Difference between revisions of "Druid - Power Daze Druid Roamer"

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* Celestial Avatar skill #5 {{Skill|Natural Convergence}} is a channeled ability that has {{Tooltip|Stability}} on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away by moving or by weapon stowing, that way you get to use the Stability to cover other skills.
 
* Celestial Avatar skill #5 {{Skill|Natural Convergence}} is a channeled ability that has {{Tooltip|Stability}} on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away by moving or by weapon stowing, that way you get to use the Stability to cover other skills.
  
* Smokescale's F2 ability is {{Skill|Smoke Cloud}} which could be used to combo {{Tooltip|Stealth}} with skills like {{Skill|Swoop}}, {{Skill|Thump (untamed}}, {{Skill|Lunar Impact}} or even pet swapping to proc {{Trait|Clarion Bond}}.
+
* Smokescale's F2 ability is {{Skill|Smoke Cloud}} which could be used to combo {{Tooltip|Stealth}} with skills like {{Skill|Swoop}}, {{Skill|Thump (untamed)}}, {{Skill|Lunar Impact}} or even pet swapping to proc {{Trait|Clarion Bond}}.
 
** {{Trait|Clarion Bond}} has the benefit of being instant. Since you're able to swap pets even while stunned, you could use this to stealth yourself even while CC'd.
 
** {{Trait|Clarion Bond}} has the benefit of being instant. Since you're able to swap pets even while stunned, you could use this to stealth yourself even while CC'd.
  
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* {{Skill|Glyph of Equality}} is often used offensively as an instant trigger for MoC, even in the middle of casting other skills.
 
* {{Skill|Glyph of Equality}} is often used offensively as an instant trigger for MoC, even in the middle of casting other skills.
  
* Hammer is much more about sustained damage. Your goal here is to keep the target CC'd with {{Skill|Thump (untamed}} and {{Skill|Overbearing Smash}} while smacking them mostly with autoattack boosted by {{Tooltip|Quickness}} while they are knocked down or dazed.
+
* Hammer is much more about sustained damage. Your goal here is to keep the target CC'd with {{Skill|Thump (untamed)}} and {{Skill|Overbearing Smash}} while smacking them mostly with autoattack boosted by {{Tooltip|Quickness}} while they are knocked down or dazed.
 
** {{Skill|Overbearing Smash}} basically sets itself up, dazing targets and then following up with a 2nd attack that deals extra damage via trait synergy. It's also the hardest hitting skill on Hammer.
 
** {{Skill|Overbearing Smash}} basically sets itself up, dazing targets and then following up with a 2nd attack that deals extra damage via trait synergy. It's also the hardest hitting skill on Hammer.
  
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''Hammer''
 
''Hammer''
:# {{Skill|Thump (untamed}}
+
:# {{Skill|Thump (untamed)}}
 
:# {{Skill|Wild Swing}}
 
:# {{Skill|Wild Swing}}
 
:# {{Skill|Savage Shock Wave}}
 
:# {{Skill|Savage Shock Wave}}

Revision as of 14:13, 12 February 2024

This is a test build. You may comment and rate it.

Focused on: Strike damage and Mobility

Designed for: WvW Roaming

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Easy


Overview

A CC-focused Power Druid build for WvW roaming. The build's all about keeping targets Daze Dazed and Stun Stunned for as long as possible while triggering Moment of Clarity procs to boost hard hitting abilities such as Maul.


Skill Bar

Smokescale
Rock Gazelle
Hammer
Greatsword
Utility


Template Code

[&DQQILyArBTd5AHkAwgC7AOYSqwG7ALgAtBLtADsuKhUAAAAAAAAAAAAAAAACMgAzAAA=]
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Specializations


Equipment

Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Dragon
Accessory
Dragon
Accessory
Dragon
Amulet
Dragon
Ring
Dragon
Ring
Dragon
Hammer
Dragon
Sigil
Sigil
Greatsword
Dragon
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Relics

  • Relic of Isgarren - damage boost if you don't mind losing out on mobility.


Consumables

Food

  • We suggest taking health regen food like (defense) or (offense) to build Astral Force faster, which is very important for the build.


Utility

  • or .


Usage

Elite specialization basics

  • Rangers with the Druid Druid specialization gain access to Celestial Avatar (CA) which uses a resource called Astral Force (AF).
  • You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like Regeneration Regeneration and Protection Protection via Rugged Growth are great at building Astral Force.


