Chronomancer - Support Chronomancer

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Crowd controlBoon removalUtility.

Designed for:



Support Chronomancer focusing on revival, utility and crowd control.





  • If your group requires stealth for engages
  • Enables an extra use of .
  • Mantra against condition overload.
  • if in need of Stability Stability.
  • extremely powerful AoE boonrips when not needing to bring Veil.



Swap Illusions for Chaos for a minor decrease in cooldown and cooldown as well as access to personal Stability Stability

Swap Illusions for Inspiration for a small increase in self and party sustain at the cost of boonstrips.

  • for added personal sustain.


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Superior Rune of Durability
Healing WvW Infusion


  • feast option with additional concentration
  • Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills



  • Minstrel's can be replaced by Wanderer's for a minuscule increase in Effective Power but a loss in Healing and self sustain.


  • if using


  • The Energy sigil on your weapons can situationally be replaced with the following-
  • when using Inspiration
  • if using Wanderer's gear



  • Focus on reviving allies who are far away with
  • Your crowd control skills will strip boons with
  • Use your crowd control when your allies are spiking the enemy, such as inside a friendly Winds of Disenchantment or Necromancer Wells.
  • Always use before casting either or to ensure a second cast of these vital skills. While inside the split, use as many skills as possible such as as you will get a second cast of it.

Crowd Control

  • is still a strong CC and almost always a good choice to double with .
  • The follow-up skill of pulls enemies towards the curtain. Use it to hinder enemies without stability or pull them from walls.
  • stuns foes, thus combines well with .
  • immobilizes a single target, useful when trying to catch an enemy that is lagging behind.
  • is an area Daze on cast useful at long range or for instant boonstrips

Gameplay Videos

Build rating - 5 stars
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5 Ratings
5 stars
Slyner gave this build 5 stars March 2021

Super super fun and very versatility build!!!! high boonrip and CC, medium cleanse.. u can bring a lot of tools like portals, wells to improve sieges, mimic + continuum split, illusion of life. But i recommend drop chaos and use illusion 1-2-2 and run sword/focus+shield. If u are driver, better run staff instead shield and use inspiration 1-2-2 instead illusion.

In short, you can do a lot for your group

5 stars
Macallan222 gave this build 5 stars August 2020

I enjoy this build, and feel that the Mesmer has a role again within the large scale Meta game for the first time since boon share Chrono. There are some minor tweaks with regard to utility, largely dependent upon squad needs, but the gear choices and trait recommendations make perfect sense to swap from boon rip to off healer/clear/boon support very easily. You wont provide the same level of clears as Support Scrapper or Aura share Tempest, but the hard and soft CC, particularly with regard to boon rip, is effective and can truly turn the Tides of Time!

5 stars
Kurnian gave this build 5 stars July 2020

Top boonrip + FB/sup spb level cleanse + CC. Omega comfy

2 More Ratings
4 stars
Xivor gave this build 4 stars July 2020

With Scrappers filling the stealth option, the Chronomancer can focus on control and boonrip. CC's from Gravity Well, Tides of Time, and Chaos Storm with Sigil of Absorption give this build very strong boon rip capability, with of course, strong CC options. Additional boonrips from shatters with the trait Shattered Concentration really increase the boon rip numbers for this class. Pulls with Temporal Curtain are also very strong. With Illusion of Life is very strong for friendly down control, and Null field gives good condi cleanse and additional boon rip, especially when used at the melee clash and with Spellbreaker Winds. I would only bring 1 Chronomancer per 15 players for the utility, but the control it gives makes up for the loss of one DPS slot. Given that the healing and cleanse capability of this build is so low for a full support option, I cannot give it a 5, but I think it is worth a solid 4.

5 stars
The Blue Rangerr gave this build 5 stars July 2020

A excellent build capable of outputting the most boonrips in a group, especially in 15s and lower man content. The ability to revive allies with Illusion of Life can carry fights, and you have some of the best crowd control in the game.