Difference between revisions of "Mechanist - Celestial Alacrity Support"

 
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| profession = Engineer
 
| profession = Engineer
 
| specialization = Mechanist
 
| specialization = Mechanist
| designed for = Open World, Fractal, Raid
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| designed for = Fractal, Raid
 
| rating = test
 
| rating = test
 
| focus = Condition Damage, Healing, Support
 
| focus = Condition Damage, Healing, Support
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==Overview==
 
==Overview==
A flexible 'do it all' build for Mechanist that's easy to use and can perform multiple roles. Good for open world, story, fractals, strikes, and most raids; shouldn't be brought to raids where Toughness is a factor. The build brings either alac+solid dps (~15K) with 100% burn/bleed duration and 67% confusion duration, or alac+healing with 70% boon duration, all in the same gear via skill swaps. Extra tanky due to celestial stats so great for beginners. Jack of all trades, master of none.   
+
A flexible 'do it all' build for Mechanist that's easy to use and can perform multiple roles. Good for open world, story, fractals, strikes, and most raids; shouldn't be brought to raids where Toughness is a factor. The build brings solid dps, healing and boons. Extra tanky due to celestial stats so great for beginners. Jack of all trades, master of none.   
  
The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for Alac in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available. Specialized builds will outperform this build for their niche, but the draw of this build is ease of use and flexibility.   
+
The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for {{tooltip|Alacrity}} in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available. Specialized builds will outperform this build for their niche, but the draw of this build is ease of use and flexibility.   
 +
 
 +
As with other celestial builds, you have great freedom to adjust how much you want to focus on damage or support.
 +
 
 +
 
 +
 
 +
==Skill Bar==
 +
{{Skill bar
 +
| profession = Engineer
 +
| specialization = Mechanist
 +
| weapon1 = Mace
 +
| weapon2 = Shield
 +
| healing = Med Kit
 +
| utility1 = Flamethrower
 +
| utility2 = Elixir Gun
 +
| utility3 = Shift Signet
 +
| elite = Elite Mortar Kit
 +
}}
 +
 
 +
 
 +
===Hybrid DPS or Hybrid Heal?===
 +
The above setup is just one option that provides a mixture of damage and heal utilities. {{skill|Med Kit}} is the obvious choice for any heal build, and {{skill|Elite Mortar Kit}} provides both healing and damage via {{skill|Elixir Shell}} and {{skill|Poison Gas Shell}} respectively.
 +
 
 +
 
 +
'''Healing'''<br>
 +
{{skill|Elixir Gun}} and {{skill|Barrier Signet}} are the best support choices. {{skill|Elixir Gun}} provides the most healing, and {{skill|Barrier Signet}} can provide a good amount of barrier to mitigate incoming attacks while also blocking projectiles.
 +
 
 +
 
 +
'''DPS'''<br>
 +
For damage, {{skill|Flamethrower}} and {{skill|Grenade Kit}} offer the highest DPS ({{skill|Flamethrower}} is slightly higher than {{skill|Grenade Kit}}), though between them and {{skill|Elite Mortar Kit}} there won't be much time left for healing.
 +
 
 +
{{Skill|Shift Signet}} provides almost the same damage and allows for much more time to focus on support, while also being a very useful emergency teleport/stun break.
 +
 
 +
{{skill|Superconducting Signet}} is an option if you want to avoid kits, but is less DPS than the other options. Leave it on passive.
 +
 
 +
 
 +
'''Elite'''<br>
 +
There may be situations where your mech is in danger of dying. As you lose a huge amount of strength without a mech, you may have to bring {{skill|Overclock Signet}} for the ability to instantly revive it.
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 +
 
 +
 
 +
==Template Code==
 +
{{TemplateCode|
 +
code = [&DQMmOS85RiqEACoPlQGGAJMBBwEQGwsbmAGJAQAAAAAAAAAAAAAAAAAAAAA=]
 +
}}
  
Quick overview:
 
* Celestial armor, trinkets, mace & shield (concentration & paralyzation)
 
* Sinister mace & pistol (malice & bursting) 
 
* Traveler Runes for 15% boon duration, 10% condi duration, 25% move speed, and some stats 
 
