Difference between revisions of "Chronomancer - Boon Support Condi DPS"

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| specialization = Chronomancer
 
| specialization = Chronomancer
 
| designed for = Raid
 
| designed for = Raid
| rating = draft
+
| rating = test
| focus = Condition Damage, Boon Support
+
| focus = Condition Damage, Support, Utility
 +
| xpac = hot
 
| meta =
 
| meta =
 +
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
----
+
Condition quickness chronomancer providess permanent {{tooltip|Quickness}} or {{tooltip|Alacrity}} to its subgroup while dealing large amounts of {{tooltip|Confusion}} and {{tooltip|Torment}}.  
'''''Note: this build has not yet been updated for the 28th July 2022 patch that introduced significant changes to how chronomancers share boons. The information in this guide does not apply to the current version of the game.'''''
+
 
----
 
Variant of [[Build:Chronomancer_-_Power_Boon_Support|Chronomancer - Power Boon Support]]. This build fills the same role of {{tooltip|Quickness}} and {{tooltip|Alacrity}} but deals {{tooltip|Torment}} and {{tooltip|Confusion}} instead of power damage, which makes it perform better on bosses like Soulless Horror and Largos. In addition, this build can deal damage from range (useful for kiting agony on Cairn or doing ranged strat on Deimos) and its conditions increase the damage of teammates via traits like {{Trait|Exposed Weakness}} and {{Trait|Modified Ammunition}}.
 
  
  
Line 20: Line 20:
 
| specialization = Chronomancer
 
| specialization = Chronomancer
 
| weapon1 = Scepter
 
| weapon1 = Scepter
| weapon2 = Shield
+
| weapon2 = Torch
| weapon3 = Scepter
+
| weapon3 = Staff
| weapon4 = Pistol
+
| weapon4 =  
 
| healing = Signet of the Ether
 
| healing = Signet of the Ether
| utility1 = Signet of Inspiration
+
| utility1 = Signet of Domination
| utility2 = Well of Recall
+
| utility2 = Signet of Midnight
| utility3 = Mimic
+
| utility3 = Mirror Images
 
| elite = Time Warp
 
| elite = Time Warp
 
}}
 
}}
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===Weapon Variants===
 
===Weapon Variants===
* '''Torch''' will deal very similar damage, depending on which traitlines you run.
+
* '''Axe''' is similar damage, but with more {{tooltip|Torment}} and less {{tooltip|Confusion}}. This means it will likely perform worse in real encounters (where torment loses damage and confusion gains it), plus it is a melee weapon. The difference is small enough for it to mostly be a matter of preference though, and there may be some niche situations where the evade from {{skill|Axes of Symmetry}} is more useful than the block from {{skill|Illusionary Counter}}.
* '''Focus''' for pulls at a dps loss.
+
* '''Focus''' for pulls at a DPS loss.
  
  
 
===Skill Variants===
 
===Skill Variants===
'''Healing'''
 
*  {{skill|Signet of the Ether}} can be changed to {{Skill|Well of Eternity}} for group healing.
 
  
 
'''Utility'''
 
'''Utility'''
* {{Skill|Well of Action}} Could be taken instead of {{Skill|Mimic}} if {{tooltip|Quickness}} uptime is suffering (this may cause {{tooltip|Alacrity}} uptime to suffer instead).
+
 
