Difference between revisions of "Druid - Condition Druid"
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{{Build | {{Build | ||
| profession = ranger | | profession = ranger | ||
− | | specialization = | + | | specialization = druid |
− | | designed for = open world, open world general | + | | designed for = open world, open world general |
| focus = condition damage | | focus = condition damage | ||
− | | rating = | + | | rating = great |
− | | xpac = | + | | xpac = hot |
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | Condition Druid | + | A Condition {{Tooltip|Druid}} build for open world. This build features very high evasion, great damage, and the strength of ranger pets like Jacaranda which can tank enemies for you. |
− | |||
− | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQQeLSE3BT95AAAAGwAAAL8AAAC7AAAAwAAAADkAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
− | |||
==Skill Bar== | ==Skill Bar== | ||
Line 26: | Line 23: | ||
|weapon1 = Shortbow | |weapon1 = Shortbow | ||
|weapon2 = | |weapon2 = | ||
− | |weapon3 = | + | |weapon3 = Dagger |
− | |weapon4 = | + | |weapon4 = Dagger |
|healing = "We Heal As One!" | |healing = "We Heal As One!" | ||
|utility1 = Spike Trap | |utility1 = Spike Trap | ||
|utility2 = Sharpening Stone | |utility2 = Sharpening Stone | ||
− | |utility3 = | + | |utility3 = "Protect Me!" |
− | |pet1 = | + | |pet1 = Jacaranda |
− | |pet2 = | + | |pet2 = White Tiger |
|elite = Entangle | |elite = Entangle | ||
}} | }} | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * | + | * {{Tooltip|Axe|Mainhand Axe}} - higher burst + ranged, replaces {{Tooltip|Dagger}}; use this if you do not have weaponmaster. |
+ | * {{Tooltip|Torch}} - higher area damage | ||
===Skill Variants=== | ===Skill Variants=== | ||
+ | ====Heals==== | ||
+ | * {{Skill|Troll Unguent}} - very strong self-heal | ||
+ | |||
+ | ====Utilities==== | ||
+ | * {{Skill|Glyph of the Tides}} - extra CC | ||
+ | * {{Skill|Quickening Zephyr}} - quickness uptime + stunbreak | ||
==Specializations== | ==Specializations== | ||
Line 57: | Line 61: | ||
| weapon1 = Shortbow | | weapon1 = Shortbow | ||
| weapon2 = | | weapon2 = | ||
− | | weapon3 = | + | | weapon3 = Dagger |
− | | weapon4 = | + | | weapon4 = Dagger |
| sigil1 = Superior Sigil of Bursting | | sigil1 = Superior Sigil of Bursting | ||
| sigil2 = Superior Sigil of Earth | | sigil2 = Superior Sigil of Earth | ||
| sigil3 = Superior Sigil of Bursting | | sigil3 = Superior Sigil of Bursting | ||
| sigil4 = Superior Sigil of Earth | | sigil4 = Superior Sigil of Earth | ||
+ | | accessory1 = Grieving | ||
+ | | accessory2 = Grieving | ||
+ | | backpiece = Grieving | ||
+ | | relic = Relic of the Fractal | ||
+ | }} | ||
+ | * If using full {{Tooltip|Viper}}, take {{Trait|Vicious Quarry}} or {{Trait|Quick Draw}} | ||
+ | |||
+ | ===Budget Equipment=== | ||
+ | This gearset uses cheap equipment but is only useful in open world. | ||
+ | {{PvE equipment | ||
+ | | weight = Medium | ||
+ | | stats = Carrion | ||
+ | | rune = Superior Rune of the Krait | ||
+ | | rune-qt = 6 | ||
+ | | weapon1 = Shortbow | ||
+ | | weapon2 = | ||
+ | | weapon3 = Dagger | ||
+ | | weapon4 = Dagger | ||
+ | | sigil1 = Superior Sigil of Frailty | ||
+ | | sigil2 = Superior Sigil of Agony | ||
+ | | sigil3 = Superior Sigil of Frailty | ||
+ | | sigil4 = Superior Sigil of Agony | ||
+ | | relic = Relic of the Aristocracy | ||
+ | | variant = y | ||
}} | }} | ||
+ | ===Variant Equipment=== | ||
+ | ====Relics==== | ||
+ | There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference. | ||
