Difference between revisions of "Druid - Group Support"

(minor skill/trait changes after trying out the build more)
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| designed for = open world, open world support
 
| designed for = open world, open world support
 
| focus = support
 
| focus = support
| rating = great
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| rating = archived
 
| xpac = hot
 
| xpac = hot
 +
| meta =
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Druid provides strong zerg support through high healing, stunbreaks, downstate control, and crowd control. It also provides both offensive and defensive boons. As it focuses on supporting allies and has no damage of its own, this build is not recomended for solo play.
+
{{Tooltip|Druid}} provides strong zerg support through high healing, {{Tooltip|Alacrity}}, {{Tooltip|Might}}, {{Tooltip|Fury}}, stunbreaks, downstate control, and crowd control. It also provides both offensive and defensive boons. As it focuses on supporting allies and has no damage of its own, this build is not recommended for solo play.
 +
 
  
 
==Skill Bar==
 
==Skill Bar==
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|weapon4 = Warhorn
 
|weapon4 = Warhorn
 
|healing = "We Heal As One!"
 
|healing = "We Heal As One!"
|utility1 = "Search and Rescue!"
+
|utility1 = Frost Spirit
 
|utility2 = "Protect Me!"
 
|utility2 = "Protect Me!"
|utility3 = "Guard!"
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|utility3 = Stone Spirit
 
|pet1 = Fern Hound
 
|pet1 = Fern Hound
 
|pet2 = Rock Gazelle
 
|pet2 = Rock Gazelle
|elite = Entangle
+
|elite = Spirit of Nature
 
}}
 
}}
Command skills provide regeneration to nearby allies thanks to {{Trait|Resounding Timbre}}, which in turn heals thanks to {{Trait|Windborne Notes}}. Both things also contribute to building up your Astral Force {{Trait|Celestial Being}} and make it very easy to upkeep {{Trait|Natural Mender}}.
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You only need 3 spirits to maintain permanent {{Tooltip|Alacrity}} through {{Trait|Nature's Vengeance}}. We recommend Frost, Stone, and Nature.
  
 
===Skill Variants===
 
===Skill Variants===
====Heal Skills====
+
* If you are going to change your skills, remember you need 3 Spirits to be able to maintain {{Tooltip|Alacrity}}.
* {{Skill|Healing Spring}} - decent option to help cleanse conditions from allies.
 
* {{Skill|Troll Unguent}} - all the heal pulses provide Astral Force, and heal pulses on the pet also heal you due to {{Trait|Live Vicariously}}. But it doesn't provide regeneration to nearby allies.
 
 
 
 
====Utilities====
 
====Utilities====
* {{Skill|Frost Spirit}} - powerful DPS increase for allies when fighting in one location.
+
* {{Skill|Glyph of Equality (non-celestial)}} - daze // {{Skill|Glyph of Equality (Celestial Avatar)}} to provide {{Tooltip|Stability}}.
* {{Skill|Glyph of Equality}} - more cc or stunbreak for yourself and allies.
+
* {{Skill|Glyph of the Tides (non-celestial)}} - to pull enemies together so the zerg can cleave them // {{Skill|Glyph of the Tides (Celestial Avatar)}} push enemies like the bomb in Tarir south lane.
* {{Skill|Glyph of the Tides}} - to pull enemies together so the zerg can cleave them, or to push enemies like the bomb in Tarir south lane.
 
 
* {{Skill|Lightning Reflexes}} - evade and stunbreak.
 
* {{Skill|Lightning Reflexes}} - evade and stunbreak.
* {{skill|Muddy Terrain}} - greatly hinders movement of trash mobs.
 
 
* {{Skill|Signet of Renewal}} - decent condition cleanse for the zerg.
 
* {{Skill|Signet of Renewal}} - decent condition cleanse for the zerg.
 
* {{Skill|Signet of Stone}} - panic button to negate strike damage.
 
* {{Skill|Signet of Stone}} - panic button to negate strike damage.
* {{Skill|Stone Spirit}} - defensive option for allies when fighting in one location.
 
