Difference between revisions of "Harbinger - Quickness Support Condi DPS"

 
(17 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
| rating = Great
 
| rating = Great
 
| focus = Condition Damage, Support
 
| focus = Condition Damage, Support
| xpac = eod
+
| xpac = eod, soto
| meta =  
+
| meta = y
 +
| difficulty = 2
 
}}
 
}}
  
Line 25: Line 26:
 
| weapon2 = Dagger
 
| weapon2 = Dagger
 
| weapon3 = Scepter
 
| weapon3 = Scepter
| weapon4 = Dagger
+
| weapon4 = Torch
 
| healing = Elixir of Promise
 
| healing = Elixir of Promise
 
| utility1 = Elixir of Anguish
 
| utility1 = Elixir of Anguish
 
| utility2 = Elixir of Risk
 
| utility2 = Elixir of Risk
 
| utility3 = Blood Is Power
 
| utility3 = Blood Is Power
| elite = Plaguelands
+
| elite = Elixir of Ambition
 
| pet1 =  
 
| pet1 =  
 
| pet2 =  
 
| pet2 =  
Line 37: Line 38:
  
 
===Weapon Variants===
 
===Weapon Variants===
 +
* Players that don't own Secrets of the Obscure can just ignore the '''Torch'''.
 
* You could bring a '''Warhorn''' on your '''Scepter''' set for extra CC, life force generation and a tiny bit of healing.
 
* You could bring a '''Warhorn''' on your '''Scepter''' set for extra CC, life force generation and a tiny bit of healing.
 
** If the rotation is performed correctly, this won't be a DPS loss.
 
** If the rotation is performed correctly, this won't be a DPS loss.
Line 42: Line 44:
  
 
===Skill Variants===
 
===Skill Variants===
* With {{Skill|Elixir of Risk}} you can maintain permanent {{tooltip|Fury}} and ~13 stacks of {{tooltip|Might}}, but it could be swapped out for other skills if different utility is needed.
+
With {{Skill|Elixir of Risk}} you can maintain permanent {{tooltip|Fury}} and ~13 stacks of {{tooltip|Might}}, but it could be swapped out for other skills if different utility is needed.
 +
* {{skill|Signet of Spite}} offers the highest DPS.
  
  
Line 48: Line 51:
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgnNjI1QCvnGuca7BrsGtQa1BqAAIAAkgCSAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQgnNTI1QCvnGuca7BrsGtQa1BqAAIAA6BqSAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Curses|mid|top|bot|}}
+
{{Specialization|Curses|top|top|bot|}}
 
{{Specialization|Soul Reaping|top|top|bot|}}
 
{{Specialization|Soul Reaping|top|top|bot|}}
 
{{Specialization|Harbinger|bot|mid|mid|}}
 
{{Specialization|Harbinger|bot|mid|mid|}}
Line 72: Line 75:
 
| weapon2-stats =  
 
| weapon2-stats =  
 
| weapon3 = Scepter
 
| weapon3 = Scepter
| weapon4 =  
+
| weapon4 = Torch
 
| sigil3 = Superior Sigil of Geomancy
 
| sigil3 = Superior Sigil of Geomancy
 +
| sigil4 = Superior Sigil of Bursting
 
| weapon3-stats =  
 
| weapon3-stats =  
 
| weapon4-stats =  
 
| weapon4-stats =  
 
| infusion1 = Malign +9 Agony Infusion
 
| infusion1 = Malign +9 Agony Infusion
| infusion1-qt = 15
+
| infusion1-qt = 9
 
| infusion2 = Spiteful +9 Agony Infusion
 
| infusion2 = Spiteful +9 Agony Infusion
| infusion2-qt = 3
+
| infusion2-qt = 9
 +
| relic = Relic of Akeem
 
| head = Ritualist
 
| head = Ritualist
| shoulders = Ritualist
+
| shoulders =  
 
| chest = Ritualist
 
| chest = Ritualist
| hands = Ritualist
+
| hands =  
 
| legs =  
 
| legs =  
| feet = Ritualist
+
| feet =  
 
| backpiece =  
 
| backpiece =  
 
| accessory1 =  
 
| accessory1 =  
Line 94: Line 99:
 