+ | * {{Tooltip|Relic of the Cavalier}} - dps/defense; use with Skyscale's Fire Field for stacking boons. | ||
+ | * {{Tooltip|Relic of Speed}} - mobility | ||
+ | * {{Tooltip|Relic of the Adventurer}} - defense | ||
+ | |||
+ | ====Defense==== | ||
+ | * Invest in a Jade Core for additional HP and access to Jade Protocols. | ||
+ | * {{Tooltip|Trailblazer}} + {{Tooltip|Dire}} - luxury gear; significant increase to defense and a minor damage loss | ||
+ | * {{Tooltip|Celestial}} + {{Tooltip|Seraph}}/{{Tooltip|Plaguedoctor}} - luxury gear; significant increase to defense and healing at a moderate damage loss | ||
+ | * {{Sigil|Superior Sigil of Energy}} - more evades | ||
+ | |||
+ | ====Budget==== | ||
+ | * This build features a budget {{Tooltip|Carrion}} variant. | ||
+ | * {{Sigil|Superior Sigil of Corruption}} - replaces {{Sigil|Superior Sigil of Bursting}}; you must also include one on all of your underwater weapons to prevent losing stacks. | ||
+ | |||
+ | <br> | ||
==Consumables== | ==Consumables== | ||
− | + | Budget consumables are acceptable for use in open world. | |
− | + | ||
− | * {{ | + | ===DPS=== |
− | * {{ | + | * Prioritize '''Flatbread''' Ascended food. |
− | * {{ | + | * {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}} |
+ | * {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}} | ||
+ | |||
+ | ===Defense=== | ||
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Oysters with Spicy Sauce}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
− | + | ===Farming=== | |
− | * {{ | + | * Prioritize '''Flatbread''' Ascended food. |
− | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} | |
− | * {{ | + | * {{Food|Peppermint Omnomberry Bar}} |
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
+ | <br> | ||
==Usage== | ==Usage== | ||
− | + | ===Damage=== | |
+ | ====Opener==== | ||
+ | A class's opener can be very important for establishing rotation loops and front-loading damage so that enemies die before they are able to kill you. A simple and very effective opener for Condi Druid in open world follows: | ||
+ | # {{Skill|Sharpening Stone}} | ||
+ | # {{Skill|Spike Trap}} | ||
+ | # {{Skill|Poison Volley}} | ||
+ | # {{Skill|Entangle}} | ||
+ | # {{Skill|Crippling Shot}} | ||
+ | # {{Skill|Quick Shot}} | ||
+ | # Weapon Swap | ||
+ | # {{Skill|Instinctive Engage}} | ||
+ | # {{Skill|Double Arc}} | ||
+ | # {{Skill|"We Heal As One!"}} (Copies your boons to your pet) | ||
+ | # {{Skill|Stalker's Strike}} x2 | ||
+ | # {{Skill|Celestial Avatar}} | ||
+ | # {{Skill|Natural Convergence}} | ||
+ | # {{Skill|Seed of Life}} | ||
+ | # {{Skill|Lunar Impact}} | ||
+ | # {{Skill|Cosmic Ray}} until {{Skill|Seed of Life}} is off cooldown | ||
+ | # {{Skill|Seed of Life}} | ||
+ | # {{Skill|Cosmic Ray}} x2 | ||
+ | # Drop Celestial Avatar | ||
+ | # {{Skill|Double Arc}} | ||
+ | |||
+ | ====Rotation==== | ||
+ | Condition Druid has a primarily priority-based rotation depending on the weapon set. While casting {{Skill|Sharpening Stone}} and {{Skill|Entangle}} off cooldown, follow this priority: | ||
+ | ;Shortbow | ||
+ | # {{Skill|Celestial Avatar}} + 5 / 2 | ||
+ | # {{Skill|Quickshot}} or {{Tooltip|Dodge}} - note, against strong enemies, save this to evade attacks. | ||
+ | # {{Skill|Poison Volley}} | ||
+ | # {{Skill|Jacaranda's Embrace}} | ||
+ | # {{Skill|Spike Trap}} | ||
+ | # {{Skill|Crippling Shot}} | ||
+ | |||
+ | ;Dagger/Dagger | ||
+ | # {{Skill|Celestial Avatar}} + 5 / 2 | ||
+ | # {{Tooltip|Dodge}} | ||
+ | # {{Skill|Instinctive Engage}} | ||
+ | # {{Skill|Double Arc}} | ||
+ | # {{Skill|Crippling Talon}} | ||