* Sinister weapons + first loadout = solid DPS and alacrity
 
* Celestial weapons + second loadout = solid Healer and alacrity 
 
  
  
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{{Specialization|Firearms|top|mid|bot}}
 
{{Specialization|Firearms|top|mid|bot}}
 
{{Specialization|Inventions|top|mid|bot}}
 
{{Specialization|Inventions|top|mid|bot}}
{{Specialization|Mechanist|top|mid|mid}}
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{{Specialization|Mechanist|mid|mid|mid}}
 +
 
 +
* {{trait|Mech Arms: Single-Edge Cutters}} could be taken for more damage if you don't need to provide all 25 stacks of {{tooltip|Might}} to your subgroup.
 +
 
 +
 
 +
===Specialization Variants===
 +
For more healing, replace the '''Inventions''' traitline with '''Alchemy''':
 +
{{Specialization|Alchemy|bot|bot|top|variant=y}}
 +
 
 +
Dropping '''Inventions''' removes your ability to provide {{tooltip|Protection}} via shield skills, so '''Alchemy''' is a better fit when using offhand '''Pistol'''. '''Alchemy''' also enhances {{skill|Med Kit}}, making it better for burst healing.
 +
 
  
  
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| stats = Celestial
 
| stats = Celestial
 
| weight = Medium
 
| weight = Medium
| rune = Superior Rune of the Traveler
+
| rune = Superior Rune of the Tempest
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Mace
 
| weapon1 = Mace
 
| weapon2 = Pistol
 
| weapon2 = Pistol
| sigil1 = Superior Sigil of Malice
+
| sigil1 = Superior Sigil of Earth
| sigil2 = Superior Sigil of Bursting
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| sigil2 = Superior Sigil of Geomancy
| weapon1-stats = Sinister
+
| weapon1-stats =  
| weapon2-stats = Sinister
+
| weapon2-stats =  
| weapon3 = Mace
 
 
| weapon4 = Shield
 
| weapon4 = Shield
| sigil3 = Superior Sigil of Concentration
+
| sigil4 = Superior Sigil of Geomancy
| sigil4 = Superior Sigil of Paralyzation
 
 
}}
 
}}
  
 +
===Rune Variants===
 +
{{Rune|Superior Rune of Leadership}} provides a lot of extra boon duration without sacrificing too much damage.
  
==Hybrid DPS or Hybrid Heal==
+
{{rune|Superior Rune of the Trapper}} is the highest DPS option.
The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for Alac in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available.    
 
  
 +
Other all-stat runes are also possibilities, such as {{Rune|Superior Rune of Divinity}} or {{Rune|Superior Rune of the Zephyrite}}.
  
===== Alac =====
+
 
Both versions can produce a lot of alacrity via barrier generation using {{Trait|Mech Frame: Channeling Conduits}}, which also gives you access to {{Skill|Crisis Zone}} for a large amount of Alac at once. Keeping alac uptime via barrier comes from using these skills regularly:  
+
===Stat Variants===
* Mace auto chain
+
Depending on your rune choice, you may end up overcapping on {{tooltip|Bleeding}} or {{tooltip|Burning}} duration. In this case you can swap in some {{tooltip|Seraph stats}} pieces to increase your damage, while maintaining your healing power and concentration.
 +
 
 +
 
 +
 
 +
==Consumables==
 +
As a hybrid healer, you ideally want to use ascended food that provides a 10% healing power modifier. This provides a much greater improvement to your healing than damage buffs would to your DPS.
 +
 
 +
 
 +
'''Food'''
 +
* {{food|Spherified Oyster Soup with Mint Garnish}}
 +
* You could also trade in some support for more damage with food such as {{food|Mint-Pear Cured Meat Flatbread}}
 +
 
 +
 
 +
'''Utility'''
 +
* {{utility|Bountiful Maintenance Oil}}
 +
 
 +
 
 +
 
 +
==Usage==
 +
 
 +
===Alacrity===
 +
Both versions can produce a lot of {{tooltip|Alacrity}} via barrier generation using {{Trait|Mech Frame: Channeling Conduits}}, which also gives you access to {{Skill|Crisis Zone}} for a large amount of {{tooltip|Alacrity}} at once. Keeping {{tooltip|Alacrity}} uptime via barrier comes from using these skills regularly:  
 