}}
 
}}
  
* Depending on the encounter, you may swap in {{tooltip|viper stats}} pieces, as long as you can maintain {{tooltip|Quickness}}.
+
* This setup provides ~19% boon duration (without a Jade Bot) which is enough to maintain {{tooltip|Quickness}} getting 5 ticks of {{trait|Deathly Haste}} per shroud loop.
 +
* You can run full {{tooltip|Viper stats}} pieces if you are confident in your rotation.
 +
* If you don't have stat infusions, use {{food|Koi Cake}} (or alternatives) as your food.
 +
* {{sigil|Superior Sigil of Geomancy}} requires you to be in melee range to hit, so may be unreliable. {{Sigil|Superior Sigil of Earth}} or {{Sigil|Superior Sigil of Torment}} can replace it if preferred.
 +
* {{relic|Relic of Akeem}} and {{relic|Relic of the Fractal}} are very similar damage. Akeem is AoE, but requires your CCs to be spaced out - if you deviate too much from the written rotation it may perform notably worse.
 +
 
 +
 
 +
===Non-SotO Gear===
 +
{{relic|Relic of the Aristocracy}} is the best relic for players that don't own Secrets of the Obscure. As this adds a lot of condi duration, you should make the following changes to your gear:
 +
* {{rune|Superior Rune of the Trapper}} instead of {{rune|Superior Rune of Tormenting}}
 +
* {{sigil|Superior Sigil of Demons}} instead of {{sigil|Superior Sigil of Bursting}}
 +
* You don't have access to '''Torch''' so leave that slot empty, or bring a '''Warhorn'''.
  
  
Line 101: Line 117:
  
 
'''Food:'''
 
'''Food:'''
* {{food|Koi Cake}} or ascended versions
+
* {{food|Plate of Beef Rendang}} or ascended versions
  
  
 
'''Utility:'''
 
'''Utility:'''
* {{utility|Master Tuning Crystal}}
+
* {{utility|Toxic Focusing Crystal}}
 +
** {{utility|Master Tuning Crystal}} for a cheaper alternative
  
  
Line 113: Line 130:
 
===Rotation===
 
===Rotation===
 
The rotation assumes use of {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}}, but {{Skill|Elixir of Risk}} could be replaced with {{Skill|Elixir of Bliss}} if it is deemed more valuable. See the ''General Tips'' section if you are not running 3 elixirs.
 
The rotation assumes use of {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}}, but {{Skill|Elixir of Risk}} could be replaced with {{Skill|Elixir of Bliss}} if it is deemed more valuable. See the ''General Tips'' section if you are not running 3 elixirs.
 +
 +
This rotation also uses '''Torch'''. Players that don't own Secrets of the Obscure can just ignore any torch skills.
  
 
<big>'''Opener'''</big>
 
<big>'''Opener'''</big>
# {{Skill|Plaguelands}} - We want to cast plaguelands early so that the {{tooltip|Poison}} expires before you enter shroud. If it doesn't you will transfer the {{tooltip|Poison}} instead of the {{tooltip|Bleeding}}, leading to a loss of DPS.
+
# Throw {{Skill|Elixir of Promise}} to build some Blight
# Throw {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} at your feet to quickly build Blight stacks.
+
# {{Skill|Harbinger Shroud}}
# {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}}
+
# {{Skill|Voracious Arc}}
 +
# {{Skill|Devouring Cut}}
 +
# {{Skill|Dark Barrage}}
 +
# {{Skill|Exit Harbinger Shroud}}
 +
# {{Skill|Elixir of Risk}}, {{Skill|Elixir of Anguish}} and {{skill|Elixir of Ambition}} on the group for boons and to quickly build Blight stacks - make sure the boon rip has already happened!
 +
# {{skill|Oppressive Collapse}}
 +
# {{skill|Harrowing Wave}}
 +
# {{skill|Grasping Dead}}
 +
# {{Skill|Blood Is Power}}
 +
# {{Skill|Devouring Darkness}}
 +
# {{Skill|Blood Is Power}}
 
