Difference between revisions of "Mechanist - Celestial Alacrity Support"

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==Overview==
 
==Overview==
A flexible 'do it all' build for Mechanist. Bring either alac+solid (15-20K) dps with 100% burn/bleed duration or alac+healing with 80% boon duration all in the same gear set with minor skill alterations. Good for open world, story, fractals, strikes - not recommended for Raids due to Celestial gear. Jack of all trades, master of none - performs just fine in either setup in T4's, Strikes, and metas.   
+
A flexible 'do it all' build for Mechanist that's easy to use and can perform multiple roles. Good for open world, story, fractals, strikes - not recommended for all Raids due to Toughness on Celestial gear. Bring either alac+solid dps (~15K) with 100% burn/bleed duration, or alac+healing with 80% boon duration, all in the same gear set with a few skill swaps. Extra tanky due to celestial stats so great for beginners. Jack of all trades, master of none - performs just fine in either setup in T4's, Strikes, and metas.   
 
    
 
    
The draw of this build is it's easy to do 'good' dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to new players.
+
The draw of this build is it's easy to do 'well' in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available.  
  
  
Line 20: Line 20:
 
| weapon1 = Mace
 
| weapon1 = Mace
 
| weapon2 = Pistol
 
| weapon2 = Pistol
 +
| weapon3 = Mace
 +
| weapon4 = Shield
 
| healing = Rectifier Signet
 
| healing = Rectifier Signet
 
| utility1 = Flamethrower
 
| utility1 = Flamethrower
Line 25: Line 27:
 
| utility3 = Barrier Signet
 
| utility3 = Barrier Signet
 
| elite = Overclock Signet
 
| elite = Overclock Signet
| weapon3 = Mace
 
| weapon4 = Shield
 
 
}}
 
}}
  
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==Hybrid DPS or Hybrid Heal==
 
==Hybrid DPS or Hybrid Heal==
The draw of this build is it's easy to do 'well' in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible.   
+
The draw of this build is it's easy to do 'well' in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available.   
 
    
 
    
 
===== Defiance Bar =====
 
===== Defiance Bar =====
 +
Whether you're playing heal or dps you should know which skills will hurt the blue bar:
 
* DPS: {{Skill|Rocket Fist Prototype}},  {{Skill|Air Blast}}   
 
* DPS: {{Skill|Rocket Fist Prototype}},  {{Skill|Air Blast}}   
 
* Heal: {{Skill|Rocket Fist Prototype}},  {{Skill|Magnetic Inversion}},  {{Skill|Static Shield}}, {{Skill|Throw Shield}}   
 
* Heal: {{Skill|Rocket Fist Prototype}},  {{Skill|Magnetic Inversion}},  {{Skill|Static Shield}}, {{Skill|Throw Shield}}   
 
    
 
    
===== DPS =====
+
===== DPS Skill Usage =====
 
For alac-dps, run the Sinister weapons and first set of skills shown. For more damage and less alac uptime (solo/open world), use {{Trait|Discharge Array}}. DPS Priority:  
 
For alac-dps, run the Sinister weapons and first set of skills shown. For more damage and less alac uptime (solo/open world), use {{Trait|Discharge Array}}. DPS Priority:  
 
* Swap to Flamethrower to drop {{Skill|Napalm}} and {{Skill|Flame Blast}} when Napalm is up     
 
* Swap to Flamethrower to drop {{Skill|Napalm}} and {{Skill|Flame Blast}} when Napalm is up     
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===== Heal =====
+
===== Heal Skill Usage =====
For alac-heal, weapon-swap to Celestial mace/shield, slot in {{Skill|Med Kit}}, replace Flamethrower with {{Skill|Elixir Gun}}, and slot {{Skill|Elite Mortar Kit}}. You can also equip more of the middle Mechanist row for more support. Your heals are Elixir Gun 5, Mortar 5, Med Kit 5 and 1.
+
For alac-heal, weapon-swap to Celestial mace/shield, slot in {{Skill|Med Kit}}, replace Flamethrower with {{Skill|Elixir Gun}}, and slot {{Skill|Elite Mortar Kit}} as shown below. You can also replace Superconducting Signet with an elixir or turret of choice.
 +
 