* Mech auto chain with {{Trait|Mech Core: Barrier Engine}}
 
* Mech auto chain with {{Trait|Mech Core: Barrier Engine}}
* {{Skill|Barrier Signet}}
+
* {{Skill|Barrier Signet}} (optional)
 
* {{Skill|Barrier Burst}}   
 
* {{Skill|Barrier Burst}}   
  
  
===== Defiance Bar =====
+
===Defiance Bar===
 
Whether you're playing heal or dps you should know which skills will hurt the blue bar:  
 
Whether you're playing heal or dps you should know which skills will hurt the blue bar:  
* DPS: {{Skill|Rocket Fist Prototype}},  {{Skill|Air Blast}} as well as {{Skill|Glue Shot}} and {{Skill|Smoke Vent}}  
+
* Mace: {{Skill|Rocket Fist Prototype}}
* Heal: {{Skill|Rocket Fist Prototype}}, {{Skill|Magnetic Inversion}}{{Skill|Static Shield}}, {{Skill|Throw Shield}}  
+
* Offhand Pistol: {{Skill|Glue Shot}}  
 +
* Offhand Shield: {{Skill|Magnetic Inversion}}{{Skill|Static Shield}}, {{Skill|Throw Shield}}  
 +
* Flamethrower: {{Skill|Air Blast}} and {{Skill|Smoke Vent}}  
  
  
===== DPS Skill Usage =====
+
===DPS Skill Usage===
For alac-dps, run the Sinister Mace/Pistol weapons and these skills:     
+
For maximum damage, run Mace/Pistol weapons and use these skills:     
  
{{Skill bar
 
| profession = Engineer
 
| specialization = Mechanist
 
| weapon1 = Mace
 
| weapon2 = Pistol
 
| healing = Rectifier Signet
 
| utility1 = Flamethrower
 
| utility2 = Superconducting Signet
 
| utility3 = Barrier Signet
 
| elite = Overclock Signet
 
}}
 
  
 
DPS Priority:  
 
DPS Priority:  
* Swap to Flamethrower to drop {{Skill|Napalm}} and {{Skill|Flame Blast}} when Napalm is up IF the target will remain stationary  
+
* Use {{Skill|Rocket Fist Prototype}} and {{Skill|Blowtorch}} off cooldown (they have the same cooldown)
* Use {{Skill|Rocket Fist Prototype}} and {{Skill|Blowtorch}} off cooldown (they have the same cooldown)  
+
* After using {{skill|Energizing Slam}}, swap to Flamethrower to drop {{Skill|Flame Blast}} and {{Skill|Napalm}} (if available and the target will remain stationary)   
* {{Skill|Rolling Smash}} and {{Skill|Superconducting Signet}} off cooldown when available (make sure the mech is in position to hit)   
+
* If using {{skill|Grenade Kit}}, swap to it after using your Flamethrower skills for {{skill|Shrapnel Grenade}} and {{skill|Poison Grenade}} (if available)
 +
* {{Skill|Rolling Smash}} off cooldown (make sure the mech is in position to hit)   
 
* Mace auto chain (you have +67% condi duration so you'll be providing alac&barrier while also dropping confusion stacks on the target)  
 
* Mace auto chain (you have +67% condi duration so you'll be providing alac&barrier while also dropping confusion stacks on the target)  
 
* If you're doing organized content, your primary job is providing alacrity - don't forget about it!   
 
* If you're doing organized content, your primary job is providing alacrity - don't forget about it!   
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Defense/Zergs: For crowds, you can camp Flamethrower to tag. If {{Skill|Barrier Signet}} and mace autos aren't enough defense, swap to flamethrower for {{Skill|Smoke Vent}} (aoe blind) or {{Skill|Air Blast}} (aoe knockback). {{Skill|Rectifier Signet}} is a strong personal heal, and {{Skill|Overclock Signet}} can be used to re-summon the mech if something goes wrong, as it has a tendency to get instagibbed in some scenarios.  
 