# {{tooltip|Weapon Swap}}
 
# {{tooltip|Weapon Swap}}
 +
# {{skill|Deathly Swarm}}
 +
# {{Skill|Vile Blast}}
 
# {{Skill|Weeping Shots}}
 
# {{Skill|Weeping Shots}}
# {{Skill|Blood Is Power}} - We cast this just before shroud so that the self-conditions are immediately transferred via {{trait|Plague Sending}}
 
 
# {{Skill|Harbinger Shroud}}
 
# {{Skill|Harbinger Shroud}}
  
  
 
<big>'''Shroud Loop'''</big>
 
<big>'''Shroud Loop'''</big>
 +
# {{Skill|Devouring Cut}}
 
# {{Skill|Dark Barrage}}
 
# {{Skill|Dark Barrage}}
 +
# {{Skill|Tainted Bolts}} until {{Skill|Devouring Cut}} is nearly off cooldown
 
# {{Skill|Voracious Arc}}
 
# {{Skill|Voracious Arc}}
 
# {{Skill|Devouring Cut}}
 
# {{Skill|Devouring Cut}}
 +
# {{Skill|Dark Barrage}}
 +
# {{skill|Vital Draw}} - You can this at any point in the shroud loop as long as it doesn't make you delay skills
 
# {{Skill|Tainted Bolts}} until {{Skill|Dark Barrage}} is off cooldown
 
# {{Skill|Tainted Bolts}} until {{Skill|Dark Barrage}} is off cooldown
 
# {{Skill|Dark Barrage}}
 
# {{Skill|Dark Barrage}}
# {{Skill|Tainted Bolts}} until {{Skill|Voracious Arc}} is off cooldown
+
# {{Skill|Devouring Cut}}
 
# {{Skill|Voracious Arc}}
 
# {{Skill|Voracious Arc}}
# {{Skill|Devouring Cut}}
 
# {{Skill|Dark Barrage}}
 
 
# {{Skill|Exit Harbinger Shroud}}
 
# {{Skill|Exit Harbinger Shroud}}
  
Line 140: Line 172:
 
# {{Skill|Weeping Shots}}
 
# {{Skill|Weeping Shots}}
 
# {{Skill|Vile Blast}}
 
# {{Skill|Vile Blast}}
# {{Skill|Enfeebling Blood}}, {{Skill|Plaguelands}} and {{Skill|Blood Is Power}}, if available - if you used either of the last two skills, immediately transfer your conditions to your target with {{Skill|Deathly Swarm}}  
+
# {{Skill|Enfeebling Blood}}, {{Skill|Elixir of Ambition}} and {{Skill|Blood Is Power}}, if available - if you used '''Blood Is Power''', immediately transfer your conditions to your target with {{Skill|Deathly Swarm}}  
 
# {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - make sure to aim them at your allies
 
# {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - make sure to aim them at your allies
 
# {{Skill|Weeping Shots}}
 
# {{Skill|Weeping Shots}}
 
# {{tooltip|Weapon Swap}}
 
# {{tooltip|Weapon Swap}}
 +
# {{skill|Harrowing Wave}}
 
# {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}}
 
# {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}}
# {{Skill|Blood Is Power}}
 
 
# {{Skill|Harbinger Shroud}}
 
# {{Skill|Harbinger Shroud}}
 
# Repeat the '''Shroud Loop''', then when you exit proceed to the '''Scepter-to-Pistol Loop''' below
 
# Repeat the '''Shroud Loop''', then when you exit proceed to the '''Scepter-to-Pistol Loop''' below
Line 151: Line 183:
  
 
<big>'''Scepter-to-Pistol Loop'''</big>
 
<big>'''Scepter-to-Pistol Loop'''</big>
 +
# {{skill|Oppressive Collapse}}
 +
# {{skill|Harrowing Wave}}
 
