Difference between revisions of "Druid - Condition Eclipse Duelist"
Line 18: | Line 18: | ||
| profession = ranger | | profession = ranger | ||
| specialization = druid | | specialization = druid | ||
− | | weapon1 = | + | | weapon1 = dagger |
| weapon2 = dagger | | weapon2 = dagger | ||
| weapon3 = sword | | weapon3 = sword | ||
| weapon4 = warhorn | | weapon4 = warhorn | ||
| healing = Healing Spring | | healing = Healing Spring | ||
− | | utility1 = | + | | utility1 = Glyph of Equality |
| utility2 = "Protect Me!" | | utility2 = "Protect Me!" | ||
| utility3 = Signet of Stone | | utility3 = Signet of Stone | ||
| elite = Glyph of the Stars | | elite = Glyph of the Stars | ||
− | | pet1 = | + | | pet1 = Siege Turtle |
| pet2 = Smokescale | | pet2 = Smokescale | ||
}} | }} | ||
Line 35: | Line 35: | ||
'''Elite''' | '''Elite''' | ||
* {{Skill|Entangle}} - if you want a more offensive elite. | * {{Skill|Entangle}} - if you want a more offensive elite. | ||
+ | |||
+ | '''Utility''' | ||
+ | * {{Skill|Signet of Stone}} over {{Skill|Signet of Renewal}} | ||
'''Pets''' | '''Pets''' | ||
− | {{Tooltip| | + | {{Tooltip|Siege Turtle}} could be replaced by: |
− | |||
− | |||
− | |||
− | |||
* {{Tooltip|Rock Gazelle}} | * {{Tooltip|Rock Gazelle}} | ||
− | * {{Tooltip| | + | * {{Tooltip|Jacaranda}} |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQQZNiE2BT+hAAAAqwEAAOYSAAC7AAAAtBIAAEIuAAAAAAAAAAAAAAAAAAAEBQAvAFoAZwAA] |
}} | }} | ||
Line 57: | Line 56: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Wilderness Survival|mid|top|bot}} | {{Specialization|Wilderness Survival|mid|top|bot}} | ||
− | {{Specialization| | + | {{Specialization|Nature Magic|mid|top|bot}} |
− | {{Specialization|Druid|bot| | + | {{Specialization|Druid|bot|bot|bot}} |
===Specialization Variants=== | ===Specialization Variants=== | ||
− | + | For a more offensive version you could take {{Tooltip|Nature Magic}} over {{Tooltip|Skirmishing}}: | |
− | {{Specialization| | + | {{Specialization|Skirmishing|mid|bot|top|variant=y}} |
+ | |||
==Equipment== | ==Equipment== | ||
{{PvP equipment | {{PvP equipment | ||
− | | weapon1 = | + | | weapon1 = dagger |
| weapon2 = dagger | | weapon2 = dagger | ||
| weapon3 = sword | | weapon3 = sword | ||
| weapon4 = warhorn | | weapon4 = warhorn | ||
| sigil1 = Cleansing | | sigil1 = Cleansing | ||
− | | sigil2 = | + | | sigil2 = Doom |
− | | sigil3 = | + | | sigil3 = Escape |
| sigil4 = Energy | | sigil4 = Energy | ||
− | | rune = | + | | rune = Engineer |
− | | amulet = | + | | amulet = Rabid |
| relic = Relic of the Demon Queen | | relic = Relic of the Demon Queen | ||
}} | }} | ||
Line 88: | Line 88: | ||
==Usage== | ==Usage== | ||
− | + | To be added | |
− | '''Elite specialization basics''' | + | <!--'''Elite specialization basics''' |
* Rangers with the {{Tooltip|Druid}} specialization gain access to {{Skill|Celestial Avatar}} (CA) which uses a resource called Astral Force (AF). | * Rangers with the {{Tooltip|Druid}} specialization gain access to {{Skill|Celestial Avatar}} (CA) which uses a resource called Astral Force (AF). | ||
Revision as of 19:38, 27 January 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage, Sustain and Mobility
Designed for: PvP Conquest
Difficulty:
Easy
Overview
A PvP condition Druid build made win 1v1s and other smaller engagements while also bringing some group support to the table.
Skill Bar
Dagger/Dagger
Sword/Warhorn
Utility
Skill Variants
Elite
- - if you want a more offensive elite.
Utility
- over
Pets
Siege Turtle could be replaced by:
Template Code
[&DQQZNiE2BT+hAAAAqwEAAOYSAAC7AAAAtBIAAEIuAAAAAAAAAAAAAAAAAAAEBQAvAFoAZwAA]
Specializations
Specialization Variants
For a more offensive version you could take Nature Magic over Skirmishing:
Equipment
Dagger
Dagger
Sigil
Sigil
Sword
Warhorn
Sigil
Sigil
Rune
Amulet
Relic
Relics
- - better cleansing.
- Vigor uptime. It goes up in value when playing the Nature Magic variant because that one has worse Vigor uptime than the current Skirmishing version, and several traits become more powerful with higher endurance regen. - gives you permanent
Usage
To be added
Ratings
Dont try to fight this shit, just a bunkerish build. Rotate elsewhere and win the game :).
Good build,the T0 pet Fanged Iboga make this build very good for solo.But I don't think it can handle being killed by the Deadeye +1 very well.Nerf deadeye pls :)
I love this build, on my lvl (g3) is quite strong, very beginner friendly, i took trapper expertise and against condis which the build may feel weak if you fight on the heal trap you are almost invincible, a weak point is the pet is very vulnerable.
good mobility, easy stealth, high survivability, good group support with stealth and the elite.
The dmg looks bad on peaper, but it has a good hybrid damage.
Comments
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