* {{Skill|Null Field}} or {{Skill|Feedback}} could be taken if you are using Focus - if the whirl finishers from {{Skill|Phantasmal Warden}} combo with the ethereal field they will generate extra {{tooltip|Confusion}}.
+
If you need to provide utility such as, replace {{skill|Mirror Images}}.
* If you are not required to provide {{tooltip|Alacrity}}, then {{Skill|Well of Recall}} can be replaced by {{Skill|Signet of Midnight}} for more damage or {{Skill|Signet of Domination}} for damage and CC.  
+
* {{skill|Well of Action}} allows you to provide an extra ~10 stacks of {{tooltip|Might}} and ~50% {{tooltip|Fury}} uptime. The {{tooltip|Fury}} uptime makes it easier to hold on to {{skill|Time Sink}} for CC without compromising boons.
 +
* {{skill|Well of Senility}} does decent CC. Also removes boons if that is needed, though the sword auto attack {{Skill|Mind Spike}} can often cover that.
 +
* {{Skill|Feedback}} provides a long-duration reflect.
 +
* {{Skill|Well of Precognition}} provides aegis to your subgroup, useful for fights like Deimos CM.
 +
* {{Skill|Mantra of Concentration}} provides Stability to your group.
 +
* {{Skill|Mantra of Distraction}} for encounters that require heavy CC.
 +
* {{Skill|Signet of Domination}} offers more CC than {{Skill|Mantra of Distraction}} but on a longer cooldown, which may be more suitable for some encounters.
 +
* {{Skill|Portal Entre}} if you need a portal.
 +
* {{Skill|Mimic}} allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with {{Skill|Portal Entre}}.
 +
 
  
 
'''Elite'''
 
'''Elite'''
* {{skill|Signet of Humility}} should be used if an encounter involves large, infrequent breakbars.
+
* {{skill|Signet of Humility}} should be used for CC.
* {{skill|Gravity Well}} can be used if an encounter has many small breakbars.
+
* {{skill|Gravity Well}} can be used if an encounter has adds that are worth CCing.
 
* {{Skill|Time Warp}} can be used when the CC from {{skill|Gravity Well}}/{{skill|Signet of Humility}} is not required.
 
* {{Skill|Time Warp}} can be used when the CC from {{skill|Gravity Well}}/{{skill|Signet of Humility}} is not required.
 +
  
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|
+
{{TemplateCode|code = [&DQctPRg/KA4jDyMPgQGBAYMBgwFrAWsBvAG8AQAAAAAAAAAAAAAAAAAAAAA=]}}
code =
+
 
}}
+
'''Note that the Grandmaster trait has not been selected'''
 +
 
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Dueling|bot|top|mid}}
+
{{Specialization|Chaos|top|bot|bot}}
{{Specialization|Illusions|mid|bot|bot}}
+
{{Specialization|Illusions|bot|bot|bot}}
{{Specialization|Chronomancer|bot|bot|mid}}
+
{{Specialization|Chronomancer|mid|bot|}}
  
  
===Specialization Variants===
+
;{{Tooltip|Quickness}} variant: Use {{Trait|Seize the Moment}}.
* Take {{Trait|The Pledge}} if you are using a Torch.
+
;{{Tooltip|Alacrity}} variant: Use {{Trait|Stretched Time}}.
{{Specialization|Inspiration|bot|mid|bot|variant=y}}
+
 
* Running Inspiration instead of Dueling will give you access to {{Trait|Inspiring Distortion}} and 10-target {{Skill|Signet of Inspiration}} through {{Trait|Blurred Inscriptions}}, at a significant DPS loss.
+
 
* You should use a Torch with {{Trait|The Pledge}} in this case as you won't have {{Trait|Duelist's Discipline}}.
+
===Trait Variants===
 +
* The first trait in '''Chaos''' is optional and can be switch to {{trait|Illusionary Defense}} for permanent {{tooltip|Protection}} uptime, or {{trait|Master of Manipulation}} to provide {{tooltip|Aegis}}. In the latter case, you will need to swap {{skill|Mirror Images}} out for {{skill|Blink}} so you can actually trigger it. If you swap {{trait|Method of Madness}} out, you will need to slightly modify your rotation (see ''Usage'', below).
 +
* On encounters with boon corruption, the {{tooltip|Stability}} from {{trait|Bountiful Disillusionment}} may get corrupted into {{tooltip|Fear}}. This may make it necessary to swap the trait out for another option: {{trait|Chaotic Interruption}} will occasionally recharge your weapon skills, which can speed up your rotation, and {{trait|Prismatic Understanding}} can improve your {{tooltip|Regeneration}} uptime as you will gain a random boon whenever you use {{skill|The Prestige}}. This could also be valuable on encounters where {{tooltip|Stealth}} is useful, such as Harvest Temple.
  
