Difference between revisions of "Firebrand - Support Firebrand"

(formatting)
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===Weapon Variants===
+
;Weapon Variants
 
* '''Axe''' provides excellent CC but at a short range
 
* '''Axe''' provides excellent CC but at a short range
 
** Recommended for smaller numbers
 
** Recommended for smaller numbers
  
 
+
;Skill Variants
===Skill Variants===
 
 
* {{Skill|Mantra of Lore}} swap {{Skill|Signet of Mercy}} if condition clear is needed or the rez is unneeded.
 
* {{Skill|Mantra of Lore}} swap {{Skill|Signet of Mercy}} if condition clear is needed or the rez is unneeded.
  
Line 72: Line 71:
  
 
===Equipment Variants===
 
===Equipment Variants===
====Stats====
+
;Stats
 
* '''Healing''' infusions are also a viable choice
 
* '''Healing''' infusions are also a viable choice
====Sigils====
+
;Sigils
 
* {{Sigil|Superior Sigil of Concentration}} for higher {{Tooltip|Stability}} uptime
 
* {{Sigil|Superior Sigil of Concentration}} for higher {{Tooltip|Stability}} uptime
====Runes====
+
;Runes
 
* {{Rune|Superior Rune of the Monk}} better healing but less boons, boon uptime and survivability
 
* {{Rune|Superior Rune of the Monk}} better healing but less boons, boon uptime and survivability
  
Line 86: Line 85:
  
  
==Usage==
+
==Usage==
===General===
+
===Priorities===
====Settings====
+
;High
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.
+
* {{Tooltip|Stability}}
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''
+
* Stunbreaking aliies
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers
+
* {{Skill|Signet of Mercy}}
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
+
 
 +
;Moderate
 +
* Condition clear
 +
* CC
 +
* Healing
 +
* Primary boon support
 +
 
 +
;Low
 +
* Cover boon support
  
  
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===Overall Skill Priorities===
+
===Detailed Explanations===
====High====
+
====Stability====
* Apply {{Tooltip|Stability}} for allies
+
* Apply {{Tooltip|Stability}} before allies get caught by enemy CC
* Stunbreak caught allies
+
* Avoid overlapping multiple AoE {{Tooltip|Stability}} sources on your party, both your own and other players
* Resurrect downed allies with {{Skill|Signet of Mercy}}
+
* Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
====Moderate====
+
* Be careful not to apply {{Tooltip|Stability}}, especially from {{Skill|"Stand Your Ground!"}}, while your allies are under the effect of {{Skill|Winds of Disenchantment}}
* Condition clear {{Tooltip|Immobilize}} from allies
 
* CC enemy players in allied spikes
 
* Heal allied players
 
* Apply primary boons to allied players
 
====Low====
 
* Apply cover boons to allied players
 
  
 
+
{{Collapsible
===Specific Priorities===
+
|width=85
===={{Tooltip|Stability}} skills by priority====
+
|;{{Tooltip|Stability}} priority
 +
|
 
* {{Skill|"Stand Your Ground!"}}
 
* {{Skill|"Stand Your Ground!"}}
 
* {{Skill|Tome of Courage}} + {{Tooltip|Epilogue Unbroken Lines}} + {{Tooltip|Chapter 1 Unflinching Charge}}
 
* {{Skill|Tome of Courage}} + {{Tooltip|Epilogue Unbroken Lines}} + {{Tooltip|Chapter 1 Unflinching Charge}}
 
* {{Skill|Hallowed Ground}}
 
* {{Skill|Hallowed Ground}}
 
* {{Skill|Mantra of Liberation}}
 
* {{Skill|Mantra of Liberation}}
 +
}}
  
  
====Condition clear skills by priority====
+
====Stunbreaking====
* {{Skill|Mantra of Lore}} (if applicable)
 
* {{Skill|Tome of Courage}} + '''Chapter 4 Stalwart Stand''' (Only outside of {{Skill|Winds of Disenchantment}})
 
* {{Skill|Tome of Resolve}} (to proc {{Trait|Absolute Resolve}}
 
* {{Tooltip|Epilogue Eternal Oasis}}
 
* {{Tooltip|Chapter 2 Radiant Recovery}}
 
* {{Skill|Symbol of Swiftness}} {{to}} {{Skill|Holy Strike}} (Blast finisher)
 
 
 
====CC skills by priority====
 
* {{Skill|Blazing Edge}} (if applicable)
 
* {{Skill|Line of Warding}}
 
* {{Tooltip|Chapter 3 Heated Rebuke}}
 
* {{Tooltip|Chapter 2 Daring Challenge}}
 
 
 