General

  • Celestial Avatar skill #5 Natural Convergence is a channeled ability that has Stability Stability on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away by moving or by weapon stowing, that way you get to use the Stability to cover other skills.
  • Smokescale's F2 ability is Smoke Cloud which could be used to combo Stealth Stealth with skills like Swoop, Thump (untamed), Lunar Impact or even pet swapping to proc Clarion Bond.
    • Clarion Bond has the benefit of being instant. Since you're able to swap pets even while stunned, you could use this to stealth yourself even while CC'd.


Damage

  • There are 2 things which play a key role in burst combos: CC and/or Fury Fury application.
  • With the combination of Remorseless and Precise Strike, gaining Fury Fury refreshes Opening Strike and Opening Strike has a 100% crit chance as well as a 25% damage bonus.
  • Whenever you disable an enemy with Daze Daze or any other form of hard-CC you gain Fury Fury from Two-Handed Training and a Moment of Clarity proc, which further increases your damage.
  • Aside from using CC skills you can also obtain Fury Fury instantly by swapping pets. This also gives you Quickness Quickness to help with landing your burst.
  • The best burst skill in the build is Maul.
  • Hilt Bash resets the cooldown on Maul while also being a perfect setup for it.
  • Glyph of Equality is often used offensively as an instant trigger for MoC, even in the middle of casting other skills.
  • Hammer is much more about sustained damage. Your goal here is to keep the target CC'd with Thump (untamed) and Overbearing Smash while smacking them mostly with autoattack boosted by Quickness Quickness while they are knocked down or dazed.
    • Overbearing Smash basically sets itself up, dazing targets and then following up with a 2nd attack that deals extra damage via trait synergy. It's also the hardest hitting skill on Hammer.
  • CC effects don't stack on duration and Daze Daze durations are quite long in the build, try not to override already applied dazes with other control effects.


Burst combo examples

Greatsword

  1. Pet swap for Quickness Quickness and Fury Fury, or use Glyph of Equality. You could even do both for maximum effectiveness but that burns more CDs.
  2. Maul
  3. Hilt Bash to stun the target and refresh Maul
  4. Maul again.


Hammer

  1. Thump (untamed)
  2. Wild Swing
  3. Savage Shock Wave
  4. Overbearing Smash
  5. Spam auto attacks, pet swap for Quickness Quickness if you're running out of it


Sustain

  • Seed of Life in Celestial Avatar (somewhat spammable instant skill) and Sigil of Superior Sigil of Cleansing provide a steady stream of condi removal, use these to keep conditions at bay.
    • If you drop Seed of Life halfway through casting Lunar Impact you can combo an extra condition removal.
  • Entering Celestial Avatar dazes nearby enemies. This is an instant way of lifting some pressure off of you that could be done even while you're stunned.
  • Counterattack is a powerful blocking skill you can fall back on when you're taking heavy damage. Blocking an attack with it also unlocks Counterattack Kick to CC enemies with, which can quickly turn things around my giving you a Moment of Clarity proc so you can immediately Maul them.
  • Signet of Renewal should be kept for its passive for as long as possible. While it doesn't heal much on this build it's A) still better than nothing and B) instrumental for Astral Force generation which fuels Celesital Avatar. Use it only if you're out of options and need to break stun or do a mass cleanse.
    • Note: your pet must be within 600 range for the condition transfer to happen. The damage from the transfer itself can actually kill the pet rather quickly so you might want to swap pets shortly after using this signet.
  • You're free to use "Protect Me!" for simple damage mitigation while the other utilities are not on CD, but if those are recharging then hold onto this in case you need to break a stun in the future.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • February 2024
Damage is really good and it can destroy specs who lack Stability while Relic of Speed helps with sticking to targets. GS brings the usual burst damage while Hammer can use the Quickness to pummel targets while they are dazed for days. Cele Avatar remedies some of the sustain problems of a spec like this (especially the cleansing part) and the stealth helps a lot too. Not bad at all, but it has its weaknesses, like long drawn out duels against condi specs or cele specs with lots of Stability because it's not a good build for attrition. But then again, it's not completely defenseless either and can perform quite well when played right, your tools are just a bit more limited.

Comments

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