  
 
====Elites====
 
====Elites====
* {{Skill|Glyph of the Stars}} - good AoE heal and either condi cleanse {{skill|Glyph of the Stars (non-celestial)}} or revive {{Skill|Glyph of the Stars (Celestial Avatar)}}.
+
* {{skill|Glyph of the Stars (non-celestial)}} - good AoE heal, stability, and condi cleanse // {{Skill|Glyph of the Stars (Celestial Avatar)}} good AoE heal, stability, and revive.
* {{Skill|Spirit of Nature}} - AoE healing and revive.
 
* {{Skill|"Strength of the Pack!"}} - 10 stacks of stability.
 
  
 
===Pet variants===
 
===Pet variants===
Fern Hound and Rock Gazelle provide good damage and crowd control, but you can consider other options.
+
Fern Hound and Rock Gazelle provide good damage and crowd control. {{Tooltip|White Tiger}} is also great for providing {{Tooltip|Aegis}}. You can consider other options.
 
; High damage pets
 
; High damage pets
 
* {{Tooltip|Fanged Iboga}}, {{Tooltip|Jacaranda}}, any feline such as {{Tooltip|Lynx}}.
 
* {{Tooltip|Fanged Iboga}}, {{Tooltip|Jacaranda}}, any feline such as {{Tooltip|Lynx}}.
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; Tanky pets
 
; Tanky pets
 
* Drakes such as {{Tooltip|Marsh Drake}} provide the best mix of damage and tankiness, but bears and devourers are also very tanky pets.
 
* Drakes such as {{Tooltip|Marsh Drake}} provide the best mix of damage and tankiness, but bears and devourers are also very tanky pets.
 +
 +
 +
==Template Code==
 +
{{TemplateCode|code =[&DQQZHyA/BR95AHkAvAC8ALsAuwC5ALkAlwGXARY5GAUAAAAAAAAAAAAAAAA=]}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Beastmastery|bot|bot|mid}}
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{{Specialization|Nature Magic|bot|bot|top}}
{{Specialization|Nature Magic|bot|bot|bot}}
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{{Specialization|Beastmastery|bot|bot|bot}}
{{Specialization|Druid|top|bot|top}}
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{{Specialization|Druid|bot|bot|top}}
 
* {{Trait|Beastly Warden}} – if more cc is needed.
 
* {{Trait|Beastly Warden}} – if more cc is needed.
* {{Trait|Nature's Vengeance}} – when running Spirits.
 
 
* {{Trait|Celestial Shadow}} – superspeed and stealth for your group.
 
* {{Trait|Celestial Shadow}} – superspeed and stealth for your group.
 +
* Beastmastery is taken only for {{Trait|Resounding Timbre}}, as the {{Tooltip|Regeneration}} it provides make it easy to build Astral Force {{Trait|Celestial Being}} in combination with {{Trait|Natural Mender}}.
  
  
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| sigil4 = Superior Sigil of Concentration
 
| sigil4 = Superior Sigil of Concentration
 
}}
 
}}
 
  
 
===Variant Equipment===
 
===Variant Equipment===
 
====Runes====
 
====Runes====
* {{Rune|Superior Rune of Dwayna}}, {{Rune|Superior Rune of the Druid}}, {{Rune|Superior Rune of the Flock}}, {{Rune|Superior Rune of the Water}} - healing alternatives
+
* {{Rune|Superior Rune of the Rebirth}}, {{Rune|Superior Rune of the Water}} - Healing alternatives
* {{Rune|Superior Rune of Sanctuary}}, {{Rune|Superior Rune of the Rebirth}}, {{Rune|Superior Rune of Vampirism}}, {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of the Herald}} - Strong defensive options
+
* {{Rune|Superior Rune of Sanctuary}}, {{Rune|Superior Rune of the Herald}} - Strong defensive options
  
  
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==Usage==
 
==Usage==
 
===Healing and supporting===
 
===Healing and supporting===
This build focuses on healing and providing offensive and defensive boons to allies.
+
This build focuses on healing and providing offensive and defensive boons to allies. You should be able to provide permanent 25 {{Tooltip|Might}} and {{Tooltip|Alacrity}}, and also some {{Tooltip|Fury}}.
* Enter Celestial Avatar and use {{Skill|Rejuvenating Tides}} {{to}} {{Skill|Lunar Impact}} to give healing and {{Tooltip|Might}} to allies. Use {{Skill|Seed of Life}} right before leaving Celestial Avatar so the delayed heal starts rebuilding your Astral Force.
+
* Enter Celestial Avatar and use {{Skill|Rejuvenating Tides}} {{to}} {{Skill|Lunar Impact}} to give healing and {{Tooltip|Might}} to allies thanks to {{Trait|Grace of the Land}}. Use {{Skill|Seed of Life}} right before leaving Celestial Avatar so the delayed heal starts rebuilding your Astral Force.
 