 
 
====Heal skills by priority====
 
* {{Skill|Empower}} (if you have time to finish cast)
 
* {{Skill|Holy Strike}}
 
* {{Skill|Shield of Absorption}} (only if the knockback isn’t disruptive)
 
* '''Dodge''' ({{Trait|Selfless Daring}})
 
* {{Skill|Tome of Resolve}}
 
** {{Tooltip|Epilogue Eternal Oasis}}
 
** {{Tooltip|Chapter 4 Shining River}}
 
** {{Tooltip|Chapter 1 Desert Bloom}}
 
* {{Tooltip|Aegis}}
 
** {{Skill|Protector's Strike}}
 
** {{Skill|Mantra of Solace}}
 
** {{Skill|Shield of Judgment}}
 
* {{Tooltip|Regeneration}}
 
** {{Skill|Symbol of Faith}}
 
 
 
 
 
====Primary boon skills by priority====
 
* {{Skill|Mantra of Solace}} - {{Tooltip|Quickness}} + {{Tooltip|Aegis}}
 
* {{Skill|Empower}} - {{Tooltip|Might}}
 
* {{Skill|Protector's Strike}} -  {{Tooltip|Protection}} + {{Tooltip|Aegis}}
 
* {{Skill|Shield of Judgment}} - {{Tooltip|Protection}} + {{Tooltip|Aegis}}
 
 
 
 
 
====Cover boon skills by priority====
 
* {{Tooltip|Chapter 3 Azure Sun}} - {{Tooltip|Vigor}} + {{Tooltip|Regeneration}}
 
* {{Skill|Symbol of Swiftness}} - {{Tooltip|Swiftness}}
 
* {{Skill|Symbol of Vengeance}} - {{Tooltip|Fury}} (if applicable)
 
* {{Skill|Symbol of Faith}} - {{Tooltip|Regeneration}}
 
 
 
 
 
===Detailed Explanations===
 
====Applying Stability for allies====
 
* Apply {{Tooltip|Stability}} before allies get caught by enemy CC
 
* Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
 
* Be careful not to apply {{Tooltip|Stability}}, especially from {{Skill|"Stand Your Ground!"}}, while your allies are under the effect of {{Tooltip|Winds of Disenchantment}}
 
 
 
 
 
====Stunbreaking caught allies====
 
 
* {{Skill|Mantra of Liberation}} is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
 
* {{Skill|Mantra of Liberation}} is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
 
* Allies are most likely to be CCed at the same times they need {{Tooltip|Stability}} or while they are the focus target.  
 
* Allies are most likely to be CCed at the same times they need {{Tooltip|Stability}} or while they are the focus target.  
Line 198: Line 148:
 
* If allies are not in a {{Skill|Winds of Disenchantment}} and close by, prioritize resistance from '''Chapter 4 Stalwart Stand'''
 
* If allies are not in a {{Skill|Winds of Disenchantment}} and close by, prioritize resistance from '''Chapter 4 Stalwart Stand'''
 
* If allies are too far for '''Chapter 4 Stalwart Stand''' or in a {{Skill|Winds of Disenchantment}}, use {{Skill|Tome of Resolve}} and related skills
 
* If allies are too far for '''Chapter 4 Stalwart Stand''' or in a {{Skill|Winds of Disenchantment}}, use {{Skill|Tome of Resolve}} and related skills
 +
 +
{{Collapsible
 +
|width=85
 +
|;Condition clear priority
 +
|
 +
* {{Skill|Mantra of Lore}} (if applicable)
 +
* {{Skill|Tome of Courage}} + '''Chapter 4 Stalwart Stand''' (Only outside of {{Skill|Winds of Disenchantment}})
 +
* {{Skill|Tome of Resolve}} (to proc {{Trait|Absolute Resolve}}
 +
* {{Tooltip|Epilogue Eternal Oasis}}
 +
* {{Tooltip|Chapter 2 Radiant Recovery}}
 +
* {{Skill|Symbol of Swiftness}} {{to}} {{Skill|Holy Strike}} (Blast finisher)
 +
}}
 +
  
 
====CC====
 
====CC====
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** Enemy groups moving defensively while your group is pushing
 
** Enemy groups moving defensively while your group is pushing
  
====Heal allied players====
+
{{Collapsible
 +
|width=85
 +
|;CC Priority
 +
|
 +
* {{Skill|Blazing Edge}} (if applicable)
 +
* {{Skill|Line of Warding}}
 +
* {{Tooltip|Chapter 3 Heated Rebuke}}
 +
* {{Tooltip|Chapter 2 Daring Challenge}}
 +
}}
 +
 