Defense/Zergs: For crowds, you can camp Flamethrower to tag. If {{Skill|Barrier Signet}} and mace autos aren't enough defense, swap to flamethrower for {{Skill|Smoke Vent}} (aoe blind) or {{Skill|Air Blast}} (aoe knockback). {{Skill|Rectifier Signet}} is a strong personal heal, and {{Skill|Overclock Signet}} can be used to re-summon the mech if something goes wrong, as it has a tendency to get instagibbed in some scenarios.  
  
Solo/open world: For more damage you can use {{Trait|Mech Frame: Conductive Alloys}} to pump up the mech's condi damage and add another damage skill - at the cost of generating alacrity. Only advised in solo scenarios.
 
  
 +
===Heal Skill Usage===
 +
For more support, swap to mace/shield.
  
===== Heal Skill Usage =====
 
For alac-heal, weapon-swap to Celestial mace/shield and change your utility skills. Slot in {{Skill|Med Kit}}, replace Flamethrower with {{Skill|Elixir Gun}}, and slot {{Skill|Elite Mortar Kit}} as shown below. You can also replace Superconducting Signet with an elixir or turret of choice.   
 
 
{{Skill bar
 
| profession = Engineer
 
| specialization = Mechanist
 
| weapon1 = Mace
 
| weapon2 = Shield
 
| healing = Med Kit
 
| utility1 = Elixir Gun
 
| utility2 = Elixir U
 
| utility3 = Barrier Signet
 
| elite = Elite Mortar Kit
 
}}
 
  
 
Heal Priority:  
 
Heal Priority:  
Line 110: Line 158:
 
* Barrier Signet & Mech abilities as you deem appropriate
 
* Barrier Signet & Mech abilities as you deem appropriate
 
* Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4  
 
* Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4  
* Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe)  
+
* Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe), shield skills (protection)
 
 
For even more healing, replace the Firearms traitline with Alchemy:
 
{{Specialization|Alchemy|bot|bot|mid|variant=y}}
 
 
 
 
 
===== Closing Thoughts =====
 
You could easily specialize further in either direction - "Why didn't you X" will certainly be a reaction to this build from experienced players. I have been using this build regularly in strikes, T4's, and the EOD metas because it brings a needed buff (Alac), can flexibly swap between dps and healing, more than holds its own in the open world/story, and is relatively easy to learn and do well with. More specialized builds will perform better at various facets; this build is a jack of all trades.
 

Latest revision as of 11:23, 26 December 2023

This is a test build. You may comment and rate it.

Focused on: Condition damageHealing and Support

Designed for: Fractals and Raids

Difficulty:
TBD

Overview

A flexible 'do it all' build for Mechanist that's easy to use and can perform multiple roles. Good for open world, story, fractals, strikes, and most raids; shouldn't be brought to raids where Toughness is a factor. The build brings solid dps, healing and boons. Extra tanky due to celestial stats so great for beginners. Jack of all trades, master of none.

The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for Alacrity Alacrity in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available. Specialized builds will outperform this build for their niche, but the draw of this build is ease of use and flexibility.

As with other celestial builds, you have great freedom to adjust how much you want to focus on damage or support.


Skill Bar

Mace/Shield
Utility


Hybrid DPS or Hybrid Heal?

The above setup is just one option that provides a mixture of damage and heal utilities. Med Kit is the obvious choice for any heal build, and Elite Mortar Kit provides both healing and damage via Elixir Shell and Poison Gas Shell respectively.


Healing
Elixir Gun and Barrier Signet are the best support choices. Elixir Gun provides the most healing, and Barrier Signet can provide a good amount of barrier to mitigate incoming attacks while also blocking projectiles.


DPS
For damage, Flamethrower and Grenade Kit offer the highest DPS (Flamethrower is slightly higher than Grenade Kit), though between them and Elite Mortar Kit there won't be much time left for healing.

Shift Signet provides almost the same damage and allows for much more time to focus on support, while also being a very useful emergency teleport/stun break.

Superconducting Signet is an option if you want to avoid kits, but is less DPS than the other options. Leave it on passive.


Elite
There may be situations where your mech is in danger of dying. As you lose a huge amount of strength without a mech, you may have to bring Overclock Signet for the ability to instantly revive it.


Template Code

[&DQMmOS85RiqEACoPlQGGAJMBBwEQGwsbmAGJAQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • Mech Arms: Single-Edge Cutters could be taken for more damage if you don't need to provide all 25 stacks of Might Might to your subgroup.