{{Specialization|Chaos|mid|mid|bot|variant=y}}
 
* Chaos can be taken instead of Dueling as a quick-fix if you need more survivability or boon duration.
 
* You should use a Torch with {{Trait|The Pledge}} in this case as you won't have {{Trait|Duelist's Discipline}}.
 
* Consider {{Trait|Chaotic Interruption}} on Soulless Horror if you're afraid of {{tooltip|Stability}} getting corrupted into {{tooltip|Fear}}.
 
  
  
 
==Equipment==
 
==Equipment==
 +
 
{{PvE equipment
 
{{PvE equipment
| stats = Trailblazer
+
| stats = Viper
| weight = Heavy
+
| weight = Light
| rune = Superior Rune of Perplexity
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Scepter
 
| weapon1 = Scepter
| weapon2 = Shield
+
| weapon2 = Torch
| sigil1 = Superior Sigil of Malice
+
| sigil1 = Superior Sigil of Doom
| sigil2 = Superior Sigil of Concentration
+
| sigil2 = Superior Sigil of Bursting
| weapon3 = Scepter
+
| weapon3 = Staff
| weapon4 = Torch
+
| weapon4 =  
| sigil3 = Superior Sigil of Malice
+
| sigil3 = Superior Sigil of Earth
| sigil4 = Superior Sigil of Concentration
+
| sigil4 = Superior Sigil of Torment
 
| infusion1 = Spiteful +9 Agony Infusion
 
| infusion1 = Spiteful +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| infusion2 =
 +
| infusion2-qt =
 +
| variant =
 +
| relic = Relic of the Fractal
 
<!-- Custom stats -->
 
<!-- Custom stats -->
 
| head =
 
| head =
| shoulders =
+
| shoulders =  
| chest = Seraph
+
| chest =  
| hands =
+
| hands =  
| legs =
+
| legs =  
| feet = Seraph
+
| feet =
 
| backpiece =
 
| backpiece =
| accessory1 = Seraph
+
| accessory1 =
| accessory2 = Seraph
+
| accessory2 =
 
| amulet =
 
| amulet =
 
| ring1 =
 
| ring1 =
 
| ring2 =
 
| ring2 =
 +
| weapon1-stats =
 +
| weapon2-stats =
 +
| weapon3-stats =
 +
| weapon4-stats =
 
}}
 
}}
  
 +
* You don't apply any {{tooltip|Bleeding}} inherently, so the {{sigil|Superior Sigil of Earth}} is required to trigger {{relic|Relic of the Fractal}}. Triggering the relic off cooldown will require weapon swapping off cooldown, so if you think this may be an issue you can replace the {{sigil|Superior Sigil of Doom}} with a second {{sigil|Superior Sigil of Earth}}.
 +
* {{sigil|Superior Sigil of Torment}} deals very similar damage to a {{sigil|Superior Sigil of Bursting}}.
  
===Equipment Variants===
 
* Condi Boon Chronomancer is most effective on encounters where you are likely to be tanking (Soulless Horror and Twin Largos). For this reason Trailblazer is the default gear, but if you do not need to tank or simply want more damage, then the Trailblazer pieces may be swapped for Viper pieces.
 
* The setup above has ~35% boon duration. In practise you want somewhere between 30-50%, so feel free to add or remove Seraph pieces to guarantee boon uptime.
 
* Plaguedoctor pieces instead of Seraph will allow you maintain some tankiness, at the cost of a small amount of damage and boon duration.
 
