Reaper - Balanced Condi Reaper

This is a test build. You may comment and rate it.

Focused on: Condition damage and Control

Designed for: PvP Conquest

Difficulty:
Normal


Overview

A Condition Reaper build for PvP that abandons some of the condi diversity and sudden burst potential of Procmancer to have higher survivability and group utility.


Skill Bar

Staff
Pistol/Torch
Utility


Skill Variants

Utility

For the optional slot:

  • Spectral Ring - area denial that can save your life and the Fear Fear has great synergy with various traits.
  • Well of Darkness - pulsing AoE Blind for survivability and Chill to put pressure on enemies.
  • Spectral Armor - stunbreak, defense against direct damage, and great Life Force generation.
  • "Suffer!" - condition cleansing and frequent AoE Chill Chill application.
  • "Nothing Can Save You!" - great skill to use against opponents who rely on blocking skills to survive like Dragonhunters or Virtuosos, but also works well against the many projectile-reflects of Tempests.
  • "You Are All Weaklings!" - low CD stunbreak with damage mitigation through Weakness Weakness.
  • Corrupt Boon - great burst CD, especially useful against targets that rely on Stability Stability. Can be used both defensively and offensively.
  • Corrosive Poison Cloud - excellent anti-projectile skill which also brings Poison Poison and Weakness Weakness spam to the table, further mitigating damage as well as enemy healing.


Weapons

  • Play Scepter/Dagger or Scepter/Focus instead of Pistol/Torch if you don't own the Secrets of the Obscure expansion.


Template Code

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Specializations


Equipment

Staff
Sigil
Sigil
Pistol
Torch
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulets

  • - better defense against Power-based burst damage.

Sigils

  • Sigil of Escape over Sigil of Intelligence - improves your condition cleansing. Getting rid of several non-damaging conditions on weapon swap also increases your chances of transferring damaging conditions with Putrid Mark.

Runes

  • Rune of Necromancer - offers more damage if you don't need the passive movement speed boost from Lynx.

Relics

  • Relic of Cerus - adds a strong offensive proc whenever you use an elite skill. Enemies under the eye can get hit multiple times, so the value of this relic goes up significantly if you can stun them right under the eye with "Chilled to the Bone!".
  • Relic of the Sunless - creates an AoE field beneath the target of your elite. Compared to Cerus it has the benefit of always spawning the pool under an enemy so you don't have to worry too much about positioning. The best thing about this relic isn't even the conditions but rather the strike damage it deals over just a few seconds. Fury Fury can make this proc stronger.
  • Relic of the Adventurer - restores half a dodge roll's worth of endurance whenever you heal, improving your survivability. It's like a second Energy sigil.


Usage

To be added


Top Streamers


Ratings

This build has a rating of 5 stars based on 3 votes.
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5 stars
Hanz gave this build 5 stars • April 2024
Tbh I too prefer Procmancer most of the time because it still has higher carry potential, but this is generally seen as the more competitive version of Condi Reaper now after several nerfs targeting the procs. I also end up switching to this in harder games because Procmancer can get bullied much harder without a support when facing high damage specs like Vindi. I think both can be 5 star builds in different scenarios, but right now this is the more popular version in both ranked and group play.
4 stars
NobodyKnows gave this build 4 stars • April 2024
Feels like a generally worse version of procmancer. Definitely not a bad build, and this is a well made guide (which is the primary reason for bumping up the rating), but it feels like losing the strengths of the procmancer build in return for covering the weaknesses/making it a bit easier to play isn't super worth it. Maybe useful as a variant build in games where proc is hard countered, but otherwise just feels a bit underwhelming (unless I'm suffering from symptoms of skill-issue)
5 stars
PsydeON gave this build 5 stars • April 2024
Very slippery and hard to kill, with great dueling capabilities thanks to Shroud and pistol, as well as good AoE control from afar through Staff. Particularly good against Scrappers, who you out-sustain, and thieves (Shroud 5 works even against stealth). It struggles when dueling classes with multiple dashes and blocks, such as Dragonhunter and Warrior (even with "Nothing Can Save You"). Ranger outranges and can be annoying to close the gap against

Comments

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