Specialization Variants

For more healing, replace the Inventions traitline with Alchemy:

Dropping Inventions removes your ability to provide Protection Protection via shield skills, so Alchemy is a better fit when using offhand Pistol. Alchemy also enhances Med Kit, making it better for burst healing.


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Mace
Celestial
Pistol
Celestial
Sigil
Sigil
Shield
Celestial
Sigil
Rune
x6


Rune Variants

Rune of Superior Rune of Leadership provides a lot of extra boon duration without sacrificing too much damage.

Rune of Superior Rune of the Trapper is the highest DPS option.

Other all-stat runes are also possibilities, such as Rune of Superior Rune of Divinity or Rune of Superior Rune of the Zephyrite.


Stat Variants

Depending on your rune choice, you may end up overcapping on Bleeding Bleeding or Burning Burning duration. In this case you can swap in some Seraph stats Seraph stats pieces to increase your damage, while maintaining your healing power and concentration.


Consumables

As a hybrid healer, you ideally want to use ascended food that provides a 10% healing power modifier. This provides a much greater improvement to your healing than damage buffs would to your DPS.


Food

  • You could also trade in some support for more damage with food such as


Utility


Usage

Alacrity

Both versions can produce a lot of Alacrity Alacrity via barrier generation using Mech Frame: Channeling Conduits, which also gives you access to Crisis Zone for a large amount of Alacrity Alacrity at once. Keeping Alacrity Alacrity uptime via barrier comes from using these skills regularly:

  • Mech auto chain with Mech Core: Barrier Engine
  • Barrier Signet (optional)
  • Barrier Burst


Defiance Bar

Whether you're playing heal or dps you should know which skills will hurt the blue bar:

  • Mace: Rocket Fist Prototype
  • Offhand Pistol: Glue Shot
  • Offhand Shield: Magnetic Inversion, Static Shield, Throw Shield
  • Flamethrower: Air Blast and Smoke Vent


DPS Skill Usage

For maximum damage, run Mace/Pistol weapons and use these skills:


DPS Priority:

  • Use Rocket Fist Prototype and Blowtorch off cooldown (they have the same cooldown)
  • After using Energizing Slam, swap to Flamethrower to drop Flame Blast and Napalm (if available and the target will remain stationary)
  • If using Grenade Kit, swap to it after using your Flamethrower skills for Shrapnel Grenade and Poison Grenade (if available)
  • Rolling Smash off cooldown (make sure the mech is in position to hit)
  • Mace auto chain (you have +67% condi duration so you'll be providing alac&barrier while also dropping confusion stacks on the target)
  • If you're doing organized content, your primary job is providing alacrity - don't forget about it!

Defense/Zergs: For crowds, you can camp Flamethrower to tag. If Barrier Signet and mace autos aren't enough defense, swap to flamethrower for Smoke Vent (aoe blind) or Air Blast (aoe knockback). Rectifier Signet is a strong personal heal, and Overclock Signet can be used to re-summon the mech if something goes wrong, as it has a tendency to get instagibbed in some scenarios.


Heal Skill Usage

For more support, swap to mace/shield.


Heal Priority:

  • Mace auto chain constantly pulses barrier&alac to your group - if not doing something else, do Mace auto!
  • Barrier Signet & Mech abilities as you deem appropriate
  • Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4
  • Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe), shield skills (protection)


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Kyno91 gave this build 5 stars • September 2022
I can't stress enough to tell how this build performing exellently anywhere in the game except in Raid ofc. This build is a beast in solo play, close to immortal if i must say while deals a good amount of damage, in Fractal/Strike/Dungeon able to provide excellent Heal/Alac while being a Tank for your team, very beginner friendly and being effective whilst gearing up is not that expensive, pure 5 stars.
5 stars
Retvolki gave this build 5 stars • May 2022
It is a very nice build which I've been playing for a while now. I never liked core eng but mech util truly is amazing. Not to mention the good dps, survivability and alac. Since my eng is not all the way leveled yet I'm currently using a mixture of asc and exo gear, but still it's working quite good even for hard metas and strike missions. I can only expect it'll be better and better as I swap the remaining exo gear for asc. My fav eng build by far!

Comments

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