  
  
 
==Consumables==
 
==Consumables==
'''Food:'''
 
* {{food|Salsa Eggs Benedict}} (or any other concentration/expertise food)
 
  
'''Utility:'''
+
'''Food'''
* {{Utility|Enhanced Lucent Oil}}
+
* {{food|Meaty Asparagus Skewer}}
 +
** Ascended versions of {{food|Plate of Beef Rendang}} or {{food|Rare Veggie Pizza}} are a minor DPS loss if you wish to benefit from ascended buffs.
 +
 
 +
 
 +
'''Utility'''
 +
* {{Utility|Tuning Icicle}}  
 +
 
  
  
 
==Usage==
 
==Usage==
===Example Opener===
+
A significant part of this rotation is structured around maintaining a high uptime of {{tooltip|Chaos Aura}} on yourself. This is because of the {{trait|Illusionary Membrane}} trait.
# Scepter auto chain to generate a clone (You don't need a target to cycle through the chain, so you can start the chain before engaging the boss)
+
 
# {{Skill|Mimic}}
+
{{tooltip|Chaos Aura}} is granted when leaping or blasting in an ethereal field. {{skill|Chaos Storm}} is your ethereal field, and you drop a second one with {{skill|Signet of the Ether}} thanks to {{trait|Method of Madness}}. Meanwhile, {{skill|Phase Retreat}} is a leap finisher, and {{skill|The Prestige}} is a blast finisher. Additionally, you directly apply {{tooltip|Chaos Aura}} to yourself with {{skill|Chaos Armor}} and {{skill|Rewinder}} (via {{trait|Illusionary Membrane}}).
# {{Skill|Well of Recall}}
+
 
# {{Skill|Echo of Memory}}
+
Spacing out these sources allows for a high uptime of the aura and condition damage buff.
# {{Skill|Illusionary Counter}} {{Skill|Counterspell}}
+
 
# {{Skill|Well of Recall}}
+
''Note: If you aren't using {{trait|Method of Madness}}, delay your weapon swap on staff in order to get a second use of {{skill|Chaos Armor}}.''
# {{Skill|Continuum Split}} during the cast of {{Skill|Well of Recall}}
+
 
# {{Skill|Time Warp}}
+
 
# {{Skill|Signet of Inspiration}}
+
This rotation regularly uses {{skill|Phase Retreat}} both to generate clones and as a leap finisher inside an ethereal field to provide {{tooltip|Chaos Aura}}. As this teleports you backward, you will need to be sure it is safe to do so, and you may wish to skip entirely if you're tanking - the rotation generates more than enough {{tooltip|Quickness}} or {{tooltip|Alacrity}} without having to rely on the extra clones.
# {{Skill|Tides of Time}}
+
 
# {{Skill|Continuum Shift}}
+
 
# {{Skill|Tides of Time}}
+
===Rotation===
# {{Skill|Signet of Inspiration}}
+
 
# {{Skill|Well of Recall}}
+
<big>'''Opener'''</big>
 +
# {{skill|The Prestige}}
 +
# {{skill|Time Warp}} (if using)
 +
# {{Skill|Phantasmal Mage}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{skill|Phase Retreat}}
 +
# {{skill|Phantasmal Warlock}} and {{skill|Continuum Split}} during the cast
 +
# {{skill|Signet of the Ether}}, plus {{skill|Mirror Images}} {{to}} {{skill|Rewinder}} during the cast
 +
# {{skill|Phantasmal Warlock}}, plus {{skill|Chaos Armor}} during the cast
 +
# {{skill|Chaos Storm}} and spam other shatters before '''Continuum Split''' ends
 +
# {{skill|Continuum Shift}}
 +
# {{skill|Phantasmal Warlock}}
 +
# {{skill|Signet of the Ether}}, plus {{skill|Mirror Images}} {{to}} {{skill|Rewinder}} and {{skill|Split Second}} during the cast
 +
# {{skill|Phantasmal Warlock}}
 +
# {{skill|Chaos Storm}}
 +
# {{skill|Chaos Armor}}
 +
# Autoattack and use {{skill|Phase Retreat}} when it comes off cooldown - make sure to stand in your '''Chaos Storm''' to extend the duration of {{tooltip|Chaos Aura}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Scepter'''</big>
 +
# {{Skill|Confusing Images}}
 +
# {{Skill|Phantasmal Mage}}, plus {{skill|Split Second}} during the cast
 +
# {{Skill|Illusionary Counter}} {{to}} {{Skill|Counterspell}}
 +
# {{skill|The Prestige}} - you will need to manually autoattack to break out of the stealth
 +
# {{skill|Ether Blast}} {{to}} {{skill|Ether Bolt}} {{to}} {{skill|Ether Clone}} x2, plus {{skill|Rewinder}} when you reach three clones
 +
# {{Skill|Illusionary Counter}} {{to}} {{Skill|Counterspell}}
 +
# {{Skill|Confusing Images}}, plus {{skill|Split Second}} during the cast
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Staff'''</big>
 +
# {{Skill|Phantasmal Mage}}, plus {{skill|Phase Retreat}} and {{skill|Chaos Armor}} during the cast
 +
# Autoattack, and use {{skill|Rewinder}} {{to}} {{skill|Split Second}} when you reach three clones
 +
# {{skill|Chaos Storm}} just before '''Phase Retreat''' comes off cooldown
 +
# {{skill|Phase Retreat}}
 +
# {{skill|Phantasmal Warlock}}
 +
# {{skill|Signet of the Ether}}
 +
# {{skill|Phantasmal Warlock}}
 +
# {{skill|Phase Retreat}}
 +
# {{tooltip|Weapon Swap}}
 +
 