# {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}}
 
# {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}}
 
# {{tooltip|Weapon Swap}}
 
# {{tooltip|Weapon Swap}}
 
# {{Skill|Weeping Shots}}
 
# {{Skill|Weeping Shots}}
 
# {{Skill|Vile Blast}}
 
# {{Skill|Vile Blast}}
# {{Skill|Enfeebling Blood}}, {{Skill|Plaguelands}} and {{Skill|Blood Is Power}}, if available - if you used either of the last two skills, immediately transfer your conditions to your target with {{Skill|Deathly Swarm}}  
+
# {{Skill|Enfeebling Blood}}, {{Skill|Elixir of Ambition}} and {{Skill|Blood Is Power}}, if available - if you used {{Skill|Blood Is Power}}, immediately transfer your conditions to your target with {{Skill|Deathly Swarm}}  
 
# {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - make sure to aim them at your allies
 
# {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - make sure to aim them at your allies
 
# {{Skill|Weeping Shots}}
 
# {{Skill|Weeping Shots}}
# {{Skill|Blood Is Power}}
 
 
# {{Skill|Harbinger Shroud}}
 
# {{Skill|Harbinger Shroud}}
 
# Repeat the '''Shroud Loop''', then when you exit proceed to the '''Pistol-to-Scepter Loop'''
 
# Repeat the '''Shroud Loop''', then when you exit proceed to the '''Pistol-to-Scepter Loop'''
  
  
[https://youtu.be/X_Ak6XvLQRk Rotation Example]
+
[https://youtu.be/ER3qccGutd0 Rotation Example]
  
  
Line 175: Line 208:
  
 
===General Tips===
 
===General Tips===
* When running three elixirs, the rotation above is not sustainable (you use more life force than you gain each loop). Many encounters have extra sources of life force gain, or are short enough that you don't run out of life force, but if you need to you can adjust in the following ways:
 
** Using {{Skill|Vital Draw}} during step 4 or 6 of the shroud loop gains you the equivalent of ~2 more seconds in shroud, and so is a DPS increase if you would otherwise be forced out.
 
** Swapping {{Skill|Elixir of Risk}} out for an extra source of life force (or utility) will make the rotation much easier. However, as you won't have the Blight stacks needed to consume for extra damage, you will need to skip one use of {{Skill|Devouring Cut}} in the '''Shroud Loop'''.
 
** Though the rotation will still be unsustainable, the extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out.
 
 
* Both {{Skill|Voracious Arc}} and {{Skill|Devouring Cut}} have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of {{Skill|Voracious Arc}} should always be cancelled by {{Skill|Devouring Cut}}, but you should manually use {{Skill|Tainted Bolts}} or {{Skill|Dark Barrage}} after {{Skill|Devouring Cut}} rather than wait for autoattacks to take over.
 
* Both {{Skill|Voracious Arc}} and {{Skill|Devouring Cut}} have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of {{Skill|Voracious Arc}} should always be cancelled by {{Skill|Devouring Cut}}, but you should manually use {{Skill|Tainted Bolts}} or {{Skill|Dark Barrage}} after {{Skill|Devouring Cut}} rather than wait for autoattacks to take over.
 
* Try to finish the second attack of {{Skill|Tainted Bolts}} before using another skill.
 
* Try to finish the second attack of {{Skill|Tainted Bolts}} before using another skill.
Line 186: Line 215:
 
** You want to cast {{Skill|Weeping Shots}} twice each time you end up on '''Pistol'''. Delaying the first use will therefore delay your entire rotation so it should always be used first.
 
** You want to cast {{Skill|Weeping Shots}} twice each time you end up on '''Pistol'''. Delaying the first use will therefore delay your entire rotation so it should always be used first.
 
** {{Skill|Enfeebling Blood}} is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over {{Skill|Vile Blast}} and '''Scepter''' skills.
 
** {{Skill|Enfeebling Blood}} is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over {{Skill|Vile Blast}} and '''Scepter''' skills.
** If {{Skill|Plaguelands}} is not available at the expected point in the rotation, but comes off cooldown before entering shroud, you can use it alongside {{Skill|Blood Is Power}} at step 8.
 
 
* Performed correctly, you should never need to autoattack on '''Scepter''', and only occasionally on '''Pistol''' while waiting for cooldowns.
 