 +
Heal Priority:
 +
* Mace auto chain constantly pulses barrier&alac to your group - if not doing something else, do Mace auto!
 +
* Barrier Signet & Mech abilities as you deem appropriate
 +
* Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4
 +
* Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe)
 +
 
 +
 
 
{{Skill bar
 
{{Skill bar
 
| profession = Engineer
 
| profession = Engineer
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| healing = Med Kit
 
| healing = Med Kit
 
| utility1 = Elixir Gun
 
| utility1 = Elixir Gun
| utility2 = Superconducting Signet
+
| utility2 = Elixir U
 
| utility3 = Barrier Signet
 
| utility3 = Barrier Signet
 
| elite = Elite Mortar Kit
 
| elite = Elite Mortar Kit
 
}}
 
}}
 +
 
 +
 +
For even more healing, replace the Firearms traitline with Alchemy:
 +
{{Specialization|Alchemy|bot|bot|mid}}

Revision as of 15:46, 23 April 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. This build is unrated.

Focused on: HealingSupport and Condition damage

Designed for: RaidsFractals and Open World

Difficulty:
TBD

Overview

A flexible 'do it all' build for Mechanist that's easy to use and can perform multiple roles. Good for open world, story, fractals, strikes - not recommended for all Raids due to Toughness on Celestial gear. Bring either alac+solid dps (~15K) with 100% burn/bleed duration, or alac+healing with 80% boon duration, all in the same gear set with a few skill swaps. Extra tanky due to celestial stats so great for beginners. Jack of all trades, master of none - performs just fine in either setup in T4's, Strikes, and metas.

The draw of this build is it's easy to do 'well' in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available.


Alac DPS Loadout

Mace/Pistol
Mace/Shield
Utility

Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Mace
Sinister
Pistol
Sinister
Sigil
Sigil
Mace
Celestial
Shield
Celestial
Sigil
Sigil
Rune
x6




Hybrid DPS or Hybrid Heal

The draw of this build is it's easy to do 'well' in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available.

Defiance Bar

Whether you're playing heal or dps you should know which skills will hurt the blue bar:

  • DPS: Rocket Fist Prototype, Air Blast
  • Heal: Rocket Fist Prototype, Magnetic Inversion, Static Shield, Throw Shield
DPS Skill Usage

For alac-dps, run the Sinister weapons and first set of skills shown. For more damage and less alac uptime (solo/open world), use Discharge Array. DPS Priority:

  • Swap to Flamethrower to drop Napalm and Flame Blast when Napalm is up
  • Use Rocket Fist Prototype and Blowtorch off cooldown (they have the same cooldown)
  • Rolling Smash and Superconducting Signet off cooldown when available (make sure the mech is in position to hit)
  • Mace auto chain (you have +67% condi duration so you'll be getting barrier, alac, and dropping confusion stacks on the target)

Defense/Zergs: For crowds, you can camp Flamethrower to tag. If Barrier Signet and mace autos aren't enough defense, swap to flamethrower for Smoke Vent (aoe blind) or Air Blast (aoe knockback).


Heal Skill Usage

For alac-heal, weapon-swap to Celestial mace/shield, slot in Med Kit, replace Flamethrower with Elixir Gun, and slot Elite Mortar Kit as shown below. You can also replace Superconducting Signet with an elixir or turret of choice.

Heal Priority:

  • Mace auto chain constantly pulses barrier&alac to your group - if not doing something else, do Mace auto!
  • Barrier Signet & Mech abilities as you deem appropriate
  • Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4
  • Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe)


Mace/Shield
Utility


For even more healing, replace the Firearms traitline with Alchemy:


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Kyno91 gave this build 5 stars • September 2022
I can't stress enough to tell how this build performing exellently anywhere in the game except in Raid ofc. This build is a beast in solo play, close to immortal if i must say while deals a good amount of damage, in Fractal/Strike/Dungeon able to provide excellent Heal/Alac while being a Tank for your team, very beginner friendly and being effective whilst gearing up is not that expensive, pure 5 stars.
5 stars
Retvolki gave this build 5 stars • May 2022
It is a very nice build which I've been playing for a while now. I never liked core eng but mech util truly is amazing. Not to mention the good dps, survivability and alac. Since my eng is not all the way leveled yet I'm currently using a mixture of asc and exo gear, but still it's working quite good even for hard metas and strike missions. I can only expect it'll be better and better as I swap the remaining exo gear for asc. My fav eng build by far!

Comments

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