
+ | This rotation regularly uses {{skill|Phase Retreat}} both to generate clones and as a leap finisher inside an ethereal field to provide {{tooltip|Chaos Aura}}. As this teleports you backward, you will need to be sure it is safe to do so, and you may wish to skip entirely if you're tanking - the rotation generates more than enough {{tooltip|Quickness}} or {{tooltip|Alacrity}} without having to rely on the extra clones. | ||
+ | |||
===Rotation=== | ===Rotation=== | ||
− | # {{ | + | |
− | # {{ | + | <big>'''Opener'''</big> |
− | + | # {{skill|The Prestige}} | |
+ | # {{skill|Time Warp}} (if using) | ||
# {{Skill|Phantasmal Mage}} | # {{Skill|Phantasmal Mage}} | ||
− | # {{ | + | # {{tooltip|Weapon Swap}} |
− | # {{ | + | # {{skill|Phase Retreat}} |
− | # {{ | + | # {{skill|Phantasmal Warlock}} and {{skill|Continuum Split}} during the cast |
− | # {{ | + | # {{skill|Signet of the Ether}}, plus {{skill|Mirror Images}} {{to}} {{skill|Rewinder}} during the cast |
− | # {{ | + | # {{skill|Phantasmal Warlock}}, plus {{skill|Chaos Armor}} during the cast |
− | # {{Skill| | + | # {{skill|Chaos Storm}} and spam other shatters before '''Continuum Split''' ends |
− | # {{Skill|Phantasmal | + | # {{skill|Continuum Shift}} |
+ | # {{skill|Phantasmal Warlock}} | ||
+ | # {{skill|Signet of the Ether}}, plus {{skill|Mirror Images}} {{to}} {{skill|Rewinder}} and {{skill|Split Second}} during the cast | ||
+ | # {{skill|Phantasmal Warlock}} | ||
+ | # {{skill|Chaos Storm}} | ||
+ | # {{skill|Chaos Armor}} | ||
+ | # Autoattack and use {{skill|Phase Retreat}} when it comes off cooldown - make sure to stand in your '''Chaos Storm''' to extend the duration of {{tooltip|Chaos Aura}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Scepter'''</big> | ||
+ | # {{Skill|Confusing Images}} | ||
+ | # {{Skill|Phantasmal Mage}}, plus {{skill|Split Second}} during the cast | ||
# {{Skill|Illusionary Counter}} {{to}} {{Skill|Counterspell}} | # {{Skill|Illusionary Counter}} {{to}} {{Skill|Counterspell}} | ||
− | # {{ | + | # {{skill|The Prestige}} - you will need to manually autoattack to break out of the stealth |
− | # {{ | + | # {{skill|Ether Blast}} {{to}} {{skill|Ether Bolt}} {{to}} {{skill|Ether Clone}} x2, plus {{skill|Rewinder}} when you reach three clones |
− | |||
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# {{Skill|Illusionary Counter}} {{to}} {{Skill|Counterspell}} | # {{Skill|Illusionary Counter}} {{to}} {{Skill|Counterspell}} | ||
− | # {{ | + | # {{Skill|Confusing Images}}, plus {{skill|Split Second}} during the cast |
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Staff'''</big> | ||
+ | # {{Skill|Phantasmal Mage}}, plus {{skill|Phase Retreat}} and {{skill|Chaos Armor}} during the cast | ||
+ | # Autoattack, and use {{skill|Rewinder}} {{to}} {{skill|Split Second}} when you reach three clones | ||
+ | # {{skill|Chaos Storm}} just before '''Phase Retreat''' comes off cooldown | ||
+ | # {{skill|Phase Retreat}} | ||
+ | # {{skill|Phantasmal Warlock}} | ||
+ | # {{skill|Signet of the Ether}} | ||
+ | # {{skill|Phantasmal Warlock}} | ||
+ | # {{skill|Phase Retreat}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Continuum Split'''</big><br> | ||
+ | When continuum split is off cooldown, skip using '''Rewinder''' when on staff, and instead repeat the opener from step 6 when {{skill|Signet of the Ether}} comes off cooldown. | ||
+ | |||
+ | |||
+ | [https://youtu.be/AeDcbePulIQ Video example] | ||
+ | |||
+ | [https://youtu.be/CobCbN1AR74 Video example (axe)] | ||
+ | |||
+ | |||
+ | ===General tips=== | ||
+ | * Open and close the '''Scepter''' section with {{Skill|Confusing Images}}. | ||
+ | * On '''Staff''', use {{Skill|Phantasmal Warlock}} as soon as you swap so that you can cast it three times without delaying your weapon swap. | ||
+ | * Use {{Skill|Rewinder}} off-cooldown, you should always have 3 clones up for it. | ||
+ | * You can use {{skill|Mirror Images}} to quickly provide 2 extra clones for {{skill|Split Second}} (or any of your shatters if it will be more valuable). | ||
+ | * You can delay the use of {{Skill|Illusionary Counter}} if you will be able to block an attack with it - this is particularly useful when tanking. | ||
+ | * If you don't need the utility, {{skill|Time Sink}} and {{skill|Distortion}} can be used for extra boon generation. Make sure not to shatter clones that you need for {{skill|Rewinder}}. | ||
− | |||
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===Breakbar=== | ===Breakbar=== | ||
* {{Skill|Time Sink}} | * {{Skill|Time Sink}} | ||
− | * {{Skill| | + | * {{Skill|Phantasmal Mage}} |
+ | * {{skill|Signet of Domination}}, though this is a significant DPS loss to use for CC. | ||
* {{Skill|Gravity Well}} or {{Skill|Signet of Humility}} | * {{Skill|Gravity Well}} or {{Skill|Signet of Humility}} |
Revision as of 13:07, 8 April 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage, Support and Utility
Designed for: Raids
Overview
Condition quickness chronomancer providess permanent Quickness or Alacrity to its subgroup while dealing large amounts of Confusion and Torment.
