Difference between revisions of "Reaper - Rise"

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{{SEO|description=A strike-based Reaper build for WvW zerging.}}
 
 
{{Build
 
{{Build
 
| profession = necromancer
 
| profession = necromancer
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| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = direct damage
 
| focus = direct damage
| rating = great
+
| rating = archived
 
| xpac = hot, pof
 
| xpac = hot, pof
 
}}
 
}}
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|weapon1 = Axe
 
|weapon1 = Axe
 
|weapon2 = Focus
 
|weapon2 = Focus
|weapon3 = Dagger
+
|weapon3 = Staff
|weapon4 = Dagger
+
|weapon4 =  
|healing = "Your Soul Is Mine!"
+
|healing = Signet of Vampirism
 
|utility1 = "Rise!"
 
|utility1 = "Rise!"
 
|utility2 = Well of Corruption
 
|utility2 = Well of Corruption
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}}
 
}}
  
 +
 +
===Skill Variants===
 
;Weapon Variants
 
;Weapon Variants
* '''Greatsword''' is a good option for the utility of {{Skill|Nightfall}} and {{Skill|Grasping Darkness}}
+
* {{Weapon Variant|Greatsword||good option for the utility of {{Skill|Nightfall}} and {{Skill|Grasping Darkness}}}}
* '''Staff''' for large number fights
 
  
 
;Utility Variants
 
;Utility Variants
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==Traits==
+
==Specializations==
 
{{Specialization|Death Magic|top|bot|top}}
 
{{Specialization|Death Magic|top|bot|top}}
{{Specialization|Blood Magic|mid|bot|top}}
+
{{Specialization|Soul Reaping|mid|top|mid}}
'''Variants'''
 
* {{Trait|Blood Bond}} if not using daggers
 
 
{{Specialization|Reaper|top|top|bot}}
 
{{Specialization|Reaper|top|top|bot}}
  
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{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
| stats = Marauder
+
| stats = Dragon
 
| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
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| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
| weapon3 = Dagger
+
| weapon3 = Staff
| weapon4 = Dagger
+
| weapon4 =  
| sigil3 = Superior Sigil of Force
+
| sigil3 = Superior Sigil of Energy
| sigil4 = Superior Sigil of Energy
+
| sigil4 = Superior Sigil of Bloodlust
 
| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| accessory1 = Marauder
 +
| accessory2 = Marauder
 +
| amulet = Marauder
 +
| ring1 = Marauder
 +
| ring2 = Marauder
 
}}
 
}}
  
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** {{Skill|Infusing Terror}} is an instant cast that should be used whenever entering shroud
 
** {{Skill|Infusing Terror}} is an instant cast that should be used whenever entering shroud
 
*** Try not to use up all of your '''Life Force''' defensively, save enough for {{Skill|Soul Spiral}} if possible
 
*** Try not to use up all of your '''Life Force''' defensively, save enough for {{Skill|Soul Spiral}} if possible
** Save {{Skill|Deathly Swarm}} to clear movement impairing conditions
+
 
 +
{{Collapsible
 +
|width=85
 +
|;Active defense priority
 +
|
 +
* {{Skill|Deathly Swarm}} - for {{Tooltip|Immobilize}}
 +
* '''Dodge'''
 +
* {{Skill|"Rise!"}}
 +
* {{Skill|Reaper's Shroud}}
 +
** {{Skill|Infusing Terror}}
 +
* {{Skill|"Your Soul Is Mine!"}}
 +
}}
  
  
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* Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns
 
* Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns
 
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
 
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
 +
* Immediately after placing both wells enter {{skill|Reaper's Shroud}} to activate {{trait|Death Perception}} and remain in shroud for the duration of the wells
  
  
 
====Single target damage====
 
====Single target damage====
* Try to start in '''Dagger/Dagger''' for single target if you're in range. Lead with {{Skill|Dark Pact}} {{to}} {{Skill|Life Siphon}} then swap into '''Axe/Focus'''
+
* Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} to pick off isolated players
* In axe use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}}
 
  
  
 
====Sustained pressure====
 
====Sustained pressure====
* Start fights on '''Axe/Focus''' to maximize ranged uptime
+
* Start fights on '''Staff''' to maximize ranged uptime
 
* Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it gain immediately before swapping back
 
* Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it gain immediately before swapping back
 
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine
 
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine
* Consider {{Skill|"Your Soul Is Mine!"}} as a damage skill, it is your primary '''Life Force''' generator and can't be saved for healing
 
 
* Use {{Skill|"Rise!"}} when the enemy group tries to melee engage, especially when they use {{Skill|Winds of Disenchantment}} offensively
 
* Use {{Skill|"Rise!"}} when the enemy group tries to melee engage, especially when they use {{Skill|Winds of Disenchantment}} offensively
 +
** Be extra careful not to use {{Skill|"Rise!"}} while you have {{Tooltip|Blind}}
 
* Enter {{Skill|Reaper's Shroud}} as often as possible in melee, particularly when {{Skill|Soul Spiral}} is off cooldown
 
* Enter {{Skill|Reaper's Shroud}} as often as possible in melee, particularly when {{Skill|Soul Spiral}} is off cooldown
 
** Make sure not to put yourself out of position with {{Skill|Death's Charge}}, leaving shroud without casting it is fine
 
** Make sure not to put yourself out of position with {{Skill|Death's Charge}}, leaving shroud without casting it is fine
 
** Make sure to trigger the flip skill {{Skill|Terrify}} before the 6 second duration of {{Skill|Infusing Terror}} ends
 
** Make sure to trigger the flip skill {{Skill|Terrify}} before the 6 second duration of {{Skill|Infusing Terror}} ends
 
* Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up.  
 
* Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up.  
** Don't be afraid to drop form early if your auto attacks are being blocked.
+
** Don't be afraid to drop form early if {{Skill|Deathly Claws}} is being projectile blocked.
 
** Make sure to use {{Skill|Summon Madness}} while in lich form to activate {{trait|Death Nova}}
 
** Make sure to use {{Skill|Summon Madness}} while in lich form to activate {{trait|Death Nova}}
 +
* Save {{Skill|Reaper's Mark}} to CC on your groups spikes
 +
* Combo the blast of {{Skill|Putrid Mark}} with the field of {{Skill|Chillblains}} when possible
  
 
{{Collapsible
 
{{Collapsible
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|;Skill priority
 
|;Skill priority
 
|
 
|
* {{Skill|Lich Form}} - only after projectile block is down
 
 
* {{Skill|"Rise!"}}
 
* {{Skill|"Rise!"}}
 
* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call
 
* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call
 +
 +
 +
;{{Skill|Lich Form}} - only after projectile block is down
 +
* {{Skill|Grim Specter}}
 +
* {{Skill|Lich's Gaze}}
 +
* {{Skill|Deathly Claws}}
  
 
;{{Skill|Reaper's Shroud}}
 
;{{Skill|Reaper's Shroud}}
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* {{Skill|Soul Grasp}} - only if low on '''Life Force'''
 
* {{Skill|Soul Grasp}} - only if low on '''Life Force'''
  
;Dagger
+
;Staff
* {{Skill|Enfeebling Blood}}
+
* {{Skill|Mark of Blood}}
* {{Skill|Dark Pact}}
+
* {{Skill|Chillblains}}
* {{Skill|Life Siphon}}
+
* {{Skill|Putrid Mark}}
 +
* {{Skill|Reaper's Mark}}
 
}}
 
}}

Latest revision as of 17:38, 13 October 2023

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Direct damage

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
TBD

Overview

A durable build with boon corruption, damage and minions.


Skillbar

Axe/Focus
Staff
Utility


Skill Variants

Weapon Variants
  • Greatsword: good option for the utility of Nightfall and Grasping Darkness


Utility Variants
  • "Nothing Can Save You!" more boon removal, but less damage than the standard options


Specializations


Equipment

Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Dragon
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Axe
Dragon
Focus
Dragon
Sigil
Sigil
Staff
Dragon
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • feast option with additional power and ferocity.


Usage

Overall Priorities

High
  • Wells
Moderate
  • Single target damage
  • Sustained pressure


Surviving

  • This build has high passive defense
  • This build has low mobility skill access
    • Make sure to drop your target when using Death's Charge for mobility
  • This builds has low active defenses
    • Reaper's Shroud gives an unlisted 50% damage reduction
    • Infusing Terror is an instant cast that should be used whenever entering shroud
      • Try not to use up all of your Life Force defensively, save enough for Soul Spiral if possible
Active defense priority
  • Deathly Swarm - for Immobilize Immobilize
  • Dodge
  • "Rise!"
  • Reaper's Shroud
    • Infusing Terror
  • "Your Soul Is Mine!"


Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast Well of Corruption before Well of Suffering, due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like Well of Corruption or Well of Suffering, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Immediately after placing both wells enter Reaper's Shroud to activate Death Perception and remain in shroud for the duration of the wells


Single target damage

  • Use Spinal Shivers Ghastly Claws Rending Claws to pick off isolated players


Sustained pressure

  • Start fights on Staff to maximize ranged uptime
  • Use Unholy Feast immediately after Weapon Swap Weapon Swap and use it gain immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
  • Use "Rise!" when the enemy group tries to melee engage, especially when they use Winds of Disenchantment offensively
    • Be extra careful not to use "Rise!" while you have Blind Blind
  • Enter Reaper's Shroud as often as possible in melee, particularly when Soul Spiral is off cooldown
    • Make sure not to put yourself out of position with Death's Charge, leaving shroud without casting it is fine
    • Make sure to trigger the flip skill Terrify before the 6 second duration of Infusing Terror ends
  • Save Lich Form until Winds of Disenchantment and other projectile block is used up.
    • Don't be afraid to drop form early if Deathly Claws is being projectile blocked.
    • Make sure to use Summon Madness while in lich form to activate Death Nova
  • Save Reaper's Mark to CC on your groups spikes
  • Combo the blast of Putrid Mark with the field of Chillblains when possible
Skill priority
  • "Rise!"
  • Well of Corruption + Well of Suffering - always together, on call


Lich Form - only after projectile block is down
  • Grim Specter
  • Lich's Gaze
  • Deathly Claws
Reaper's Shroud
  • Soul Spiral
  • Death's Charge
  • Life Rend
Axe
  • Unholy Feast
  • Manifest Sand Shade + Nefarious Favor - procs Path of Corruption
  • Spinal Shivers - only on single target
  • Ghastly Claws
  • Soul Grasp - only if low on Life Force
Staff
  • Mark of Blood
  • Chillblains
  • Putrid Mark
  • Reaper's Mark


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Arete gave this build 5 stars • February 2022
Incredibly strong at small and mid sized scales, but lacks the range and boon rip of scourge in range heavy large scale fights. Viable at large scales if group plays aggressively enough to get in range for "Rise!"

Comments

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