* Don't stay inside Celestial Avatar until your Astral Force depletes. Enter, cast the skills you need, then manually leave it.
 
* Don't stay inside Celestial Avatar until your Astral Force depletes. Enter, cast the skills you need, then manually leave it.
 
* Position yourself so {{Skill|Solar Beam}} heals allies in between you and the enemy.
 
* Position yourself so {{Skill|Solar Beam}} heals allies in between you and the enemy.
* Spam {{Skill|"Guard!"}}, {{Skill|Call of the Wild}} and {{Skill|Astral Wisp}} off cooldown.
+
* Spam {{Skill|Cold Snap}}, {{Skill|Quicksand}}, {{Skill|Nature's Renewal}}, {{Skill|Call of the Wild}} and {{Skill|Astral Wisp}} off cooldown.
 
* Use your Blast finishers ({{Skill|Call of the Wild}}, {{Skill|Ancestral Grace}}, {{Skill|Lunar Impact}}) on water fields such as {{Skill|Sublime Conversion}} for extra healing, or light fields such as {{Skill|Seed of Life}} to cleanse conditions.
 
* Use your Blast finishers ({{Skill|Call of the Wild}}, {{Skill|Ancestral Grace}}, {{Skill|Lunar Impact}}) on water fields such as {{Skill|Sublime Conversion}} for extra healing, or light fields such as {{Skill|Seed of Life}} to cleanse conditions.
 
+
* You can break stuns for allies with {{Skill|"Protect Me!"}}.
 +
* Use {{Skill|Vine Surge}} to cleanse conditions that impair movement on allies.
 +
* Destroy projectiles with {{Skill|Sublime Conversion}}.
 +
* You have personal {{Tooltip|Stability}} in {{Skill|Sublime Conversion}}.
  
 
===Tagging===
 
===Tagging===
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* You can manually command your pet to attack certain mobs while you do other things.
 
* You can manually command your pet to attack certain mobs while you do other things.
  
 +
=== Spirits ===
 +
You need 3 spirits to maitain permanent {{Tooltip|Alacrity}}. Whenever you teleport your spirits to you by using their asociated skill, such as {{Skill|Cold Snap}}, they will provide 8 seconds of alacrity (with the 100% boon duration from the recomended gear). Staying near the spirits provides more boons, but this isn't mandatory.
  
 
===Crowd Control===
 
===Crowd Control===
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* {{Skill|Call of the Wild}}
 
* {{Skill|Call of the Wild}}
 
* {{Skill|Vine Surge}}
 
* {{Skill|Vine Surge}}
* {{Skill|Entangle}}
 
 
* Your pet and their Beast skill (F2) depending on the pet.
 
* Your pet and their Beast skill (F2) depending on the pet.

Latest revision as of 06:39, 1 July 2023

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Support

Designed for: Open World and [[|]]

Expansions required: Heart of Thorns builds

Difficulty:
TBD

Overview

Druid Druid provides strong zerg support through high healing, Alacrity Alacrity, Might Might, Fury Fury, stunbreaks, downstate control, and crowd control. It also provides both offensive and defensive boons. As it focuses on supporting allies and has no damage of its own, this build is not recommended for solo play.


Skill Bar

Fern Hound
Rock Gazelle
Staff
Axe/Warhorn
Utility

You only need 3 spirits to maintain permanent Alacrity Alacrity through Nature's Vengeance. We recommend Frost, Stone, and Nature.

Skill Variants

  • If you are going to change your skills, remember you need 3 Spirits to be able to maintain Alacrity Alacrity.

Utilities

  • Glyph of Equality (non-celestial) - daze // Glyph of Equality (Celestial Avatar) to provide Stability Stability.
  • Glyph of the Tides (non-celestial) - to pull enemies together so the zerg can cleave them // Glyph of the Tides (Celestial Avatar) push enemies like the bomb in Tarir south lane.
  • Lightning Reflexes - evade and stunbreak.
  • Signet of Renewal - decent condition cleanse for the zerg.
  • Signet of Stone - panic button to negate strike damage.

Elites

  • Glyph of the Stars (non-celestial) - good AoE heal, stability, and condi cleanse // Glyph of the Stars (Celestial Avatar) good AoE heal, stability, and revive.

Pet variants

Fern Hound and Rock Gazelle provide good damage and crowd control. White Tiger White Tiger is also great for providing Aegis Aegis. You can consider other options.

High damage pets
Good mix of damage and crowd control
Good on-demand crowd control
Tanky pets
  • Drakes such as Marsh Drake Marsh Drake provide the best mix of damage and tankiness, but bears and devourers are also very tanky pets.


Template Code

[&DQQZHyA/BR95AHkAvAC8ALsAuwC5ALkAlwGXARY5GAUAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • Beastly Warden – if more cc is needed.
  • Celestial Shadow – superspeed and stealth for your group.
  • Beastmastery is taken only for Resounding Timbre, as the Regeneration Regeneration it provides make it easy to build Astral Force Celestial Being in combination with Natural Mender.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This build uses the same gear as Build:Druid - Boon Support Healer allowing one single gear set for both open world and instanced content.

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Axe
Harrier
Warhorn
Harrier
Sigil
Sigil
Rune
x6


Variant Equipment

Runes

  • Rune of Superior Rune of the Rebirth, Rune of Superior Rune of the Water - Healing alternatives
  • Rune of Superior Rune of Sanctuary, Rune of Superior Rune of the Herald - Strong defensive options


Consumables

Food
  • Ascended food is superior to any other food. In the event you do not have or cannot find any, see below:
  • Use for general farming.
  • for maxing out magic find.
  • if you need more healing.
Utility:
  • or equivalent


Usage

Healing and supporting

This build focuses on healing and providing offensive and defensive boons to allies. You should be able to provide permanent 25 Might Might and Alacrity Alacrity, and also some Fury Fury.

  • Enter Celestial Avatar and use Rejuvenating Tides Lunar Impact to give healing and Might Might to allies thanks to Grace of the Land. Use Seed of Life right before leaving Celestial Avatar so the delayed heal starts rebuilding your Astral Force.
  • Don't stay inside Celestial Avatar until your Astral Force depletes. Enter, cast the skills you need, then manually leave it.
  • Position yourself so Solar Beam heals allies in between you and the enemy.
  • Spam Cold Snap, Quicksand, Nature's Renewal, Call of the Wild and Astral Wisp off cooldown.
  • Use your Blast finishers (Call of the Wild, Ancestral Grace, Lunar Impact) on water fields such as Sublime Conversion for extra healing, or light fields such as Seed of Life to cleanse conditions.
  • You can break stuns for allies with "Protect Me!".
  • Use Vine Surge to cleanse conditions that impair movement on allies.
  • Destroy projectiles with Sublime Conversion.
  • You have personal Stability Stability in Sublime Conversion.

Tagging

  • Solar Beam allows you to tag enemies easily, specially when using the keybind for "next target".
  • Use Ancestral Grace for mobility, try to aim near allies to reduce its cooldown.
  • You can manually command your pet to attack certain mobs while you do other things.

Spirits

You need 3 spirits to maitain permanent Alacrity Alacrity. Whenever you teleport your spirits to you by using their asociated skill, such as Cold Snap, they will provide 8 seconds of alacrity (with the 100% boon duration from the recomended gear). Staying near the spirits provides more boons, but this isn't mandatory.

Crowd Control

  • Natural Convergence
  • Lunar Impact
  • Call of the Wild
  • Vine Surge
  • Your pet and their Beast skill (F2) depending on the pet.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Onlywrin gave this build 5 stars • June 2021
Easily one of the best open world supports. This build lets you apply significant Might and healing to nearby allies, and due to the spammable regen you can affect more than 15 people at once if you position correctly. On top of this, the 1200 range hitscan auto lets you tag with the tagging variant in fast-tag events. Just an incredible build for group support in general; highly recommend.

Comments

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