 +
 
 +
<big>'''Continuum Split'''</big><br>
 +
When continuum split is off cooldown, skip using '''Rewinder''' when on staff, and instead repeat the opener from step 6 when {{skill|Signet of the Ether}} comes off cooldown.
 +
 
 +
 
 +
[https://youtu.be/AeDcbePulIQ Video example]
  
* If you're quick, then you won't need three clones for {{Skill|Continuum Split}}, and can skip step 1.
+
[https://youtu.be/CobCbN1AR74 Video example (axe)]
* With a three-clone {{Skill|Continuum Split}}, you can throw in extra DPS skills for more damage.
 
* After this opener, wait until {{Skill|Tides of Time}} is off cooldown and use it once more, then weapon swap.
 
* On pistol, use {{Skill|Phantasmal Duelist}} twice (three times if you took {{Skill|Signet of the Ether}}) before swapping back to shield.
 
* Use {{Skill|Tides of Time}} as soon as it is available, then swap back to pistol.
 
* Use boon skills as they come off cooldown, and make sure to {{Skill|Mimic}} every other {{Skill|Well of Recall}}.
 
* Done correctly, your boon skills should come off cooldown just in time for your next {{Skill|Continuum Split}}.
 
  
For damage, do the following:
 
* Use {{Skill|Confusing Images}} off cooldown.
 
* Shatter {{Skill|Rewinder}} every 3 clones.
 
* Use {{Skill|Illusionary Counter}} to regain clones - block an attack if you can, but don't delay the skill too much.
 
  
See [[Build:Chronomancer - Utility Boon Support]] for general Chrono tips and boon support rotation.
+
===General tips===
 +
* Open and close the '''Scepter''' section with {{Skill|Confusing Images}}.
 +
* On '''Staff''', use {{Skill|Phantasmal Warlock}} as soon as you swap so that you can cast it three times without delaying your weapon swap.
 +
* Use {{Skill|Rewinder}} off-cooldown, you should always have 3 clones up for it.
 +
* You can use {{skill|Mirror Images}} to quickly provide 2 extra clones for {{skill|Split Second}} (or any of your shatters if it will be more valuable).
 +
* You can delay the use of {{Skill|Illusionary Counter}} if you will be able to block an attack with it - this is particularly useful when tanking.
 +
* If you don't need the utility, {{skill|Time Sink}} and {{skill|Distortion}} can be used for extra boon generation. Make sure not to shatter clones that you need for {{skill|Rewinder}}.
  
  
 
===Breakbar===
 
===Breakbar===
* {{Skill|Tides of Time}}
 
 
* {{Skill|Time Sink}}
 
* {{Skill|Time Sink}}
* {{Skill|Magic Bullet}}
+
* {{Skill|Phantasmal Mage}}
 +
* {{skill|Signet of Domination}}, though this is a significant DPS loss to use for CC.
 