* Performed correctly, you should never need to autoattack on '''Scepter''', and only occasionally on '''Pistol''' while waiting for cooldowns.
* There is a bug with Elixirs whereby they will not provide you with Blight stacks (and in fact can even remove them) if you are stood within your target's hitbox and aim the elixir directly at your feet. As such, either stand back from the boss slightly or throw them a little further away.
 
 
* If you have downtime during an encounter where {{Skill|Harbinger Shroud}} is not needed, you can repeatedly enter and immediately exit it to build up life force via {{trait|Corrupted Talent}}.
 
* If you have downtime during an encounter where {{Skill|Harbinger Shroud}} is not needed, you can repeatedly enter and immediately exit it to build up life force via {{trait|Corrupted Talent}}.

Latest revision as of 00:24, 29 April 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Expansions required: End of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on April 29, 2024 and is up to date for the March 19, 2024 patch.

Overview

A condition boon support build for Harbinger that provides permanent Quickness Quickness and optionally some Might Might and Fury Fury too. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health to provide boons and gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for Deathly Haste so it can feel very squishy. Fortunately, you are not denied healing while in shroud.

It has a slow ramp-up of damage and focuses mostly on Torment Torment, so it prefers long-phased, stationary encounters. It provides very high Vulnerability Vulnerability uptime and a good amount of CC.

As a Necromancer, it has a lot of valuable utility options, though it must trade damage or boons to bring them.


Skill Bar

Pistol/Dagger
Scepter/Torch
Utility


Weapon Variants

  • Players that don't own Secrets of the Obscure can just ignore the Torch.
  • You could bring a Warhorn on your Scepter set for extra CC, life force generation and a tiny bit of healing.
    • If the rotation is performed correctly, this won't be a DPS loss.


Skill Variants

With Elixir of Risk you can maintain permanent Fury Fury and ~13 stacks of Might Might, but it could be swapped out for other skills if different utility is needed.

  • Signet of Spite offers the highest DPS.


Template Code

[&DQgnNTI1QCvnGuca7BrsGtQa1BqAAIAA6BqSAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Ritualist
Shoulders
Viper
Chest
Ritualist
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Pistol
Viper
Dagger
Viper
Sigil
Sigil
Scepter
Viper
Torch
Viper
Sigil
Sigil
Rune
x6
Infusion
x9
Infusion
x9
Relic
  • This setup provides ~19% boon duration (without a Jade Bot) which is enough to maintain Quickness Quickness getting 5 ticks of Deathly Haste per shroud loop.
  • You can run full Viper stats Viper stats pieces if you are confident in your rotation.
  • If you don't have stat infusions, use (or alternatives) as your food.
  • Sigil of Superior Sigil of Geomancy requires you to be in melee range to hit, so may be unreliable. Sigil of Superior Sigil of Earth or Sigil of Superior Sigil of Torment can replace it if preferred.
  • Relic of Akeem and Relic of the Fractal are very similar damage. Akeem is AoE, but requires your CCs to be spaced out - if you deviate too much from the written rotation it may perform notably worse.


Non-SotO Gear

Relic of the Aristocracy is the best relic for players that don't own Secrets of the Obscure. As this adds a lot of condi duration, you should make the following changes to your gear:

  • Rune of Superior Rune of the Trapper instead of Rune of Superior Rune of Tormenting
  • Sigil of Superior Sigil of Demons instead of Sigil of Superior Sigil of Bursting
  • You don't have access to Torch so leave that slot empty, or bring a Warhorn.


Consumables

Food:

  • or ascended versions


Utility:

    • for a cheaper alternative


Usage

Rotation

The rotation assumes use of Elixir of Risk and Elixir of Anguish, but Elixir of Risk could be replaced with Elixir of Bliss if it is deemed more valuable. See the General Tips section if you are not running 3 elixirs.

This rotation also uses Torch. Players that don't own Secrets of the Obscure can just ignore any torch skills.