 +
 
 +
====Healing====
 
* Be careful when healing others, {{Skill|Empower}} and {{Trait|Selfless Daring}} are powerful heals but can easily leave you out of position if misused
 
* Be careful when healing others, {{Skill|Empower}} and {{Trait|Selfless Daring}} are powerful heals but can easily leave you out of position if misused
 
* Give yourself quickness with {{Skill|Mantra of Solace}} before casting {{Skill|Empower}}
 
* Give yourself quickness with {{Skill|Mantra of Solace}} before casting {{Skill|Empower}}
 +
 +
{{Collapsible
 +
|width=85
 +
|;Healing priority
 +
|
 +
* {{Skill|Empower}} (if you have time to finish cast)
 +
* {{Skill|Holy Strike}}
 +
* {{Skill|Shield of Absorption}} (only if the knockback isn’t disruptive)
 +
* '''Dodge''' ({{Trait|Selfless Daring}})
 +
* {{Skill|Tome of Resolve}}
 +
** {{Tooltip|Epilogue Eternal Oasis}}
 +
** {{Tooltip|Chapter 4 Shining River}}
 +
** {{Tooltip|Chapter 1 Desert Bloom}}
 +
* {{Tooltip|Aegis}}
 +
** {{Skill|Protector's Strike}}
 +
** {{Skill|Mantra of Solace}}
 +
** {{Skill|Shield of Judgment}}
 +
* {{Tooltip|Regeneration}}
 +
** {{Skill|Symbol of Faith}}
 +
}}
  
  
====Apply primary boons to allied players====
+
====Primary boons====
 
* Defensive boons like {{Tooltip|Protection}} or {{Tooltip|Aegis}} should be prioritized when your group is on the defensive
 
* Defensive boons like {{Tooltip|Protection}} or {{Tooltip|Aegis}} should be prioritized when your group is on the defensive
 
* Offensive boons like {{Tooltip|Might}} and {{Tooltip|Quickness}} should be prioritized when your group is on the offensive
 
* Offensive boons like {{Tooltip|Might}} and {{Tooltip|Quickness}} should be prioritized when your group is on the offensive
 
** Especially as your group spikes, try to always use a charge of {{Skill|Mantra of Solace}}
 
** Especially as your group spikes, try to always use a charge of {{Skill|Mantra of Solace}}
  
 +
{{Collapsible
 +
|width=85
 +
|;Primary boon priority
 +
|
 +
* {{Skill|Mantra of Solace}} - {{Tooltip|Quickness}} + {{Tooltip|Aegis}}
 +
* {{Skill|Empower}} - {{Tooltip|Might}}
 +
* {{Skill|Protector's Strike}} -  {{Tooltip|Protection}} + {{Tooltip|Aegis}}
 +
* {{Skill|Shield of Judgment}} - {{Tooltip|Protection}} + {{Tooltip|Aegis}}
 +
}}
  
====Apply cover boons to allied players====
+
 
 +
====Cover boons====
 
* Cover boons are low value boons applied to soak strips instead of critical boons like {{Tooltip|Stability}}
 
* Cover boons are low value boons applied to soak strips instead of critical boons like {{Tooltip|Stability}}
 
* While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.  
 
* While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.  
 
** This means that cover boons should be applied ''after'' primary boons when possible
 
** This means that cover boons should be applied ''after'' primary boons when possible
 +
 +
{{Collapsible
 +
|width=85
 +
|;Cover boon priority
 +
|
 +
* {{Tooltip|Chapter 3 Azure Sun}} - {{Tooltip|Vigor}} + {{Tooltip|Regeneration}}
 +
* {{Skill|Symbol of Swiftness}} - {{Tooltip|Swiftness}}
 +
* {{Skill|Symbol of Vengeance}} - {{Tooltip|Fury}} (if applicable)
 +
* {{Skill|Symbol of Faith}} - {{Tooltip|Regeneration}}
 +
}}
 +
 +
 +
===Settings===
 +
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.
 +
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''
 +
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers
 +
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.

Revision as of 21:29, 27 February 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingBoon support and Crowd control

Designed for: WvW Zerg

Difficulty:
TBD
This build was last updated on February 27, 2022 and is up to date for the April 16, 2024 patch.

Overview

A support Firebrand build for WvW. Provides a large amount of Stability Stability, powerful healing, cleansing and boon support.


Skill Bar

Staff
Mace/Shield
Utility


Weapon Variants
  • Axe provides excellent CC but at a short range
    • Recommended for smaller numbers
Skill Variants
  • Mantra of Lore swap Signet of Mercy if condition clear is needed or the rez is unneeded.