* {{Skill|Gravity Well}} or {{Skill|Signet of Humility}}
 
* {{Skill|Gravity Well}} or {{Skill|Signet of Humility}}

Revision as of 13:07, 8 April 2024

This is a test build. You may comment and rate it.

Focused on: Condition damageSupport and Utility

Designed for: Raids

Expansions required: Heart of Thorns builds

Difficulty:
Normal

Overview

Condition quickness chronomancer providess permanent Quickness Quickness or Alacrity Alacrity to its subgroup while dealing large amounts of Confusion Confusion and Torment Torment.


Skill Bar

Scepter/Torch
Staff
Utility


Weapon Variants

  • Axe is similar damage, but with more Torment Torment and less Confusion Confusion. This means it will likely perform worse in real encounters (where torment loses damage and confusion gains it), plus it is a melee weapon. The difference is small enough for it to mostly be a matter of preference though, and there may be some niche situations where the evade from Axes of Symmetry is more useful than the block from Illusionary Counter.
  • Focus for pulls at a DPS loss.


Skill Variants

Utility

If you need to provide utility such as, replace Mirror Images.

  • Well of Action allows you to provide an extra ~10 stacks of Might Might and ~50% Fury Fury uptime. The Fury Fury uptime makes it easier to hold on to Time Sink for CC without compromising boons.
  • Well of Senility does decent CC. Also removes boons if that is needed, though the sword auto attack Mind Spike can often cover that.
  • Feedback provides a long-duration reflect.
  • Well of Precognition provides aegis to your subgroup, useful for fights like Deimos CM.
  • Mantra of Concentration provides Stability to your group.
  • Mantra of Distraction for encounters that require heavy CC.
  • Signet of Domination offers more CC than Mantra of Distraction but on a longer cooldown, which may be more suitable for some encounters.
  • Portal Entre if you need a portal.
  • Mimic allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with Portal Entre.


Elite

  • Signet of Humility should be used for CC.
  • Gravity Well can be used if an encounter has adds that are worth CCing.
  • Time Warp can be used when the CC from Gravity Well/Signet of Humility is not required.


Template Code

[&DQctPRg/KA4jDyMPgQGBAYMBgwFrAWsBvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Note that the Grandmaster trait has not been selected


Specializations


Quickness Quickness variant
Use Seize the Moment.
Alacrity Alacrity variant
Use Stretched Time.


Trait Variants

  • The first trait in Chaos is optional and can be switch to Illusionary Defense for permanent Protection Protection uptime, or Master of Manipulation to provide Aegis Aegis. In the latter case, you will need to swap Mirror Images out for Blink so you can actually trigger it. If you swap Method of Madness out, you will need to slightly modify your rotation (see Usage, below).
  • On encounters with boon corruption, the Stability Stability from Bountiful Disillusionment may get corrupted into Fear Fear. This may make it necessary to swap the trait out for another option: Chaotic Interruption will occasionally recharge your weapon skills, which can speed up your rotation, and Prismatic Understanding can improve your Regeneration Regeneration uptime as you will gain a random boon whenever you use The Prestige. This could also be valuable on encounters where Stealth Stealth is useful, such as Harvest Temple.


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Torch
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • You don't apply any Bleeding Bleeding inherently, so the Sigil of Superior Sigil of Earth is required to trigger Relic of the Fractal. Triggering the relic off cooldown will require weapon swapping off cooldown, so if you think this may be an issue you can replace the Sigil of Superior Sigil of Doom with a second Sigil of Superior Sigil of Earth.
  • Sigil of Superior Sigil of Torment deals very similar damage to a Sigil of Superior Sigil of Bursting.


Consumables

Food

    • Ascended versions of or are a minor DPS loss if you wish to benefit from ascended buffs.


Utility


Usage

A significant part of this rotation is structured around maintaining a high uptime of Chaos Aura Chaos Aura on yourself. This is because of the Illusionary Membrane trait.