+ | # {{Skill|Jacaranda's Embrace}} | ||
+ | # {{Skill|Spike Trap}} | ||
+ | # {{Skill|Stalker's Strike}} - note, against strong enemies, save this to evade attacks. | ||
+ | |||
+ | In general, you should focus on using Celestial Avatar when it is off cooldown, use 5, 2, and 3, then drop it while executing the rest of your rotation. | ||
+ | |||
+ | ====Defense==== | ||
+ | * {{Skill|Quick Shot}} - evade | ||
+ | * {{Skill|Celestial Avatar}} - lots of self-healing, especially with the heal-hybrid variants. | ||
− | == | + | ====CC==== |
− | + | * This build features significant {{Tooltip|Immobilize}} from several sources, including {{Skill|Entangle}}, {{Skill|Crippling Shot}}, {{Skill|Natural Convergence}}, and {{Skill|Lunar Impact}} | |
+ | * {{Skill|Lunar Impact}} | ||
+ | * {{Skill|Concussion Shot}} | ||
+ | * {{Skill|Celestial Avatar}} |
Latest revision as of 19:47, 25 October 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
A Condition Druid build for open world. This build features very high evasion, great damage, and the strength of ranger pets like Jacaranda which can tank enemies for you.
Template Code
Skill Bar
Weapon Variants
- Mainhand Axe - higher burst + ranged, replaces Dagger; use this if you do not have weaponmaster.
- Torch - higher area damage
Skill Variants
Heals
- - very strong self-heal
Utilities
- - extra CC
- - quickness uptime + stunbreak
Specializations
Equipment
Standard Equipment
This setup uses equipment that is useful in general PVE.
Viper
Viper
Viper
Viper
Viper
Viper
Grieving
Grieving
Grieving
Viper
Viper
Viper
Viper
Viper
Viper
x6
- If using full Viper, take or
Budget Equipment
This gearset uses cheap equipment but is only useful in open world.
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
Carrion
x6
Variant Equipment
Relics
There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference.
- Relic of the Cavalier - dps/defense; use with Skyscale's Fire Field for stacking boons.
- Relic of Speed - mobility
- Relic of the Adventurer - defense
Defense
- Invest in a Jade Core for additional HP and access to Jade Protocols.
- Trailblazer + Dire - luxury gear; significant increase to defense and a minor damage loss
- Celestial + Seraph/ Plaguedoctor - luxury gear; significant increase to defense and healing at a moderate damage loss
- - more evades
Budget
- This build features a budget Carrion variant.
- - replaces ; you must also include one on all of your underwater weapons to prevent losing stacks.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
Opener
A class's opener can be very important for establishing rotation loops and front-loading damage so that enemies die before they are able to kill you. A simple and very effective opener for Condi Druid in open world follows:
- Weapon Swap
- (Copies your boons to your pet)
- x2
- until is off cooldown
- x2
- Drop Celestial Avatar
Rotation
Condition Druid has a primarily priority-based rotation depending on the weapon set. While casting
and off cooldown, follow this priority:- Shortbow
- + 5 / 2
- Dodge - note, against strong enemies, save this to evade attacks. or
- Dagger/Dagger
- + 5 / 2
- Dodge
- - note, against strong enemies, save this to evade attacks.
In general, you should focus on using Celestial Avatar when it is off cooldown, use 5, 2, and 3, then drop it while executing the rest of your rotation.
Defense
- - evade
- - lots of self-healing, especially with the heal-hybrid variants.
CC
- This build features significant Immobilize from several sources, including , , , and
Ratings
Comments
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