Template Code

[&DQExGS4rPjpLFwAANgEAAEsBAAAyAQAAGBYAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants

  • Weighty Terms can be useful for lower Mantra of Liberation cooldown, especially if Quickness Quickness is already covered


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
  • Healing infusions are also a viable choice
Sigils
  • Sigil of Superior Sigil of Concentration for higher Stability Stability uptime
Runes
  • Rune of Superior Rune of the Monk better healing but less boons, boon uptime and survivability


Consumables

    • personal food option


Usage

Priorities

High
  • Stability Stability
  • Stunbreaking aliies
  • Signet of Mercy
Moderate
  • Condition clear
  • CC
  • Healing
  • Primary boon support
Low
  • Cover boon support


Surviving

  • This build has high passive defense
  • This build has no mobility skill access, staying very close to your tag and group is critical
  • This builds' active defenses are strong, but ideally saved for your group and not used selfishly
    • Use "Stand Your Ground!" as a stunbreak, but only if your entire party is in range and outside of Winds of Disenchantment. Otherwise use Mantra of Liberation
    • If you are low on healing or pressured by conditions, use Tome of Resolve and its related skills


Detailed Explanations

Stability

  • Apply Stability Stability before allies get caught by enemy CC
  • Avoid overlapping multiple AoE Stability Stability sources on your party, both your own and other players
  • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
  • Be careful not to apply Stability Stability, especially from "Stand Your Ground!", while your allies are under the effect of Winds of Disenchantment
Stability Stability priority


Stunbreaking

  • Mantra of Liberation is your group stunbreak, use its charges very carefully - the cooldown is too long to waste them
  • Allies are most likely to be CCed at the same times they need Stability Stability or while they are the focus target.
  • Turn your camera, make use of a “Look Behind” keybind and listen to voice communications to pay attention to caught allies.
  • Give them additional support after stunbreaking as needed


Signet of Mercy

  • Watch for low allied health bars to enable precasting (Using the skill before an ally is downed so that it finishes casting on them as soon as they do go down)
  • Give yourself quickness with Mantra of Solace before beginning the cast
  • Cover the cast with Stability Stability ("Stand Your Ground!" or Mantra of Liberation only - the others are too slow)
  • Make sure to communicate over voice comms. Broadcast that you are beginning, casting and finishing the rez, include the name of the person being rezzed if possible.
  • If another player with a higher priority calls they are rezzing at the same time, cancel the rez (“Stow Weapon” keybind or Escape button while in a Tome skill) and communicate the fact you are cancelling.


Condition clear

  • You have limit condition clear compared to other supports, focus on using yours when allies have Immobilize Immobilize
  • If allies are not in a Winds of Disenchantment and close by, prioritize resistance from Chapter 4 Stalwart Stand
  • If allies are too far for Chapter 4 Stalwart Stand or in a Winds of Disenchantment, use Tome of Resolve and related skills
Condition clear priority
  • Mantra of Lore (if applicable)
  • Tome of Courage + Chapter 4 Stalwart Stand (Only outside of Winds of Disenchantment)
  • Tome of Resolve (to proc Absolute Resolve
  • Epilogue Eternal Oasis Epilogue Eternal Oasis
  • Chapter 2 Radiant Recovery Chapter 2 Radiant Recovery
  • Symbol of Swiftness Holy Strike (Blast finisher)


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
CC Priority


Healing

  • Be careful when healing others, Empower and Selfless Daring are powerful heals but can easily leave you out of position if misused
  • Give yourself quickness with Mantra of Solace before casting Empower
Healing priority


Primary boons

  • Defensive boons like Protection Protection or Aegis Aegis should be prioritized when your group is on the defensive
  • Offensive boons like Might Might and Quickness Quickness should be prioritized when your group is on the offensive
    • Especially as your group spikes, try to always use a charge of Mantra of Solace
Primary boon priority


Cover boons

  • Cover boons are low value boons applied to soak strips instead of critical boons like Stability Stability
  • While most boon rips randomly choose from the boons on a target, boon corrupts always work on a first in, last out priority.
    • This means that cover boons should be applied after primary boons when possible
Cover boon priority


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • July 2023
One Firebrand per party is still mandatory due to the immense amount of defensive boons it brings in addition to tons of other utility. Stability, protection, aegis, resistance, swiftness, might stacking, CC's, ranged revive, group stunbreaks, minor healing and supplemental condition cleansing. It is an extremely effective build.
5 stars
OuterOcean gave this build 5 stars • December 2022
This is still the most important support in the game, since there is so much cc in the game. No other build has the ability to negate this much other than firebrand, even after the rework.

Comments

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