Chaos Aura Chaos Aura is granted when leaping or blasting in an ethereal field. Chaos Storm is your ethereal field, and you drop a second one with Signet of the Ether thanks to Method of Madness. Meanwhile, Phase Retreat is a leap finisher, and The Prestige is a blast finisher. Additionally, you directly apply Chaos Aura Chaos Aura to yourself with Chaos Armor and Rewinder (via Illusionary Membrane).

Spacing out these sources allows for a high uptime of the aura and condition damage buff.

Note: If you aren't using Method of Madness, delay your weapon swap on staff in order to get a second use of Chaos Armor.


This rotation regularly uses Phase Retreat both to generate clones and as a leap finisher inside an ethereal field to provide Chaos Aura Chaos Aura. As this teleports you backward, you will need to be sure it is safe to do so, and you may wish to skip entirely if you're tanking - the rotation generates more than enough Quickness Quickness or Alacrity Alacrity without having to rely on the extra clones.


Rotation

Opener

  1. The Prestige
  2. Time Warp (if using)
  3. Phantasmal Mage
  4. Weapon Swap Weapon Swap
  5. Phase Retreat
  6. Phantasmal Warlock and Continuum Split during the cast
  7. Signet of the Ether, plus Mirror Images Rewinder during the cast
  8. Phantasmal Warlock, plus Chaos Armor during the cast
  9. Chaos Storm and spam other shatters before Continuum Split ends
  10. Continuum Shift
  11. Phantasmal Warlock
  12. Signet of the Ether, plus Mirror Images Rewinder and Split Second during the cast
  13. Phantasmal Warlock
  14. Chaos Storm
  15. Chaos Armor
  16. Autoattack and use Phase Retreat when it comes off cooldown - make sure to stand in your Chaos Storm to extend the duration of Chaos Aura Chaos Aura
  17. Weapon Swap Weapon Swap


Scepter

  1. Confusing Images
  2. Phantasmal Mage, plus Split Second during the cast
  3. Illusionary Counter Counterspell
  4. The Prestige - you will need to manually autoattack to break out of the stealth
  5. Ether Blast Ether Bolt Ether Clone x2, plus Rewinder when you reach three clones
  6. Illusionary Counter Counterspell
  7. Confusing Images, plus Split Second during the cast
  8. Weapon Swap Weapon Swap


Staff

  1. Phantasmal Mage, plus Phase Retreat and Chaos Armor during the cast
  2. Autoattack, and use Rewinder Split Second when you reach three clones
  3. Chaos Storm just before Phase Retreat comes off cooldown
  4. Phase Retreat
  5. Phantasmal Warlock
  6. Signet of the Ether
  7. Phantasmal Warlock
  8. Phase Retreat
  9. Weapon Swap Weapon Swap


Continuum Split
When continuum split is off cooldown, skip using Rewinder when on staff, and instead repeat the opener from step 6 when Signet of the Ether comes off cooldown.


Video example

Video example (axe)


General tips

  • Open and close the Scepter section with Confusing Images.
  • On Staff, use Phantasmal Warlock as soon as you swap so that you can cast it three times without delaying your weapon swap.
  • Use Rewinder off-cooldown, you should always have 3 clones up for it.
  • You can use Mirror Images to quickly provide 2 extra clones for Split Second (or any of your shatters if it will be more valuable).
  • You can delay the use of Illusionary Counter if you will be able to block an attack with it - this is particularly useful when tanking.
  • If you don't need the utility, Time Sink and Distortion can be used for extra boon generation. Make sure not to shatter clones that you need for Rewinder.


Breakbar

  • Time Sink
  • Phantasmal Mage
  • Signet of Domination, though this is a significant DPS loss to use for CC.
  • Gravity Well or Signet of Humility


Ratings

This build has a rating of 5 stars based on 2 votes.
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4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
There aren't many encounters where this does competitive damage, but it's nice that it can provide a broader range of boons than the power version, with all the usual mesmer utility.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
Meta variant of Chronomancer on Cairn, Matthias, Soulless Horror, and Largos, as well as ranged Deimos

Comments

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