Skill Bar
Weapon Variants
- Axe is similar damage, but with more Torment and less Confusion. This means it will likely perform worse in real encounters (where torment loses damage and confusion gains it), plus it is a melee weapon. The difference is small enough for it to mostly be a matter of preference though, and there may be some niche situations where the evade from is more useful than the block from .
- Focus for pulls at a DPS loss.
Skill Variants
Utility
If you need to provide utility such as, replace
.- Might and ~50% Fury uptime. The Fury uptime makes it easier to hold on to for CC without compromising boons. allows you to provide an extra ~10 stacks of
- does decent CC. Also removes boons if that is needed, though the sword auto attack can often cover that.
- provides a long-duration reflect.
- provides aegis to your subgroup, useful for fights like Deimos CM.
- provides Stability to your group.
- for encounters that require heavy CC.
- offers more CC than but on a longer cooldown, which may be more suitable for some encounters.
- if you need a portal.
- allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with .
Elite
- should be used for CC.
- can be used if an encounter has adds that are worth CCing.
- can be used when the CC from / is not required.
Template Code
Note that the Grandmaster trait has not been selected
Specializations
Trait Variants
- The first trait in Chaos is optional and can be switch to Protection uptime, or to provide Aegis. In the latter case, you will need to swap out for so you can actually trigger it. If you swap out, you will need to slightly modify your rotation (see Usage, below). for permanent
- On encounters with boon corruption, the Stability from may get corrupted into Fear. This may make it necessary to swap the trait out for another option: will occasionally recharge your weapon skills, which can speed up your rotation, and can improve your Regeneration uptime as you will gain a random boon whenever you use . This could also be valuable on encounters where Stealth is useful, such as Harvest Temple.
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- You don't apply any Bleeding inherently, so the is required to trigger . Triggering the relic off cooldown will require weapon swapping off cooldown, so if you think this may be an issue you can replace the with a second .
- deals very similar damage to a .
Consumables
Food
-
- Ascended versions of or are a minor DPS loss if you wish to benefit from ascended buffs.
Utility
Usage
A significant part of this rotation is structured around maintaining a high uptime of Chaos Aura on yourself. This is because of the trait.
Chaos Aura is granted when leaping or blasting in an ethereal field. is your ethereal field, and you drop a second one with thanks to . Meanwhile, is a leap finisher, and is a blast finisher. Additionally, you directly apply Chaos Aura to yourself with and (via ).
Spacing out these sources allows for a high uptime of the aura and condition damage buff.
Note: If you aren't using
, delay your weapon swap on staff in order to get a second use of .
This rotation regularly uses both to generate clones and as a leap finisher inside an ethereal field to provide Chaos Aura. As this teleports you backward, you will need to be sure it is safe to do so, and you may wish to skip entirely if you're tanking - the rotation generates more than enough Quickness or Alacrity without having to rely on the extra clones.
Rotation
Opener
- (if using)
- Weapon Swap
- and during the cast
- ⇒ during the cast , plus
- , plus during the cast
- and spam other shatters before Continuum Split ends
- ⇒ and during the cast , plus
- Autoattack and use Chaos Aura when it comes off cooldown - make sure to stand in your Chaos Storm to extend the duration of
- Weapon Swap
Scepter
- , plus during the cast
- ⇒
- - you will need to manually autoattack to break out of the stealth
- ⇒ ⇒ x2, plus when you reach three clones
- ⇒
- , plus during the cast
- Weapon Swap
Staff
- , plus and during the cast
- Autoattack, and use ⇒ when you reach three clones
- just before Phase Retreat comes off cooldown
- Weapon Swap
Continuum Split
When continuum split is off cooldown, skip using Rewinder when on staff, and instead repeat the opener from step 6 when comes off cooldown.
General tips
- Open and close the Scepter section with .
- On Staff, use as soon as you swap so that you can cast it three times without delaying your weapon swap.
- Use off-cooldown, you should always have 3 clones up for it.
- You can use to quickly provide 2 extra clones for (or any of your shatters if it will be more valuable).
- You can delay the use of if you will be able to block an attack with it - this is particularly useful when tanking.
- If you don't need the utility, and can be used for extra boon generation. Make sure not to shatter clones that you need for .
Breakbar
- , though this is a significant DPS loss to use for CC.
- or
Ratings
Comments
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