Opener

  1. Throw Elixir of Promise to build some Blight
  2. Harbinger Shroud
  3. Voracious Arc
  4. Devouring Cut
  5. Dark Barrage
  6. Exit Harbinger Shroud
  7. Elixir of Risk, Elixir of Anguish and Elixir of Ambition on the group for boons and to quickly build Blight stacks - make sure the boon rip has already happened!
  8. Oppressive Collapse
  9. Harrowing Wave
  10. Grasping Dead
  11. Blood Is Power
  12. Devouring Darkness
  13. Blood Is Power
  14. Weapon Swap Weapon Swap
  15. Deathly Swarm
  16. Vile Blast
  17. Weeping Shots
  18. Harbinger Shroud


Shroud Loop

  1. Devouring Cut
  2. Dark Barrage
  3. Tainted Bolts until Devouring Cut is nearly off cooldown
  4. Voracious Arc
  5. Devouring Cut
  6. Dark Barrage
  7. Vital Draw - You can this at any point in the shroud loop as long as it doesn't make you delay skills
  8. Tainted Bolts until Dark Barrage is off cooldown
  9. Dark Barrage
  10. Devouring Cut
  11. Voracious Arc
  12. Exit Harbinger Shroud


Pistol-to-Scepter Loop

  1. Weeping Shots
  2. Vile Blast
  3. Enfeebling Blood, Elixir of Ambition and Blood Is Power, if available - if you used Blood Is Power, immediately transfer your conditions to your target with Deathly Swarm
  4. Elixir of Promise, Elixir of Risk and Elixir of Anguish - make sure to aim them at your allies
  5. Weeping Shots
  6. Weapon Swap Weapon Swap
  7. Harrowing Wave
  8. Devouring Darkness and Grasping Dead
  9. Harbinger Shroud
  10. Repeat the Shroud Loop, then when you exit proceed to the Scepter-to-Pistol Loop below


Scepter-to-Pistol Loop

  1. Oppressive Collapse
  2. Harrowing Wave
  3. Devouring Darkness and Grasping Dead
  4. Weapon Swap Weapon Swap
  5. Weeping Shots
  6. Vile Blast
  7. Enfeebling Blood, Elixir of Ambition and Blood Is Power, if available - if you used Blood Is Power, immediately transfer your conditions to your target with Deathly Swarm
  8. Elixir of Promise, Elixir of Risk and Elixir of Anguish - make sure to aim them at your allies
  9. Weeping Shots
  10. Harbinger Shroud
  11. Repeat the Shroud Loop, then when you exit proceed to the Pistol-to-Scepter Loop


Rotation Example


Utility

CC

  • Voracious Arc
  • Vital Draw
  • Vile Blast
  • Wail of Doom - if running Warhorn


General Tips

  • Both Voracious Arc and Devouring Cut have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of Voracious Arc should always be cancelled by Devouring Cut, but you should manually use Tainted Bolts or Dark Barrage after Devouring Cut rather than wait for autoattacks to take over.
  • Try to finish the second attack of Tainted Bolts before using another skill.
  • Voracious Arc and Devouring Cut are only worth using if you are above the Blight threshold for each skill (10 and 5 respectively). If for some reason you are not at high enough Blight, skip these skills.
  • Leaving Harbinger Shroud during the cast of Dark Barrage can cancel some of the hits, so be careful not to leave too early.
  • Most of your weapon skill cooldowns are longer than your loop, meaning that you can pretty much cast them in any order, with a few exceptions:
    • You want to cast Weeping Shots twice each time you end up on Pistol. Delaying the first use will therefore delay your entire rotation so it should always be used first.
    • Enfeebling Blood is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over Vile Blast and Scepter skills.
  • Performed correctly, you should never need to autoattack on Scepter, and only occasionally on Pistol while waiting for cooldowns.
  • If you have downtime during an encounter where Harbinger Shroud is not needed, you can repeatedly enter and immediately exit it to build up life force via Corrupted Talent.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
Impressive damage for a boon support, and provides more might than most options too - which opens up the alacrity slot for more variety. Really shines in condi fractals.
5 stars
Böjömö gave this build 5 stars • August 2022
Current meta for Harbinger. Permanent Quickness, high damage. The butterfly rotation requires some time to get used to, but the build is top tier.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium