Difference between revisions of "Druid - Condition Eclipse Duelist"

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'''Relics'''
 
'''Relics'''
* {{Relic|Relic of Antitoxin}}
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* {{Relic|Relic of Antitoxin}} - better cleansing.
  
* {{Relic|Relic of Evasion}}
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* {{Relic|Relic of Evasion}} - gives you permanent {{Tooltip|Vigor}} uptime. It goes up in value when playing the Nature Magic variant because that one has worse Vigor uptime than the current Skirmishing version, and several traits become more powerful with higher endurance regen.
  
  

Revision as of 22:16, 1 January 2024

This is a test build. You may comment and rate it.

Focused on: Condition damageSustain and Mobility

Designed for: PvP Conquest

Difficulty:
Easy


Overview

A PvP condition Druid build made win 1v1s and other smaller engagements while also bringing some group support to the table.


Skill Bar

Jacaranda
Smokescale
Axe/Dagger
Sword/Warhorn
Utility


Skill Variants

Elite

  • Entangle - if you want a more offensive elite.


Pets

Jacaranda Jacaranda is optional, there are several other good pets for this slot:


Template Code

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Specializations


Specialization Variants

If you want to play a more defensive version with better condition removal, replace Skirmishing Skirmishing with Nature Magic Nature Magic:


Equipment

Axe
Dagger
Sigil
Sigil
Sword
Warhorn
Sigil
Sigil
Rune
Amulet
Relic


Relics

  • Relic of Antitoxin - better cleansing.
  • Relic of Evasion - gives you permanent Vigor Vigor uptime. It goes up in value when playing the Nature Magic variant because that one has worse Vigor uptime than the current Skirmishing version, and several traits become more powerful with higher endurance regen.


Usage

Elite specialization basics

  • Rangers with the Druid Druid specialization gain access to Celestial Avatar (CA) which uses a resource called Astral Force (AF).
  • You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like Regeneration Regeneration and Protection Protection via Rugged Growth are great at building Astral Force.


General

  • Celestial Avatar skill #5 Natural Convergence is a channeled ability that has Stability Stability on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away by moving or by weapon stowing, that way you get to use the Stability to cover other skills.
  • Dodging grants Protection Protection and Protection heals you.
  • Smokescale's F2 ability is Smoke Cloud which could be used to combo Stealth Stealth with Sword/Warhorn skills and Lunar Impact.


Damage

  • Axe/Dagger is your main damaging set, Sword/Warhorn is much more defensive by nature.
  • Splitblade is a cone-shaped attack and should be used in melee range (point-blank) to ensure that all the projectiles hit the main target.
  • Winter's Bite is the best skill on Axe. While it does less damage than Splitblade it applies up to 3 different conditions to the target, which overall puts more pressure on them. The Weakness Weakness even helps with mitigating incoming damage.
  • If you're using Stalker's Strike for the damage and not the evasion, you should first make sure your target is snared. Serpent's Strike has the benefit of allowing you to use Stalker's Strike as the first skill after swapping weapons for Quick Draw synergy while still getting the most damage out of it.
  • Eclipse makes Celestial Avatar amazing at applying cover conditions. While CA skills don't do a lot of damage they can apply a wide variety of conditions, if the target was already pressured this form can quickly overwhelm them by making it way harder for them to cleanse your more important conditions.
  • In CA Lunar Impact is a source of ranged Immobilize Immobilize, you could use this on fleeing enemies to stop them or set up skills like Natural Convergence.
  • Seed of Life isn't very dangerous but an instant ranged poison isn't bad, and could be used while casting other skills.


Sustain

  • Healing Spring is your best skill against conditions, constantly cleansing you as long as you're staying inside the AoE ring. It's also a Water Field, Sword/Warhorn has 3 skills that could be used inside this field to combo extra healing while CA has Lunar Impact.
  • Other great cleanses are Seed of Life in Celestial Avatar (somewhat spammable instant skill) and Sigil of Cleansing on both sets.
    • If you drop Seed of Life halfway through casting Lunar Impact you can combo an extra condition removal.
  • Entering Celestial Avatar dazes nearby enemies. This is an instant way of lifting some pressure off of you that could be done even while you're stunned.
  • Both sets have skills with evade frames: Stalker's Strike on Axe/Dagger and Serpent's Strike on Sword/Warhorn. Using these right after weapon swapping could reduce their CD thanks to Quick Draw.
  • Signet of Stone is a great defensive skill against Power-based burst damage, with this you could facetank an entire burst combo and even cast healing skill or counterpressure enemies while it's active.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Guirssane gave this build 5 stars • March 2024
Dont try to fight this shit, just a bunkerish build. Rotate elsewhere and win the game :).
4 stars
ChihyuxD gave this build 4 stars • January 2024
Good build,the T0 pet Fanged Iboga make this build very good for solo.But I don't think it can handle being killed by the Deadeye +1 very well.Nerf deadeye pls :)
5 stars
Nick1708 gave this build 5 stars • December 2023
I love this build, on my lvl (g3) is quite strong, very beginner friendly, i took trapper expertise and against condis which the build may feel weak if you fight on the heal trap you are almost invincible, a weak point is the pet is very vulnerable. good mobility, easy stealth, high survivability, good group support with stealth and the elite. The dmg looks bad on peaper, but it has a good hybrid damage.

Comments

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